Important note: Due to a bug, the bomb is impossible to defuse. Consider the game finished if you manage to find all five pins.
Dear grandson. You are a very intelligent and productive person. But I believe that you, in order to live your life to the fullest, have to learn taking risks. That's why I brought you my favourite puzzle bomb for you to enjoy. As you're reading this, the countdown has probably already started.
Much love, granny.
Imagine having absolutely no idea whatsoever.
- R - detonate bomb
- F4 - fullscreen
If you're stuck:
- Please don't touch anything
- Repetiotion of demolition (GM48 entry)
- Keep talking and nobody explodes
sound efftects and music by Tim Svanborg
Jackaroo Level 9
Nice game. There's an interesting variety of puzzles and they're all fun to try and solve. It took me a while to figure most of them out and I did have to resort to the guide a couple times. But the presentation was great and the puzzles were fun. Not much more to say really. Good work.
Happysquared Level 11
Neat little puzzle game. Reminds me a lot of those flash escape the room games where you kinda have to figure out how the logic of the game works. I like the art and the compartments of the bomb. Think it successfully stimulates my curiosity at all the small mini puzzles.
I liked the idea and puzzles overall, though thing which I nagged me was that you have to lose in order to continue, even theoretically you cannot defuse bomb without prior knowledge of alteast one failed run. Which is against assumption you can defuse the bomb in 60 seconds ^^"
Otherwise I liked the game :)
Things I found while playing:
- Left arrow key is debug key.
- Yellow round thing at the bottom screen.
- Some text on top-right corner.
Okay, this is now canon: The bomb is also a time machine and you are stuck in a time loop until you defuse it.
- Damn it, I thought nobody would notice my geniusly hidden debug command sequence.
- The yellow thing is a light. I actually tried to have 2d lightning, but in the end, I decide to remove it since it brought up problems.
- The text is supposed to be a hint to a removed puzzle. In the beginning, someone would say something like "three, twelve, one, go." which would be the code to a lock. But as you might have noticed. I didn't fit in the time schedule.
I love the art style and I think it's a unique and interesting game, I'm just really rubbish at these mystery puzzle kinds of games so the walkthrough was a big help haha :) overall, nice job!
thinker227 Level 6
The inspiration from Please Don't Touch Anything here is obvious, and it's a really fun twist on the idea. The concept of having to purposefully detonate the bomb in order to redo puzzles with new information in mind is genious, although I do wish the solutions would've somehow been randomized for each unique player. Definitely one of my favorites from this jam.
Veralos Level 37
Really cool game! I like the variety of different puzzles and how everything starts coming together as you figure things out. The meta knowledge required for the numbers in the bottom left was a nice touch. It's a shame the game is technically unbeatable, but I managed to get all five pins and plug them in.
The presentation is really slick too. The various components of the bomb all look cool and are animated well. The music gives the game a nice vibe and the sound effects are well placed.
The only issue (bugs aside) is that it feels uneccesary having to scroll across the screen to figure out the status of the bomb. It's feels like the bomb could have just taken up the whole screen.
Pretty cool, it's a shame we can't complete it. I got as far as 4 pins, I didn't really realize I had to connect the thing on the bottom, but that's pretty smart.
I think the biggest issue is an overall lack of feedback on what works and what doesn't, especially because of the time limit. Like, you can figure stuff out, but it takes a few attemps for simple things. Like the gauge at the top, first time I stopped it in the green I spent a while not knowing what to do because I didn't realize another part of the bomb opened up.
But that's definitely a lot to ask for in 48h, and apart from that lack of feedback, it's pretty polished and the puzzles are interesting.
4 pins. That's quite impressive. I assume it required some amount of patience.
Perhaps the feedback problem would have been solved with some sound effects when you do something right or wrong. My brother actually recorded some sounds for that, but I never got the time to implement them.
Thank you for playing and leaving feedwach!