How to play
- Select a tower part from the menu on the right using the visual left/right arrows, then click the tower part to select it.
- Click at a valid position to place the selected tower part.
- Tower parts can only be placed on top of each other, and cannot be placed underwater.
- Sea levels are rising, so be as quick to build as possible! If you let your topmost tower part be submerged, you loose. Build as high as possible to win!
- Interacts with buttons: Left mouse button
- Snap building to grid: Control
- Cancel building: Right mouse button
Fullscreen is not supported. Forgive me if there are any issues with the camera or window, in reality I have no idea what I'm doing with any of those. Also, I tried to keep the code decently commented and structured, but around the end of day one I started just throwing stuff together, so expect the odd magic number here and there as well as a decent amount of spaghetti.
Would've like more incentive to use the space in some way, at first I made a furnace next to a sawmill, but then I just started stacking them on top of each other. I liked having to manage if I was going to build something that gave me resources or something that'd give me more height, but once I got enough furnaces down I started rising really fast. Had fun playing, good job.
Very chill and fun game! Really enjoyed it, and it provided a much needed break from the other action packed entries in the jam. Took me a couple of tries to beat it but in the end I got it!
My main feedback would be to perhaps outline the resource text, when the clouds were the background I couldn't see how much of each resource I had.
Gret job! :D
I think you have a great concept here that opens up some interesting potential for an expanded game and I hope you keep working on this post-jam - I would defeinitley work on the balancing issue you've got and also the white text over white background is a bit of an oversight, but you've got some great potential to build on here :)
Mimpy Level 13
Pretty cool conceptually, but I think it opens up some opportunities that weren't fully explored. Right now the dominant strategy is to just place all of your structures one on top of the other in a straight line without using the horizontal space you've been given. Maybe adding some kind of support structure that you can build on the sides of the tower when it's too thin that it might fall over?
Anyways, I do like this a lot, letting your resources build over time is reminiscent of an idle game, but you do have more control in what you build and where you place your structures to distinguish it from a general idle game.
TibiSoft Level 2
Good entry, at first I was failed but at 2nd round I undestood a mechanism and won. :) I think it has lot of opportunity to extend since the basic idea is interesting. I liked to build a big tower, it was good to see how it is GROWing. :) I was not sure of metal can be produced under the water or not. All in all, good job!
Scott Richards Level 22
This is a really good foundation for what could be a fairly compelling game. With more structures yeilding different benefits and some element of randomness it could become a wierd roguelike builder. I was especially impressed with the game feel of dropping each part of the structure.
Fun idea but feels a little underdeveloped. Also maybe have furnaces mostly cost wood and the saw cost mostly metal? Would love to see this idea expanded on though.
Yeah, no doubts it's underdeveloped. I was originally planning much more content (such as more tower parts, a sort of population system, and something with the unused material next to wood and metal), but 48 hours ain't a lot of time, especially considering this was my first time in the jam. Am planning on turning it into a more "complete" game at some point, though.