RB: Cycle tab right
LB: Cycle tab left
E: Cycle tab right
Q: Cycle tab left
*Your Sumo will grow in size and receive bonus stats from the first time he tries a dish.
Improving your sumo's stats will help him survive fights.
As the "Fight number" increases, so does the strength of the opponent.
CON: Constitution, increases max health
FIT: Fitness increases max stamina
Learn the rest as you go!
I liked the idea and beat the game eventually, though it took some time as you had to wait the 'animation' for battles. I found few debug-buttons from the game.
Neat! Took me a few tries to get it, but as I would expect in real life, chicken & rice all day erry day. I played with a controller so it was workable, but the interface was a little clunky to work with, as far as remembering what ingredients I needed to get to make whichever new dish I was trying to make.
Sounds and music are workable; they weren't amazing necessarily, but they didn't get annoying which is really nice.
SwiggityCricket Level 3
Interesting concept, it reminded me of command line or console based games. The menu was... honestly really annoying for a mostly menu-based game. At least on KBM it was, I didn't try controller. It occures to me now that you probably designed this for controller.
Overall you have a pretty well-rounded game here. Good submission!