"The Journey is more important than the Destination"
You are searching for a cardboard box with someone, and both of you are willing to do anything for that box. In this short platformer, you will have to make sacrifices to get to the cardboard box you seek.
- WASD/Arrow Keys to move
- Space, W, or Up arrow key to jump
This is the cutest music I heard at this jam. <3
As for the game per se, the art is good and the gameplay is engaging and fun (the music helped a lot, it is so cute!!!). As this is a puzzle game, it'd pretty cool a option to restart a level (if you get stuck or let your partner die in a wrong place). Moreover, I had some collision problems, but nothing that would hinder my game experience.
So, you did a great job (especially on the music)!Submitted
Good scope, the game was really short but you managed to make all the content feel polished, especially the sound, good job on that.
The worst part is probably the level design, hardly challenging, and it doesn't feel too thought out.
Overall still an above average entry, I'm always glad to see good but short games instead of overly long buggy ones.Submitted
Well that was short !
Good core gameplay, but in almost all the levels I just ran with the first character and got to the end without having to switch or sacrifice myself.Submitted
The ending was beautiful :')
Cool idea that could be expanded on with more levels and improved level design. It was too short but fun while it lasted!Submitted
It's a nice short platformer :)
Sound is good and I'd say the visuals are "polished programmer art", I like that! Only boring thing is having to start all over when you die.Submitted
You did a good job of making the theme a central part of the game, as sacrifice was necessary for progression. The game was fun, but perhaps the movement speed could be increased slightly for a more engaging experience.Submitted
Restarting is annoying, you should just need to restart the room instead of the game. Also, there is a place where i managed to climb up a wall and fall down on the side ... without dying, making the game stuck ahah.Submitted
Switching back and forth between the two characters is a neat concept but I felt you could have done more with it and some of the levels can be done solo. Maybe one character has to stand on a button to open a door while the other walks through it?
The graphics and music are basic but they work. The jumping feels a bit floaty and you should really just restart from the same level you died at instead of needing to redo the whole game.Submitted
Nice game! It was fun, but there were a few problems. First off, it would have been nice to die and restart the level you're on. Similarly, there should've been some key to reset the level.
Other than that, the platforming felt light, but it was easy to control. I got stuck in a block once or twice, but I got out. It's also weird how the boxes would float a pixel or two above the ground when landing.
Solid game! The platforming feels a oddly floaty, bullets travel through walls, and death brings the player back to the first level (when resetting the room would would be preferable). But other than that, the game flows well and accomplishes (what I think) it set out to do. The game would have been improved by some sort of mechanical differentiation between Red and Blue.Submitted