Sacrifice for the Box

Sacrifice for the Box

  • Marq_
  • 3 years ago
  • 28th

"The Journey is more important than the Destination"

You are searching for a cardboard box with someone, and both of you are willing to do anything for that box. In this short platformer, you will have to make sacrifices to get to the cardboard box you seek.


  • WASD/Arrow Keys to move
  • Space, W, or Up arrow key to jump
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  • SpaceMyFriend
    SpaceMyFriend SpaceMyFriend Level 15

    Hey nice job! Very nice smooth controls and simple but effective graphics! I really loved the music. Probably my favorite part. I wish the sacrifice mechanic could've been used a little bit more in the later levels.

    Really nice job!

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Neat game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :)

  • Tecna
    Tecna Tecna Level 10

    This is the cutest music I heard at this jam. <3

    As for the game per se, the art is good and the gameplay is engaging and fun (the music helped a lot, it is so cute!!!). As this is a puzzle game, it'd pretty cool a option to restart a level (if you get stuck or let your partner die in a wrong place). Moreover, I had some collision problems, but nothing that would hinder my game experience.

    So, you did a great job (especially on the music)!

  • Problematicar
    Problematicar Problematicar Level 36

    Good scope, the game was really short but you managed to make all the content feel polished, especially the sound, good job on that.

    The worst part is probably the level design, hardly challenging, and it doesn't feel too thought out.

    Overall still an above average entry, I'm always glad to see good but short games instead of overly long buggy ones.

    • Marq_ Marq_
      Level 2

      Thanks for playing the game!

  • Fachewachewa

    Well that was short !

    Good core gameplay, but in almost all the levels I just ran with the first character and got to the end without having to switch or sacrifice myself.

    • Marq_ Marq_
      Level 2

      Well, thanks for playing. I definitely should've spent more time designing the levels...

  • mhykah
    mhykah mhykah Level 2

    The ending was beautiful :')

    Cool idea that could be expanded on with more levels and improved level design. It was too short but fun while it lasted!

    • Marq_ Marq_
      Level 2

      I agree that the level design wasn't the best, and that the game was too short. I didn't think about all that I could've done with the idea. I will definitely make a better version of this game some day.

  • siridakis
    siridakis siridakis Level 7

    It's a nice short platformer :)
    Sound is good and I'd say the visuals are "polished programmer art", I like that! Only boring thing is having to start all over when you die.

    • Marq_ Marq_
      Level 2

      Yeah, having the whole game restart wasn't a good idea.

  • TheCalster
    TheCalster TheCalster Level 4

    You did a good job of making the theme a central part of the game, as sacrifice was necessary for progression. The game was fun, but perhaps the movement speed could be increased slightly for a more engaging experience.

  • Kwis
    Kwis Kwis Level 58

    Restarting is annoying, you should just need to restart the room instead of the game. Also, there is a place where i managed to climb up a wall and fall down on the side ... without dying, making the game stuck ahah.

    • Marq_ Marq_
      Level 2

      Thanks for the review! I didn't have many problems with collisions while testing. Perhaps I should spend more time testing. I've also heard that restarting is annoying from most reviews. My future games will not contain restarting from the start.

  • Veralos
    Veralos Veralos Level 33

    Switching back and forth between the two characters is a neat concept but I felt you could have done more with it and some of the levels can be done solo. Maybe one character has to stand on a button to open a door while the other walks through it?

    The graphics and music are basic but they work. The jumping feels a bit floaty and you should really just restart from the same level you died at instead of needing to redo the whole game.

    • Marq_ Marq_
      Level 2

      Thanks for the review! I will take this into account when making future games. I'm considering making an improved version after the rating period ends.

  • Mcwequiesk
    Mcwequiesk Mcwequiesk Level 11

    Nice game! It was fun, but there were a few problems. First off, it would have been nice to die and restart the level you're on. Similarly, there should've been some key to reset the level.

    Other than that, the platforming felt light, but it was easy to control. I got stuck in a block once or twice, but I got out. It's also weird how the boxes would float a pixel or two above the ground when landing.

    Good job!

    • Marq_ Marq_
      Level 2

      I know the platforming isn't as great as it could be. I don't have much experience with platformer games. Thanks for the review!

  • bucketbomb
    bucketbomb bucketbomb Level 5

    Solid game! The platforming feels a oddly floaty, bullets travel through walls, and death brings the player back to the first level (when resetting the room would would be preferable). But other than that, the game flows well and accomplishes (what I think) it set out to do. The game would have been improved by some sort of mechanical differentiation between Red and Blue.

    • Marq_ Marq_
      Level 2

      That differentiation sounds like a good idea. Thanks for the review!