-> A/D for move
-> Space for jump
-> Mouse1 fire the gun (in one level)
-> F for fullscreen/windowed
Thanks for playing...
Fullscreen doesn't seem to work.
The really loose friction makes the platforming incredibly difficult.
Even if you personally prefer using Space to jump in a platformer, I think you should still allow people who prefer W/Up to jump to use those keys.
Also, the game crashes when an eye touched you in the rocket level.
Not a terrible game, but those issues made it kinda frustrating to play >.<
It seems like the game crashes every time you get hit by a eye in the spacerocket level. But I got to the ending anyways. All I had to do was to play that level first and wait for the first cutscene every time I got hit by an eye. I like that you kept the game short but still made a lot of different obstacles and artworks throughout the levels. I really like the gun you get in the space rocket. I feels very good to shoot and hit enemies. The music fits the theme of the game, but it got repetitive after a while, and sometimes it doesn't loop.
Really enjoyed playing. I wish you the best of luck!Submitted
I enjoyed the child-like innocence of the game's imagination and storytelling. The floor is lava, the toys are in danger, etc. However the gameplay itself was a little frustrating. The movement was a little too floaty, which inflated the difficulty a lot for what would have been an otherwise solid and enjoyable game! Also I encountered a bug twice where upon dying the gun object would be left in the game still. I couldn't complete the game after it crashed the second time, I was too angry at the lost progress. Aside from those small problems, I thought it was quite unique and charming. Good work, just do a little more testing going forward!
The game looks really nicely done! I kept running into game breaking errors however which forced me to abort the process of the game, the cutscene at the beginning felt a little slow, a skip button would have been quite nice to have.Submitted