Take to the streets and fight (metaphorically) for your future.

The only tool you're allowed to use is your WASD, ZQSD or Arrow Keys.

Convince others to join your (metaphorical) fight, then they won't have a choice but to listen to you.

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  • jhmikael

    Get hurt to make other people join your side without reason and finally get a bomb in your neck? Sounds... interesting. And very confusing, I don't really know what I'm supposed to think.

    This feels kind of linked to protesters like extinction rebellion, and of course the ending also gives a new meaning to "non-violence". But I really can't tell what the message of this game was, and I think that's totally fine: it's good when games make us think.

    I liked the simple mechanics that also kind of taught themselves along the way (for example the need to get hit by the blue guys at the start to start zooming out). It was though a bit unclear at first what character I was controlled.

  • Chris

    Fun chaotic protest simulator. non violence achieved lol. I liked the zooming out

  • FlyAway

    Nice game! A bit chaotic, but fun! I liked the effect with the camera zooming out over time, but it got hard to tell which character i was controlling! The instructions could have been a bit more clear, but otherwise great job! :D

  • Riuku
    • Level 18

    1mo ago

    I have no idea what the goal was, if there was any! The only game mechanic I could find (I think?) was that you gathered more protesters by getting hurt (?). I did find the (almost) wordless narration intriguing, even if it left me in confusion... The game did also leave me contemplative, although I'm not sure if the subject of my contemplation is the message of the story or what the game was.

    Paint Fast
    Submitted

    Paint Fast

  • illdie
    • Level 12

    2mos ago

    This was a great vibe. The effect of zooming out gave it a very unique and interesting feel, and helped change the focus away from the individual you're controlling to the crowd at large.

  • Allison James

    I feel unequipped to critique this 😅

    I liked the mechanic of the screen zooming out more and more as the action became more widespread, and the idea was interesting with clear execution!

  • Jaspo
    • Level 13

    2mos ago

    Interesting game/experience about attempting MLK-style nonviolence but instead achieving Palpatine-style nonviolence (if they're dead they can't fight, and we will have...peace...). Effectively tells an engaging story in a very short period of time, without using any words.

  • singleshot

    Lol I can't tell if this game is a shit post or has a strong message.

    Lost Child
    Submitted

    Lost Child

  • arthurgps2

    okay i think i got the message in the second playthrough

    I'm not gonna lie, I didn't really get what I was supposed to do but when I touched the blue guys something happened so I figured that's what I was supposed to do. Then chaos took place and a bomb was dropped on the city. I guess I won?

  • HOPL
    • Level 2

    2mos ago

    I liked how the map kept getting larger as the protest grew. I wasn't certain what my goal was but I still enjoyed watching as new things kept happening up to the very end.

    Great job on telling a story through gameplay with something that fit well with the theme

  • ZenithTheReborn

    I was really excited to play your entry as a fellow entrant, your games are always incredibly unique and creative. I liked your take on the theme, it took me a minute to undertand what was going on both gameplay wise and textually. The flocking mechanic was fun and it was responsive to play as a new character when one died. The drumming and chanting was a bit odd but was also incredibly charming, I couldn't understand the words but it somehow all fit together. The messaging was clear and concise. Overall a good entry.

    Mailcall
    Submitted

    Mailcall

  • Tydecon Games

    Well that definitely took a turn that I was not expecting haha :) I liked the idea of gathering people to fight the system, a good approach to the theme. A little short as far as games go but a short, sweet experience is fun in my books, good job :)

  • poontangular

    I enjoyed playing this for the mechanics, but not so much the gameplay.

    Things I liked:

    The following mechanic of your protesters was cool and managed to give you the feeling of becoming more and more powerful.

    Though it didn't fit the theme - I actually like the challenge of picking up protestors whilst the police and other entities tried to kill you.

    The music was very simplistic and stayed true to the art style.

    Things I didn't like:

    As others mentioned, the zooming out for the first few areas was cool, but after that it became harder and harder to see (though I get that you had to do that so that you could see where the next protesters were).

    Each of the characters and what their purpose is wasn't clearly explained, I would have liked to know more about the blue guys I kept running into? (It felt like everytime I ran into them, I was gaining more protesters, so I farmed them for a bit).

  • Stratemagician

    I had no idea what was going on lol. The flocking behaviour was pretty cool, graphics give me classic stickpage vibes, I don't know how I was converting people but I'll take it (supreme victory). The bomb at the end was a nice touch. The zoom out was too intense, I couldn't really see anything at the last two zoom levels and the maximise button was greyed out. Short and sweet, no idea what the purple things were, portals of some kind?

  • Anonymous
    Anonymous Avatar
    Anonymous

    2mos ago

    This game was pretty cool, but it didn't exactly say what the goal is or how you play. It fit the theme pretty well and was moderately fun to play.