Sword in the Sky

Sword in the Sky

  • Liam Nobel
  • 8 months ago
  • 8th

Description

A sword that has existed in your family for ages has been stolen by a knight and kept atop a tower as an insult to your being. Return honor to your family and retrieve it!

Game by Liam Nobel and Kbjwes77.

~ Be warned that the HTML5 version may run very slow in some browsers. I do NOT recommend playing that version unless you have to. ~

Full controls

-LMB- Grab with left hand.

-RMB- Grab with right hand.

-A- Crunch to the left or move if on ground.

-D- Crunch to the right or move if on ground.

-Hold Space- Jump off ground.

-M- To mute/unmute music.

If you press nothing while on the ground, you should right yourself up.

Feedback
9

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  • Problematicar
    Problematicar Problematicar Level 37

    As the others have probably said this game has that QWOP feeling to it, even though it has very natural feeling controls, I'd say it's probably hard to balance controls that should feel frustrating but you managed to do it because the game was very fun to play.

  • WangleLine 🌸

    QWOP, but with climbing!

    I really liked the sounds of the player's hands slapping onto those grab-able objects, that's a very nice little touch!

  • Tero Hannula

    This was well executed game, and I liked pseudo-3D effect. Good music, and luckily I could change sound effects to lower, as they were bit loud originally. It was game-changer, when I noticed, I could direct my arms with mouse :'D Before that I had strafed with body and tried sling my arms that way to right direction ^^" It was really frustrating, and I almost got out of inside the tower, then I noticed I could aim my arms. Then it was piece of cake :) I had previously just kept my mouse in the middle of screen, was bit hard ^^" The physics allowed me to swing around like crazyman and stretch really long, when I really tried to get my hand somewhere before I knew you could just aim your hands. It was good game, and maybe best so far with the theme as in literal climbing the tower. The banner doesn't represent the game well enough though.

  • TobyMoby
    TobyMoby TobyMoby Level 15

    I always find games like this very infuriating quickly :D but I guess this is where the fun lies. I struggled a lot figuring out how to maneuver, but once I had it down I climbed the tower like a muscular god. graphics, look of the tower etc are awesome! is the tower real 3D or did you pull that off with sprites and magic?

    • Protocol Protocol
      Level 7
      Coder

      Thanks. And the 3D effect is not using any actual 3D function. It's all an illusion.

  • baku
    baku baku Level 41 Patron

    Oh boy am I happy I stopped using my old mouse a few weeks ago, due to it's annoying constantly-clicking-while-holding-buttons-down issue, this game would've been impossible with that lol

    Really fun game! And I gotta say, I love the Mickey Mania-esque 3D tower :D

    One little bug report: the text at the end doesn't show up when fullscreened.

    • Protocol Protocol
      Level 7
      Coder

      Yeah the 3D tower caused many issues but I had to get it working for this jam. Glad you liked it.

      Thanks for that bug report. Didn't realize the GUI would not draw that text in fullscreen. Its so weird I have no idea why it wouldn't off the top of my head.

  • Alec
    Alec Alec Level 1

    This was super fun! One of my favorite game jam games ever

  • Sebastian
    Sebastian Sebastian Level 2

    Love the soryline aspect of it!

    • Protocol Protocol
      Level 7
      Coder

      I'm glad you noticed the story line hah. Most people breeze right by the description.

  • HealTheIll
    HealTheIll HealTheIll Level 2

    seek mechanics! beautiful! and it has great potential. sword is in my hand! :)

    • Protocol Protocol
      Level 7
      Coder

      Those seek mechanics were a pain to get right. And I agree. I feel like there is so much you could do with something like this. If only there was more time hah.

  • Nyveon

    What a fun game! The sword is in my hands and I feel great about it :) I feel some parts were too easy to cheese in a sense, so difficulty of each section was a bit inconsistent. Would love to see more levels of this. Reminds me a bit of the games QWOP and GIRP.

    • Protocol Protocol
      Level 7
      Coder

      Glad you liked it. I struggled making it too easy or too difficult but I know what you mean. And its funny, I knew of QWOP but I found GIRP after and its amazing how similar the games are.

Post-mortem

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