Final Ascent

Final Ascent

  • Seltzy
  • 3 years ago
  • 8th

You either die or you win. Whichever comes first is your final result. You only got One Shot.

Yo turn your volume down a bit before booting up the game just in case.

This game is quite hard, but I hope people are slick enough to get at least 4 or 5 levels in (out of 9) before their untimely demise. If you actually win on your first go then color me surprised, I'll buy you a pizza or something.

Obviously if you delete the right file then you can play again. This defeats the purpose though, and I suggest rating after you're done with your first run. Rate however you choose.

Didn't end up making a proper death animation! Woops!

A non-permadeath version will be out after the jam probably.


Arrow Keys - Movement

Up, Spacebar, or Z - Jump

Down - Interact or progress text

As always, thank you for playing. I need sleep...

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  • Jupiter Hadley

    Lovely platformer! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :)

  • Fachewachewa

    Level 8, 37/45

    Great game, but some jumps are are little weird



  • Veralos
    • Level 37
    3yrs ago

    Cool game. It seems like a pretty basic idea for the theme but the way it's presented here makes it feel a lot more unique. Things such as the backstory of the tower and the grave when you die really add a lot to the central concept.

    As for the actual gameplay, it's pretty standard platformer fare but it all works quite well. There's a decent variety of obstacles and items to keep it interesting.

    I actually had a couple of attempts before I saw that you recommended to rate after the first attempt, but I'm going to try a few times and see if I can reach the end.

    EDIT: I did it!

  • SpaceMyFriend

    Well this was awesome! Just slightly frustrating because i wanted to stinken beat the game! But i suck so i kept dying. Wall jumping and double jumping felt a little finicky at times. Like i know hit the jump button twice at times but i'd only jump once. Really nice graphics and sounds also! This was a blast to play! Nice job!

    Gun Glitch

    Gun Glitch

  • TheProgrammer163

    Give the player a second or two to jump from the wall. Don't make him have to hold left/right to stick to the wall. Leave him stick to the wall, and when he presses right/left to leave the wall, don't make him move out right away. The player is probably aiming.

    Give him a second to press the jump button. The jumping mechanic is very difficult to use currently because you have to aim where you don't want to go, and once you jump, you have to switch directions otherwise you slow yourself down.

    This could be fixed with a "on wall" state where you have 1, 2 or 3 seconds to jump (in which you slowly, very slowly slide down at the same time)

    Your game is amazing as of now, the art is beautiful, I love the story elements to it. It's incredible what you were able to make in such a short amount of time. I got to level 4.

    Let me know if you release a new version with an improved wall jump, I'd love to play it

  • jordanthompson

    Ultimately the game look much better than the description, it feels and plays pretty good just difficult through some performance issues I ran into.

  • Problematicar

    The art of the game (Well, all the game, to be honest) was way better than I expected from its gm48 page, The gimmick was really good and well done, same with art and sound, the controls could've been tuned a little better, but other than that the game feels polished af, and the story too was a nice touch.

    I really liked how in order to get coins you had to play riskier moves, but those coins then gave you the life lost because of them lol. Level design was good and... now I'll download the game again and get a second shot :P

  • Kwis
    • Level 63
    3yrs ago

    The wall mechanic feels... awkward. Like, it doesn't feel so smooth and it's tedious to jump from a side to another. With a bit of habit I handled it better but it kept feeling awkward. :/ Also I lost 4 hearts in the same place because the ceiling was directly above me when attempting to jump on the wall (the first ground of spikes where you gotta use wall jumps to get to the next level)

    I like how when you die it closes the game and when you open it you see your grave. That's a REALLY nice touch! The thunder was nice to see but it would have perhaps been better if the sound came 1 second after the thunder (to make it feel more real) or it could even be randomized!

  • yokcos
    • Level 7
    3yrs ago

    YOOOOOOOO this is so good! When you get hit you really feel the impact of it, the threat of death means much more here than in most other games. I love it it's so good!

    Got to whatever level that is where you start climbing out of some pit with them spiky balls bouncing around on the way up.

  • Nik Sudan

    This is such a cool idea! I made it to level 5... really wished I'd got that health pickup on the level before!

    I love the aesthetic in this game. Even though the graphics are simple, they go really well together with the style of the game. The sounds and music are excellent too! I love the rain and lightning sounds that were made - really adds to the ambience.

    The level design was nice (what I experienced of it anyway), and I felt a good sense of progression too. I also liked the little snippets of lore you placed around on the signs. Gave me a Tower of Heaven vibe!

    Overall, really nice work!

  • SirTotallyAverage

    Got to level 2 with 7 of the coins. Just couldn't get the wall mechanics down (then again I never really play platformers :D )

    Interesting idea with the permanent death thing. Makes it more intense and dramatic.

    Also, love the personal touch of the lighting bolt in the beginning.