There's nothing like a strict deadline to light a fire under you! I was starting to lose some motivation making games and this was just what I needed to boot me back in to it! The thrill, excitement and panic of the clock ticking away knowing you can't mull over blank canvas syndrome because you've only got two days to turn that from nothing to the finished article! It's a great experience and I would recommend it! Though it did bug me that I'd noticed a typo right after the deadline! Check your spelling errors, that's my top tip!
Big Bob's Breakfast!
Big Bob's Breakfast is a game in which you, Bob, must go and fulfil your shopping list by collecting all the lovely breakfast foods around you! Just be careful and avoid those vegetables! Bob doesn't do vegetables!
Watch the timer and the power on your scooter (which you can boost by collecting batteries as you go) - you really should have got the brakes fixed on that thing! And chew your way through 19 delicious levels to complete your shopping list before breakfast is over!
The Controls are simple! Arrows or 'WASD' to move, Space or Enter to select. Just be warned, once you start moving, you can't stop!
Just a heads up, I've been told this game is difficult!
The Post-Jam Update
Thank you everyone who has enjoyed playing Big Bob's Breakfast!
I've listened to your feedback and released Version 1.1 on itch.io (Download for free HERE)
Improvements are as follows:
- Fixed the fork graphical glitch in Level 13
- Fixed a glitch in which you can get caught in a bouncer after death and deafen yourself with a continuous noise
- Removed the 3-second countdown after every death and before every level
- Made Level 4 easier (and moved it to Level 6, renumbering Levels 5-6 to 4-5 accordingly)
- Fixed the typo 'Forth Breakfast' to 'Fourth Breakfast'
- Added text under the menu buttons to let you know what they do (also added some pretty menu effects)
- Fixed error in that WASD keys did not work to navigate the menu
LD Smith Level 10
Nice game! I liked collecting the different food items. I managed to collect the key, but didn't make it back to the keyhole. At first it was a little difficult to differentiate the collectibles from the things that make you crash.
Even now I still misread the title as "Big Boob's Breakfast", and I continue to be disappointed when I then read it correctly.
My favourite thing about this game is the font choices, and I don't know if that says more about me or the game lol
Fun idea, but a little annoying to play when you restart as soon as a single vegetable so much as skims your wheel :/
Well I'm glad you enjoyed my font choices and hopefully enjoyed the game as well even if there are less boobs than first glance might suggest haha - yeah, I had a little trouble getting the collision checking just right to allow Bob to still grab his breakfast but still try to be a little generous with the enemy veggies, it's a tough balance to get right!
- Really liked the menu. It was cool that you added full screen/windowed mode selection, sound muting, and the instructions there. Makes me wish I was able to spend more time on my own!
- Looks like you put a lot of effort into the art, lots of variety there. Pretty rad.
- The Difficulty was a little too much for me. I think I would have spent more time playing it if it wasn't insta-kill when you hit the veggies. I think the long transition to restart added to the frustration.
- I liked the theme, and the music was fitting.
Overall really well made! Nice job.
Omar M. Yousef Level 2
really liked the game !, but it's a bit hard, that's not a bad thing, this creates a competitive spirit. graphics are fine too. also the idea is great. the game environment is full and level design is epic.. good job.
Naxos Level 7
Welp, Big Bob and I had an unfortunate coronary blockage and died around the time we sat down for our 20th meal of 'Forth Breakfast'.
This was a really neat idea, but boy was it brutal, and not just on Bob's cardiovascular system! I did have fun though. The art style was nice and somehow reminded me of old SNES Nintendo games. Music and sound effects were all present and well made. The menu was excellently done as well, except I would have liked a small bit of text somewhere that said what each item did (but mostly it was clear from the icon).
One thing I would suggest is to make the initial levels easier, and gradually ramp up the difficulty. It wasn't always clear to me where Bob's hitbox was, but I'd also suggest slightly shrinking the hitbox for colliding with objects, and increasing the hitbox for catching items (basically make it easier to suck up 2 rows at once). There's basically no margin for error, heh. I know I died many times just because I didn't mash the keyboard all the way and had no time to notice XD
This is a rather well made entry that desperately needed a few small tweaks. I can tell a lot of work went into this, and it shows!
PS. I've also uploaded a youtube video of my playthrough. No microphone, but trust that 'Forth breakfast' was also 'Fffff breakfast'. Enjoy my failures!
Thank you so much for your reply and I'm glad you enjoyed it. You're absolutely right, the 4th level was way more difficult than I had anticipated when designing the levels. By comparison, it's certainly something I'll be tweaking post-jam. The collision boxes were a hard one to get right to be fair enough to allow a little margin for error with the veggies but also not be too tough with the collecting and given a little more time I'm sure I'd have got it right! :) I feel the frustration of not being able to pass level 4 in your video, it's top of my list to fix post-jam haha!
Mimpy Level 17
I really dig how colorful and varied everything is, with all the different kinds of food making the environment feel very full (like Bob, hopefully). Like everyone else I feel that the time punishment of redoing a long level is a bit a problem, but with the responsive controls and non-random patterns, at least every death feels fair.
Like Yosi, the insta death + super slow respawn kinda got on my nerve, but I still enjoyed it. Very fun theming, kinda reminded me of those racing levels in the old toy story game.
I'm not really sure what's purpose of power, since there's also time, but I didn't get very far (I couldn't get past the vertical pepper shooter where you have to turn back in level 3 or 4). It didn't seem to limit our inputs anyways, which you can kinda exploit by doing instant 180° degrees turns.
Thank you for your feedback and I'm glad you enjoyed the game :) yeah, it seems the respawn time and difficulty curve are an ongoing theme, definitely something I'll tweak post-jam! :) As for power, that's to encourage you to reach and ration the scattered battery packs across the level, which becomes more pressing in later levels :)
JesusAcHe Level 4
The menus! Appropriately for a food themed game the menus are such appetite openers, such good polish. The game is pretty hard tho, when in a sideview is hard to gauge when you're gonna crash or not, so collecting eeeeeevery food in the screen can be a matter of patience.
The song was also super catchy!
Yosi Level 30
I think the instant death when hitting vegetables is a bit much (especially when combined with the 3 second respawn time). I didn't get to play through all of the levels but I like how the obstacles are all food themed!