This is what I call a BAD SITUATION

This is what I call a BAD SITUATION

  • C0DERP1GLET
  • 3 weeks ago
  • 14th
Important note: Due to a bug, the bomb is impossible to defuse. Consider the game finished if you manage to find all five pins.
The eye is watching you

Dear grandson. You are a very intelligent and productive person. But I believe that you, in order to live your life to the fullest, have to learn taking risks. That's why I brought you my favourite puzzle bomb for you to enjoy. As you're reading this, the countdown has probably already started.

Much love, granny.


Gameplay description:

Imagine having absolutely no idea whatsoever.


Controls:
  • R - detonate bomb
  • F4 - fullscreen
If you're stuck:

Youtube walkthrough playlist


Inspirations:
  • Please don't touch anything
  • Repetiotion of demolition (GM48 entry)
  • Keep talking and nobody explodes


sound efftects and music by Tim Svanborg

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  • Jackaroo
    Jackaroo Jackaroo Level 9

    Nice game. There's an interesting variety of puzzles and they're all fun to try and solve. It took me a while to figure most of them out and I did have to resort to the guide a couple times. But the presentation was great and the puzzles were fun. Not much more to say really. Good work.

  • PizzaBandit

    Very creative, I really enjoyed the puzzles. Artwork was nice, overall really well done

  • Happysquared
    Happysquared Happysquared Level 11

    Neat little puzzle game. Reminds me a lot of those flash escape the room games where you kinda have to figure out how the logic of the game works. I like the art and the compartments of the bomb. Think it successfully stimulates my curiosity at all the small mini puzzles.

    • C0DERP1GLET C0DERP1GLET
      Level 33
      Coder

      Yeah, escape rooms (virtual or physical) probably belong among my inspirations. Thank you for playing and commenting!

  • Tero Hannula

    I liked the idea and puzzles overall, though thing which I nagged me was that you have to lose in order to continue, even theoretically you cannot defuse bomb without prior knowledge of alteast one failed run. Which is against assumption you can defuse the bomb in 60 seconds ^^"

    Otherwise I liked the game :)

    Things I found while playing:

    • Left arrow key is debug key.
    • Yellow round thing at the bottom screen.
    • Some text on top-right corner.
    • C0DERP1GLET C0DERP1GLET
      Level 33
      Coder

      Okay, this is now canon: The bomb is also a time machine and you are stuck in a time loop until you defuse it.

      • Damn it, I thought nobody would notice my geniusly hidden debug command sequence.
      • The yellow thing is a light. I actually tried to have 2d lightning, but in the end, I decide to remove it since it brought up problems.
      • The text is supposed to be a hint to a removed puzzle. In the beginning, someone would say something like "three, twelve, one, go." which would be the code to a lock. But as you might have noticed. I didn't fit in the time schedule.
  • Tydecon Games

    I love the art style and I think it's a unique and interesting game, I'm just really rubbish at these mystery puzzle kinds of games so the walkthrough was a big help haha :) overall, nice job!

    • C0DERP1GLET C0DERP1GLET
      Level 33
      Coder

      I don't blame you. The only way to solve these puzzles is to think like me. I'm glad this simple programmer art is all what's needed to get a compliment :D

  • Wahoo
    Wahoo Wahoo Level 14

    The Don't Touch Anything vibes are really noticable here, this is a really solid entry. Great work!

  • thinker227
    thinker227 thinker227 Level 6

    The inspiration from Please Don't Touch Anything here is obvious, and it's a really fun twist on the idea. The concept of having to purposefully detonate the bomb in order to redo puzzles with new information in mind is genious, although I do wish the solutions would've somehow been randomized for each unique player. Definitely one of my favorites from this jam.

    • C0DERP1GLET C0DERP1GLET
      Level 33
      Coder

      Thank you for playing! I actually intended to make the puzzles randomized like in "keep talking and nobod explodes". But you know, there is a time limit...

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 12

    What a fun game! I included it in my GM48: Sixty Seconds compilation video series, if you’d like to take a look. :) https://youtu.be/nuQFkyHHiV8

  • Veralos
    Veralos Veralos Level 37

    Really cool game! I like the variety of different puzzles and how everything starts coming together as you figure things out. The meta knowledge required for the numbers in the bottom left was a nice touch. It's a shame the game is technically unbeatable, but I managed to get all five pins and plug them in.

    The presentation is really slick too. The various components of the bomb all look cool and are animated well. The music gives the game a nice vibe and the sound effects are well placed.

    The only issue (bugs aside) is that it feels uneccesary having to scroll across the screen to figure out the status of the bomb. It's feels like the bomb could have just taken up the whole screen.

    • C0DERP1GLET C0DERP1GLET
      Level 33
      Coder

      Congratulations! You got blown into pieces with glory.

      I originally had a plan where you should do something in one corner and see how it affects stuff somewhere else, which is the purpose of the zoomed in view. But I agree, it’s totally unnecessary as it is right now.

      Thank you for the feedback!

  • Fachewachewa

    Pretty cool, it's a shame we can't complete it. I got as far as 4 pins, I didn't really realize I had to connect the thing on the bottom, but that's pretty smart.

    I think the biggest issue is an overall lack of feedback on what works and what doesn't, especially because of the time limit. Like, you can figure stuff out, but it takes a few attemps for simple things. Like the gauge at the top, first time I stopped it in the green I spent a while not knowing what to do because I didn't realize another part of the bomb opened up.

    But that's definitely a lot to ask for in 48h, and apart from that lack of feedback, it's pretty polished and the puzzles are interesting.

    • C0DERP1GLET C0DERP1GLET
      Level 33
      Coder

      4 pins. That's quite impressive. I assume it required some amount of patience.

      Perhaps the feedback problem would have been solved with some sound effects when you do something right or wrong. My brother actually recorded some sounds for that, but I never got the time to implement them.

      Thank you for playing and leaving feedwach!

  • Brian LaClair

    Not a super accessible game, but I think that's the point! Very cool concept - good work!

  • Junction Games

    Cool idea!

    • C0DERP1GLET C0DERP1GLET
      Level 33
      Coder

      Did you complete it? I have provided a complete youtube walkthough in the description in case you got stuck.

      • Junction Games Junction Games
        Level 5

        No, I got stuck fairly early on, but I do enjoy these kind of things even though I suck at them. haha I might check out the tutorial later.