Tommy's Dream World

Tommy's Dream World

  • Roalinn
  • 4 months ago
  • 53rd

Description

Controls :

-> A/D for move

-> Space for jump

-> Mouse1 fire the gun (in one level)

-> F for fullscreen/windowed

Thanks for playing...

Feedback
6

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Cute game. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/QbScIDsTCaU

  • baku
    baku baku Level 40 Patron

    Fullscreen doesn't seem to work.

    The really loose friction makes the platforming incredibly difficult.

    Even if you personally prefer using Space to jump in a platformer, I think you should still allow people who prefer W/Up to jump to use those keys.

    Also, the game crashes when an eye touched you in the rocket level.

    Not a terrible game, but those issues made it kinda frustrating to play >.<

  • Ivar
    Ivar Ivar Level 25

    It seems like the game crashes every time you get hit by a eye in the spacerocket level. But I got to the ending anyways. All I had to do was to play that level first and wait for the first cutscene every time I got hit by an eye. I like that you kept the game short but still made a lot of different obstacles and artworks throughout the levels. I really like the gun you get in the space rocket. I feels very good to shoot and hit enemies. The music fits the theme of the game, but it got repetitive after a while, and sometimes it doesn't loop.

    Really enjoyed playing. I wish you the best of luck!

  • kbjwes77
    kbjwes77 kbjwes77 Level 14

    I enjoyed the child-like innocence of the game's imagination and storytelling. The floor is lava, the toys are in danger, etc. However the gameplay itself was a little frustrating. The movement was a little too floaty, which inflated the difficulty a lot for what would have been an otherwise solid and enjoyable game! Also I encountered a bug twice where upon dying the gun object would be left in the game still. I couldn't complete the game after it crashed the second time, I was too angry at the lost progress. Aside from those small problems, I thought it was quite unique and charming. Good work, just do a little more testing going forward!

  • FlashPulse
    FlashPulse FlashPulse Level 5

    I liked the smoothness of the game, only the platforming was a bit too slippery for my taste. Also it kinda has this oldschool adventury feeling about it. Nice work. :)

  • BitRapture
    BitRapture BitRapture Level 6

    The game looks really nicely done! I kept running into game breaking errors however which forced me to abort the process of the game, the cutscene at the beginning felt a little slow, a skip button would have been quite nice to have.

    • Roalinn Roalinn
      Level 9
      Coder

      Thanks a lot. I think i chose a bit hard game for me so i couldn't test enough. Sorry for breaks.

Post-mortem

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