My Little Sumo

My Little Sumo

  • Chris
  • 1 month ago
  • 34th

Gamepad:
(D-Pad)
A: Select
B: Cancel
RB: Cycle tab right
LB: Cycle tab left

Keyboard:
(W,S,A,D)
ENTER: Select
R-SHIFT: Cancel
E: Cycle tab right
Q: Cycle tab left

TUTORIAL
*Your Sumo will grow in size and receive bonus stats from the first time he tries a dish.
Improving your sumo's stats will help him survive fights.

As the "Fight number" increases, so does the strength of the opponent.

CON: Constitution, increases max health
FIT: Fitness increases max stamina

Learn the rest as you go!

You must be logged in to leave feedback
Log in Register an account
  • Tero Hannula

    I liked the idea and beat the game eventually, though it took some time as you had to wait the 'animation' for battles. I found few debug-buttons from the game.

    • Chris Chris
      Level 22

      Thanks, I overscoped big time so there were a lot of features that didn't make it into the game but I'm glad you liked it for what it is

  • Tydecon Games
    Tydecon Games Tydecon Games Level 13

    I like it, it took me a while to get around the fact that I can just feed him more than pizza and he'll get better haha but the "fight manager" concept is an interesting one and I think you've done a great job of it :)

  • kris24

    Neat! Took me a few tries to get it, but as I would expect in real life, chicken & rice all day erry day. I played with a controller so it was workable, but the interface was a little clunky to work with, as far as remembering what ingredients I needed to get to make whichever new dish I was trying to make.

    Sounds and music are workable; they weren't amazing necessarily, but they didn't get annoying which is really nice.

    • Chris Chris
      Level 22

      I originally wanted to have different venders in the game that do different things. Such as one vender for recipes etc. but I had to cut out the overworld and cram all the menus into one clunky thing. Thanks for playing!

  • SwiggityCricket

    Interesting concept, it reminded me of command line or console based games. The menu was... honestly really annoying for a mostly menu-based game. At least on KBM it was, I didn't try controller. It occures to me now that you probably designed this for controller.

    Overall you have a pretty well-rounded game here. Good submission!