Your ship is adrift with only enough fuel to dock. Repair thrusters and critical ship systems to dock successfully.
WASD to move
to repair thrusters move towards goal pointed out by arrow and complete typing challenge
to repair o2 and generator move to contact with respective system guided by the lightning bolt and the o2 symbol
throughout the game pieces of your hull will be damaged. Repair these by colliding with them or LMB over them when close.
if you don't repair them you will be locked off from part of your ship.
I liked the the game, fixing the ship and try to keep all together. I haven't played Among Us, but I see where the inspiration has came from. Did I win as I survived ETA time, or did I lose? Because it just said "I died" when ETA time reached 0. Isn't it "estimated time arrival?", so I guess I won?
Tydecon Games Level 16
This is an interesting concept, keeping a spaceship together and making sure you stay alive as you go. I would have loved to have seen some "spacier" sprites but I understand the time limitations don't always allow that - but the simplicity of it and the intruige of being trapped in a spaceship is a great concept, I hope you develop this further as I love a retro-vibe style game like this and with some randomisation and tiles, this would be a great piece! Good job! :)
C0DERP1GLET Level 31
Interesting. I haven't seen anyone explore the gameplay concepts from among us before (except clones). It was clear how everything worked. It would probably have been much harder to understand if you made this before among us became popular.
I enjoyed the difficulty. It took about five tries to complete, which is the perfect amount. It was fun overall.
If you would've had some extra hours, I would recommed you put a little more effort into the art. The player looks fine. But solid colored boxes as walls, floor and doors isn't the highest quality.
Some hectic music would fit.
Jason Newman Level 7
This was clever and fun! Love that you did a typing game lol.
Ethan Wake Level 4
Definite Among Us vibes; it keeps you on your toes. I wish the tasks wouldn't reset so randomly (there were several occasions that I fixed the O2, only for a new countdown timer to appear over it as I walked away) and the difficulty ramps way up at the end (the damage spawns so quickly, I couldn't fix it fast enough to leave the room I was stuck in), but I do like what you have here. The simple graphics style gives it a nice Apple II vibe. Good work!
Brian LaClair Level 6
I got SO close, augh! It's a very fun game, I feel like this could be a really fun typing game for kiddos :)
I'll have to try it again later - I think I was down to 30 seconds :O
whatthesamuel Level 2
It is a fun game, but the first prompt i got was the capital "I", i couldn't figure out what to do, because it just looked like a white line out of nowhere so perhaps you could make the font a little different?
Jackaroo Level 5
Nice game. It reminded me of Among Us, with the setting and having to complete tasks whilst mainting O2 and the generator. Just a single player version.
But I was pretty bad at the game and wasn't able to finish it. Things got pretty hectic and I just couldn't manage everything. There was one time where I seemed to have incredibly bad luck though as the red stuff spawned in the oxygen room, I removed it, then it spawned in the little room next to the oxygen room, I removed it from there, then it spawned in the oxygen room again and that repeated over and over. I couldn't leave as the doors wouldn't open so I was just constantly going back and forth between the o2 room and the little room connected to it removing the red stuff (I'm not quite sure what the red stuff is supposed to be to be honest. Is it damage to the ship that you're reparing? EDIT: Nevermind, just re-read the description :D ).
That only happened the one time though. I got to 99% in one playthrough but before I could get to the next monitor the oxygen or generator failed and I died. Overall though it's a good entry.
Thank you for playing the game. I seem to always run out of time in game jams and rely on using the description as the tutorial. If I were to do a post jam update I would for sure give a cool down to make sure players don't have to keep back tracking to do the exact same task and cause scenarios where the player can't win.
SpritePainter Level 12
This was pretty fun and showed some of the potential in a single-player game with Among Us task mechanics. One issue I did run into was that I couldn't find a way to exit the game without using alt-f4.