Save The Crew

Save The Crew

  • JCampbell
  • 3 years ago
  • 48th

On a deep space mission your spaceship is having major technical issues. All systems have gone down except one - gravity.

The crew have decided to sacrifice everything and give you full control of the ships gravity in order to save them. Don’t waste any time as each crew member is running out of oxygen!

How many can you save!

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  • Tecna
    Tecna Tecna Level 10

    I loved the aesthetics and the sounds of this game and the mechanic of tapping is awesome (a bit confusing at start, but it really grew on me). There is not penalty to let an astronaut die, though, so the player could simply play the game indefinitely. With some more penalties and rewards for not letting anyone die, this game could be really fun.

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Really nice game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :)

  • siridakis
    siridakis siridakis Level 7

    Cool game, interesting concept, I think the one button controller was perfect for making it challenging. I had fun playing it :)
    I was not sure if there was going to be an ending, but I think the levels are randomly generated, right?
    I just didn't see the theme here... and the sounds thing that are against the rules I guess (and were quite loud)

  • Problematicar
    Problematicar Problematicar Level 36

    Nice game I love the unique controls, even though the level design doesn't serve them well, to the point were I'm not sure if the levels are actually randomly generated.

    The art is pretty nice tho, and the sounds never get annoying

    Overall a solid entry, that gets ruined a little bit by the weird levels.

  • LD Smith
    LD Smith LD Smith Level 10

    Controlling the gravity is a nice unique concept. All of the space junk in the room made it quite a unique challenge! I noticed in the credits that sound effects were taken from, so I'm not sure if that is against the rules.

    • Jmation Jmation
      Level 4

      I'm not sure either but I'm a novice at this game jam stuff and never intended on winning just getting something made. Thanks for taking the time to play it.

  • Kwis
    Kwis Kwis Level 58

    It's not a bad idea to have randomly generated levels, but it really starts to feel the same at some point. Also, as Veralos stated, you can just simply map the gravity directions to the directional keys and it would be better. It's rather tedious to constantly press space until you get the desired gravity. Not sure how you sacrifice anything neither? It just feels like you have different lives :o

    That said though, I like how you float around and how miscellaneous items float with you!

    • Jmation Jmation
      Level 4

      I do agree with you a little. It was a bit of an experiment in sacrificing the controls so it was more of a one tap type game but I guess maybe it frustrates to much.

  • Veralos
    Veralos Veralos Level 33

    This is a pretty neat game with some nice presentation. It's fun watching the astronauts bounce around. It feels like there needs to be some end state, though. Maybe you have to save X astronauts to win, or you have to see how many you can save before Y astronauts die. Pressing space to rotate the gravity also seems a bit unnecessary - the gravity directions could just as easily be mapped to the directional keys.

  • Fachewachewa

    So, levels are randomly generated ?

    It's a cool idea, but I would have liked some desing in the levels. Also why not link gravity to the arrow keys ? (with a small cooldown maybe)

    I'm not too sure about the theme here too :D

  • Rabugree
    Rabugree Rabugree Level 5

    I spend 5 minutes playing and it is a nice concept. Some sound are a bit to loud campared to music. Exept that, it is cool ! Good job !

    • Jmation Jmation
      Level 4

      Hi Rabugree,

      Thanks for the feedback. I have noticed sound is distorted on some devices that have small speakers. The audio level and compression totally slipped my mind. I was testing on a system that has very good speakers. I probably need to investigate this more and test on generic builtin speakers. Plus I think I might have had a mix of ogg and wav files which probably doesn't help.

      Thanks again this gives me something to followup.