Help the souls with their burdens and find out who you are! 👻
💀You are dead.
💀Now in limbo.
💀You remember nothing of your past life ...
💀The souls can help reveal who you are.
- 🖥️ Random-generated NPCs each game
- 🖥️ Random-generated items (position) for each game
- 🖥️ Random-generated solution for each game
- ❕ Each NPC has a custom burden (quest), some having unique solutions and mechanics
- 🧰 Inventory system
- 👾 256 x 256 ... see all the pixels!
- 👨⚕️ Find out who you were ... outta 5 different professions!
- 🛠️ Solve each burden in 1 of 2 ways!
- 🕊️ No violence
- ⌨️ Controls: Arrows to move / R to restart / Alt + Enter for fullscreen / (hold) Escape for help / Space to interact AND MORE!
- 🌬️ It's windy in limbo...
- 📅 Remember... and find out who you are!
I really loved the mood of this game. The low resolution makes it feel like early ATARI era games, where you had to use your imagination to fill in the blanks -- this game really captures that sort of feel.
The game achieved exactly what it set out to do - great job!Submitted
Yeah the cage definitely crashes the game if you approach it without the imp. That blocked me for a while because I didn't understand what it was for.
It's an interesting game, but to me the biggest issue is that it really punishes experimentation, which is a problem for a game about discovery, with things to figure out that aren't necessarily obvious.
With the crashes, I honestly thought the game was broken and that I couldn't "win", and I had to read the comments here to understand the password thing. Maybe if the game didn't reboot every time I would have figured out, if it said something like "you didn't prove you helped others", instead of "you didn't help".
Basically you want to build trust from the player, and if the game crashes and send the player back to the beginning for just looking around, then the player tends to think there might not be a solution. I understand that crashes can be missed during the jam, but it should definitely be indicated in the description!
As for the game itself, while interesting, I think the issue is that often you solve a problem before even knowing there was one. Because there isn't any limit on picking up items, you just pick up everything you find. Being able to hold only one item at once would prevent most of that, and since the play area is pretty small, the back & forth wouldn't really be an issue. The alternative would be having a more advanced inventory, with a way to pick what item to give each NPC, but yeah that's way more complicated.Submitted
I like the setting of this one and the mystery around getting some clues to help understand who you were - the concept itself is great. I did come across a little bug so it might need a little refinement here and there but overall this was an interesting entry and I enjoyed the atmosphere of it, good job :)Submitted
I like the mood of this game. However, the experience ended up being ruined when I was punished multiple times after helping the other souls. I couldn't figure out how to interact with the password machine, and I almost assumed it was broken.
I did come to the reviews to see if anyone had figured it out, which they had, so that was nice. I like the ending, but the professions felt a tad bit arbitrary.
Overall I think it is a pretty interesting idea for a game, but needs a lot of polish.Submitted
I appreciate the vibe this game is going for. Theres some neat ideas. The game crashed on me once, Something about a read only variable when I tried to talk to an npc. I finished the game but it took me a sec to figure out how the end was supposed to work. Even though I got it right and won I wasn't 100% sure I understood why.Submitted
Felt like a really barebones "clue" game, which was cool! I liked that the game changed when I played it again after failing the first time by accident. I think this game actually fit the theme of discovery very well, because it wasn't just ham-fisted in there in some text; you had to actually discover what people needed and who you were.Submitted
Took me a while to figure out how to enter the password at the end. Got it figured out. Nice game and concept! It was fun. The tasks were mostly hitting space on everything/person in the room until you got all the checkmarks, but it was good, and had a lot of fairly complicated systems going for it. Nice job!
I ran into one bug where the game crashed when I walked into the cage. It only happened that one time though.Submitted
I finished the game, although it took a few restarts to figure it out. I assumed you had to press the spacebar to interact with the password machine to start entering letters, but that just instantly causes a game over, you need to just type the letters next to it instead.
The game crashed a couple times when interacting with some people, I got an error message about attempting to read a quest variable.
Since this is more of a narrative oriented game, I like that you can talk to people, figure out what they need, and get a reaction out of them. But I feel like you miss out on some of that when you already have what they need in your inventory. I kinda wish that you could see what people ask from you even if you're holding the thing they need, that way you can learn a bit about why they need the thing instead of instantly giving it to them and not learning the context.
But, all that being said, I really do like the ending. Putting together clues about yourself and deciding who you are based on those clues. I think that's an interesting idea, and it perfectly fits the Discovery theme. I think that's the strongest part of this game and really ties it together.
I also appreciate the random generation and slightly unique quests like putting the imp in the cage and leading the flock of birds. There are some creative elements here, just needs some polish and stability.Submitted