As an ancient, tired old skeleton minion, you're not as savvy as the new monsters when it comes to these newfangled combat systems. Card games? Back in your day, all you had to do was club a guy over the head with a femur and that was that! It's high time you quit.
But alas, in order to leave you'll need to fight your way out. Your old, dusty bone fingers aren't so good at holding the cards, so you've dropped them all over the place! Quickly, pick up your cards and put together a winning strategy!
The game can be played entirely with the mouse pointer. Click and drag cards to interact with them. You can also press the Escape key to quit early (you will lose your progress!) or to exit the game from the main menu.
Playing the tutorial is recommended!
Mimpy coded the game, SpritePainter created the art!
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Patron
Good art and nice game mechanic :) This could have worked as mobile game too, maybe even better, as flicking with fingers is easier. But as GM48 entry, Peter has removed option for mobile-uploads, so you couldn't have had one for rating. Sounds and music were missing, I think this could otherwise be pretty high position competition-wise. Something quick placeholders atleast could have been made ^^ I managed to beat the game on "first" try, in actually I didn't know what to do so I went for tutorial to know you had to have energy from bone meals, after that it was easy-peacy, though last level got bit hectic. Good entry overall :)
SubmittedPapers & Dragons
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Patron
I really like this idea, it made for a frantic and fun game! Pretty art too, it if had music it would've been perfect :D
SubmittedMailbag Tag
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Patron
Awesome game, super good artwork and very well polished
SubmittedSpace Station Meltdown
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Lv. 9
I really enjoyed this. The concept is pretty cool and the game is a lot of fun to play. The tutorial explained things really well and after going through that it was all very easy to understand.
Things get hectic pretty quick but that does make it more fun. The graphics are great and that also helps with the cards since it's easy to differentiate them from one another with a quick glance. The enemy attacks were really creative and so were the cards you obtain as you progress.
The only thing that kinda irritated me on several occasions was that when you hold an enemy card and it disappears, you have to wait for it to fully vanish before you can grab anything behind it. I think it would feel a bit smoother to play if you could grab another card behind the enemy one before it completely disappears. Then again I guess I could've just moved the card away from the others so maybe it adds some strategy in its current state. That was my only issue but writing this I'm now not sure it's an issue haha.
But really enjoyable game and really cool idea. I like card games as it is and this is just a cool unique spin on them. Great entry.
SubmittedMechon Assault
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Lv. 10
A very unique spin on deck-building games! The graphics are spectacular and I love the witty banter during cutscenes.
SubmittedRobots Don't Get Scared
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Lv. 3
I loved this! I went through my Slay the Spire addiciton a few months back, so this felt right at home haha The cards were great, the game in general was made so well and when it ended I was genuinely sad because at the same pacing and introduction of new cards, I could've kept playing for hours.
The one thing I think you should focus on is making the clicking and dragging more fluid. I loved the directional movement with the card powers and being able to deflect enemy attacks though. Maybe there's a way to implement it with buttons, like click and press a direction button to send it? Admittedly, me playing with a mouse on an armchair arm is probably part of the problem haha Great game! Well done!
SubmittedRepetition of Demolition
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Lv. 5
The art for this is amazing! The combination of deckbuilding with physical card interaction was a really clever idea. This was really fun to play. Good job!
SubmittedCapuchin Centauri
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Patron
This is such a gorgeous and fun game - great work! I love the concept of the mechanics, although the tutorial was really really necessary from my perspective - once I ran through that, it was enjoyable (and before, just uh... confusing because of how the cards fall)
Good job!
SubmittedAeronautical Antidote
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Lv. 6
First of all, the artwork is unbelievable. Second of all the concept is fantastic and creative, and fun as hell! My only issue is that the cards were very difficult to read as they fell, so you had to know what they did before hand. Overall you've managed to make a polished enough game that it doesn't feel like a game jam game, but more like a prototype that you could present to someone. Really well done, I'm super impressed!
SubmittedBreak Ship
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Lv. 6
This was a very engaging entry, I played it for quite a bit. I agree with others that online would be a lot of fun, and that pogs or tokens might be more readable. The big obstruction card that gets in your way was unexpected and funny. It did get a little spammy towards the end, I think card combos or something would be pretty cool. Music or sound would make this a 10/10 for me, however the art is great so maybe it was a worthy sacrifice under the time constraints. Epic entry.
SubmittedPillar of Venus
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Lv. 5
I really like this twist on cards games. I like how I have to throw my cards to different areas and the enemy attack cards have different movement patterns. Really missing sound but I totally get it, 48 hours runs down fast. IMO the art and gameplay here totally makes up for lack of sound.
SubmittedAdrift
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Lv. 1
Please do take my OPINON as constructive critisim.
The Good: I love deck building card games. I think that this is an extremly inovative way to go about it. I can definetly see alot of potential to this, it seems very niche but its a mix of a deck building card game genre and maybe something like an arcade genre (Something like a quick time event or rythym genre like DDR).
I like the art style alot. Looks great, gives me alot of adutl swim/cartoon network vibes with a hint of like Slay the Spire.
The Bad: I am torn on if it actually hit the theme exactly or if it didn't. I think because of the limitations of the game jam it was a bit of a mess. It's like unstructured chaos. The cards fly to fast and even with the tutorial your being introduced to new cards that you don't know what they are. I think with some refactoring to the ui and gameplay would increase the over all user experience.
Now I hate being the guy that just says all the bad stuff and doesn't give some possible scenerios on how these could be fixed as part of like an after action review/agile review type scenerio.
I think maybe the cards should be just icons and not cards themselves so you see more clearly what is falling. You could also maybe make it so any new cards that get introduce in a round are shown to you before the level starts so the players know a head of time.
I wasn't a fan of the spinning on the cards because I couldn't read the description, which again you could probably solve by maybe slowing the game down when you click a hard and showing a tooltip of the description?
There wasn't alot of accesibility/features that helped it be geared towards the lowest commen demoniator of players. OBVIOUSLY this game was a GameJam game and I am being overly critical.
Overall I think its a great entry and could definetly see this being as a small or full blown game. It already has a great MVP and for the time you both put into it, it looks amazing. So kudos to you both!
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Lv. 26
I agree, the biggest drawback of the game's design is the confusion aspect, it's hard to figure out what's going on and know what each card does at a glance, especially with them spinning around and such.
You can actually see every card in your deck and your enemy's deck during the "Prepare for Battle!" phase by hovering the mouse on each side of the screen, to help a bit with knowing what to expect. But it's not obvious that you can do that, and making the UI more intuitive is definitely something the game needs.
Using icons instead of cards in-game is a good idea! Like using slammer pogs, haha. Would definitely free up some screen space and you wouldn't be struggling to read spinning text as it falls.
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Lv. 4
I had a great time with this, really cool mechanic that evolved in unexpected ways. By the end it really requires a lot of attention and technical prowess, so great job. The art and card designs were great too. I wish there had been some music or sound but overall very good work
SubmittedRoll & Break
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Lv. 7
I'm so impressed with this entry! The art is super well done & the gameplay was a fun twist! Really enjoyed my time with this, it took me a few games to get into the swing of it but once I had my rythm down it was great fun!
SubmittedFall Apart Arena
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Lv. 3
Took me a couple of minutes to get the hang of the flicking, but once I did the game was pretty fun. Good work on the visuals as well.
SubmittedJump-Break
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Lv. 2
I really loved this! Truly a game mechanic I hadn't seen yet, and I now honestly 100% want a multiplayer version of this! :D
SubmittedShovel Escape