The world is small, especially for an atom. But what if it didn't need to be? Increase your mass and see what life could be like as a new form of life. Be warned, there are those that would keep that from happening. Navigate the perils of this new existence and try to answer life's biggest question, "Who..am..I?"

Controls:

Move: W,A,S,D or Arrows

Jump: Spacebar or W

Screen Shots:

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  • Nyveon
    Patron

    Felt very nice, art style was very cool and the narrative portrayed was quite interesting.

    My main feedback would be regarding the difficulty, I had a super hard time with the red level onwards, I might just be bad at this type of game but I don't really know.

    Overall it is a super cool project though, well done!

  • Veralos
    Lv. 38

    I enjoyed the story and the general atmosphere of the game. The music is also really good and adds to the mood. The beginning part collecting the other atoms was neat. The platforming segments were okay but they were a bit too difficult. Being hard isn't inherently bad, but here it felt like the game was hard due to random enemy behaviour and a small view rather than a fair challenge. I still persevered through, because I wanted to see where the story would go.

  • Tero Hannula
    Patron

    I liked the start but I am not sure about the rest. Ending had bit too much of flashing, which irritates player. For gameplay itself, I didn't like enemies had random elements there, as I couldn't learn pattern to avoid them, as some platforming levels were bit long and many points where death was easy, and you were on mercy randomness. As flames jumped in random intervals, sometimes after flame jumped, I tried jump over but flame jumped immediately again and lost because of it (and you couldn't go under it). Music was good.

  • BitRapture
    Lv. 6

    A nice philosophical multi-genre game :) The flame fellas during the platform portion of the game were quite hard to predict.

    Inhabited
    Submitted

    Inhabited

  • Megan
    Lv. 12

    Nice music. I love the flashing blocks at the end, really atmospheric!

  • Deathbreth
    Lv. 11

    Very horror-like theme. Simple to play and yet hard to master.

  • illdie
    Lv. 12

    I really like the atmosphere of the game, and the walk cycle of the player is very nice. The platforming challenges can be a little rough, especially due to the height of the player and how little distance his jumps cover. The boss area at the end, while very atmospherically cool, was really prone to creating scenarios where you just barely bump your head or slightly miss a jump and have to repeat the whole thing over, which can get a bit irritating. Anyway, I like the vision of this game, good job on completing!

  • dosto
    Lv. 16

    Idea and overall atmosphere kept me curious through the game. Those peculiar creatures made me feel like I had been sniffing some ether past few days. Exciting!

    The beginning made me wait for some more progress to the charachter, like after every level it would have been nice to get some new part to your body etc.

    The bg music was really good.

    Nice set for further developing!

  • Goldfish Games
    Lv. 3

    just played the entire game and the end was "to be continued"

    :(

  • Eva
    Lv. 13

    Props to you for creating something that feels so finished! While this game may not be notable for detailed graphics or distinctive gameplay, the parts combine to form a consistent and complete product, which is something difficult to find in a jam game. The small narrative brought the levels together well and the font and color choices matched the overall art style.

    A side concern I had was the flashing lights in the final level; it was quite hard to look at the screen after a while. Despite this, I did like the effects, such as the red words and shaking which brought a high sense of urgency. I look forward to the possible continuation.