.arrow

  • Action
  • Michael Hofmann
  • 1 year ago
  • 46th

Description

You have to save earth from the suicide-birds.

Shoot them with your only arrow.

Shoot red birds for score and green birds to increase your score multiplier!

Don't forget to pick up your only arrow again, if you drop it!

Beat your local top score!

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Feedback
11

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 9
    1 year ago

    Nice graphics, simple but well made game! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :) https://youtu.be/kfb6IM-P_cA

  • Veralos
    Veralos Veralos 25
    1 year ago

    I actually really like this one. The way the arrow works makes it very fun to use. It's interesting how hitting a bird knocks the arrow straight back down to you while missing forces you to chase after it.

    The difficulty should definitely accelerate faster though. I didn't even realise it got harder until I read one of your replies.

    The visuals look great and there's a nice amount of feedback when hitting the birds. There's just one major issue: There's no sound!

    My best score is 250767. The multiplier gets a bit ridiculous after a while. I got it up to x146.19 before I lost.

  • serialkamikaze
    serialkamikaze serialkamikaze 3
    1 year ago

    Nice graphics and easy to play.

    Would have like to hear sounds in the game, but maybe you didn't have enough time for those.

    • Michael Hofmann Michael Hofmann
      Michael Hofmann 8

      Thank's! Yes, time and zero experience with sounds. I guess it's time to learn

  • TheProgrammer163
    TheProgrammer163 TheProgrammer163 4
    1 year ago

    I really like using a bow and arrow in games. I think if we moved much slower, maybe 3 times as slow with an arrow in our hands, it would have been a lot better.

    It would force the player to aim with the bow and shoot from a distance, which is the really fun part of shooting arrows - trying to see if we can guess how the arrow will move, and shooting at the right moment. Allowing fast movement when we don't have our arrow would be fine, since it'd allow to go get it fast and shoot again.

    Very nice concept, I think that with that changed it would have been a very great gameplay. I suggest you modify it, add some sound, and put it on itch.io.

    • Michael Hofmann Michael Hofmann
      Michael Hofmann 8

      This is a very great suggestion! I will add this :) Thank you

  • Kwisarts
    Kwisarts Kwisarts 38
    1 year ago

    I like how challenging it is because of the gravity! Though gameplay gets stale at some point.

    Not sure arrows should be your remaining lives (maybe crosses on a box would suit better?) couldn't figure out what it was at first (though we understand it when we lose lives but it should be a bit more obvious)

    Also, lack of sound :(

    • Michael Hofmann Michael Hofmann
      Michael Hofmann 8

      Thanks for the feedback, in the first iterations you could lose your arrow so it made sense haha. Now it doesn't, you are right

  • Problematicar
    Problematicar Problematicar 30
    1 year ago

    Good idea, good art, but ultimately kinda boring game, there's just not much to do and what is there to do is pretty repetitive, some more variation would've made the idea shine a little more, the game is not bad tho, but it could be better.

  • SpaceMyFriend
    SpaceMyFriend SpaceMyFriend 13
    1 year ago

    Nice job! Very simple but well done. Some sound fx would've been nice. Nice juicy ones to go along with the juicy particles :) The arrow physics were well done. And i really liked the graphics. Well done!

    Edit: My high score was 1262. I not very good haha!

    • Michael Hofmann Michael Hofmann
      Michael Hofmann 8

      Thank you very much for your feedback, that score is not bad :D

  • Scott Richards
    Scott Richards Scott Richards 19
    1 year ago

    I played until the grass was painted entirely with a pleasant shade of red. Then I misclicked just outside of the game window for a quick loss. I wasn't sure if there was any progressive increase in difficulty though.

  • Nik Sudan
    Nik Sudan Nik Sudan 4
    1 year ago

    I dig the graphical style, and the firing of the arrow feels good. However there's no progression and gets repetitive very quickly.

    • Michael Hofmann Michael Hofmann
      Michael Hofmann 8

      Thank you :)

      There is a progression, but I think I made it not noticeable enough, it get's faster and the score climbs exceptional.

  • Fajpaj
    Fajpaj Fajpaj 6
    1 year ago

    Good game! The physics for the arrow were great, but when it bounced off a bird, it felt like I could never really know where the arrow was going to go. Well done.

  • SirTotallyAverage
    SirTotallyAverage SirTotallyAverage 7
    1 year ago

    Really solid mechanics. The weight of the arrow, it's arc, and the knockback when you hit something all feel great.

    It wasn't apparent until my 4th playthrough that the arrows represented lives and every time a bird hit the ground I lost a life. A sound que probably would have clued me in on it sooner.

    Also, just a thought, but I was sort of hoping the arrow would go through multiple enemies so I could get a double kill.

    Otherwise, great job!

Post-mortem

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