Gamepad:
(D-Pad)
A: Select
B: Cancel
RB: Cycle tab right
LB: Cycle tab left
Keyboard:
(W,S,A,D)
ENTER: Select
R-SHIFT: Cancel
E: Cycle tab right
Q: Cycle tab left
TUTORIAL
*Your Sumo will grow in size and receive bonus stats from the first time he tries a dish.
Improving your sumo's stats will help him survive fights.
As the "Fight number" increases, so does the strength of the opponent.
CON: Constitution, increases max health
FIT: Fitness increases max stamina
Learn the rest as you go!
Summary
My Little Sumo presents an interesting and unique concept reminiscent of command line games, with a well-rounded core gameplay experience. However, the menu interface was frequently described as clunky or annoying, especially when using keyboard and mouse, though controller use improved this somewhat. Audio elements were considered adequate but not outstanding. Some players noted pacing issues due to battle animations and minor debug artifacts.
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Patron
I liked the idea and beat the game eventually, though it took some time as you had to wait the 'animation' for battles. I found few debug-buttons from the game.
SubmittedLight Guardian
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Patron
I like it, it took me a while to get around the fact that I can just feed him more than pizza and he'll get better haha but the "fight manager" concept is an interesting one and I think you've done a great job of it :)
SubmittedCactus Capers
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Patron
Neat! Took me a few tries to get it, but as I would expect in real life, chicken & rice all day erry day. I played with a controller so it was workable, but the interface was a little clunky to work with, as far as remembering what ingredients I needed to get to make whichever new dish I was trying to make.
Sounds and music are workable; they weren't amazing necessarily, but they didn't get annoying which is really nice.
SubmittedColony Command
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Lv. 6
Interesting concept, it reminded me of command line or console based games. The menu was... honestly really annoying for a mostly menu-based game. At least on KBM it was, I didn't try controller. It occures to me now that you probably designed this for controller.
Overall you have a pretty well-rounded game here. Good submission!
SubmittedRise Rhythm