This is a simple platformer with a little twist ... that is you can go through walls. It might sound pretty easy until everything flips down.
There was not enough time to thoroughly test the later levels. You might find them really weird and unpolished. There is also an in-game tutorial that teaches you how to move.
Take note that there are some debug keys left behind such as the skip button (Enter). Feel free to skip the weird levels
Edit: It also seems the wrong version was uploaded so the spikes are weird
If you're interested to play with the fixed spikes you can go here: https://drive.google.com/file/d/1pfoqk1jB6UanSErinf8YB_rvSVoPDgzf/view?usp=sharing
I liked the game and mechanic to dash to other side, it was nice :) Here is my gameplay https://youtu.be/0bLUN64NG5E?t=55
Spikes hitbox it bit large, maybe you should make it smaller, as currently you can get hit by not visually hitting the spikes (hitbox is rectangle and sprite is a spike).
I like the dashing mechanic to switch side. The control mapping was a little weird, but the game is simple enough so that's not that big of a deal. The real issue was the size of the hitboxes. Spikes of course but that can be seen with the keys too, that you can grab even if you're on the other side, in another tile.
I also think the level design/tutorial part of the game could have use more tweaking. Like, there's text + two levels to teach you about jumping, but you can pass the level that's supposed to teach that you can dash through spikes by walljumping. Which is weird because the walljump introduction is one level after that.
Pretty good game overall though!
Zen00 Level 8
Like many others, I quit on the anti-dash level, probably because the spikes hitbox is too big. Was fairly fun until then.
SpritePainter Level 8
I could not for the life of me get the diagonal dash to work consistently.
Matt L Level 3
I really like the color switching mechanic here. You did a good job implementing that. I got stuck on a level where I would get the goal square but still fall into the spikes and die. I have up after about 10 attempts at this level.
But all things considered, this a fun puzzle platformer.
Megan Level 6
Really nice idea with good puzzles that could easily be expanded into a bigger game. Wasn't a fan of the music, though, and I stopped playing because of the glitch where you can die from spikes even after finishing the level.
spleeN Level 2
Overall I had a great time playing your game! The controls are smooth, and the levels are engaging. The only gripe I have with it is that you can die after reaching the goal (there are a couple levels another user already mentioned).
My advice to fix this would be to put the player character into a victory state that makes them unkillable.
This is a good game. It embodies the theme of the jam and is fun to play. Great job!
Kask Daxxe Level 2
I really liked the visual style of this game, I really liked how it looks when the spikes are in between the black/white walls. The controls were nice and tight and the concept was done really well. I got a little stuck on the level with the two spikes and a little black cube, cause I wasn't sure how to get through the spikes. It's a really good game though, I'd like to play more.
Yosi Level 22
I like the black and white mechanics a lot! I got stuck on the level with the spikes right under the goal unfortunately. The puzzles that I did get to play through were very well made.
I like it! Although the game is quite short and simple, the mechanics introduced has the potential for making interesting and complicated puzzles.
- good name for a game
- the starting screen is nice but i don't know what the background means in relation to the game
- nice music and sound effects!
- good transition between levels and attempts
- i appreciate the fact that you don't need to indicate the direction when wall-jumping
- i find the sleepy face after dashing and the bubbles when phasing cute
- some texts are not centered properly
- i don't think the key counter is very useful so i think it should be removed
- the spikes do indeed look weird sometimes xd
- i don't see the point in that one black box in the level with two lone spikes guarding the goal
- there is a bug where the level restarts when you die after touching the goal (ex. the two levels before the lock mechanic was introduced)