It was a cold and dark night at Spearmint Mountain.
A most powerful storm was raging. The worst storm of the century.
Suddenly, a lightning bolt struck the sacred mint at the summit.
Find out what happens next, in Spearmint Mountain!
Spearmint Mountain is an action platformer, where you take control of a sentient piece of mint that's fallen off the big, sacred Mint. Pick up spear plants, and poke them at enemies or they'll crush you! Throw the spears at walls to create platforms, and bounce off of them to reach new heights!
There are also hidden mint coins to collect. How many can you find?
There's a tutorial in-game, but for reference:
|← →||← →||Move|
|↑ + Z||A + B||Ground pound|
|X||LT||Grab / poke spear|
|C + ⇆||RT + ⇆||Aim / throw spear|
There are a few known bugs in the game, notably one where spear platforms can become invisible and solid in incorrect rooms.
I've fixed this and more in a post-jam update available on itch.io!
Rohbert also made a video on the game: https://youtu.be/teOShS6W1Ic
...get the joke? "Spearmint Mountain"? 🤔
THE GAME'S ABOUT SPEARS AND MINTS LOL SO PUNNY
Cool game. The spear mechanic is neat and used in some interesting ways. The ground pound bounce is nice too but I would've liked the ground pound to have more use outside of it.
The presentation is overall very nice as well. I enjoy the cool green colour palette you've gone for, and everything is drawn and animated well. The music is also good and helps to set the tone of the game.
I do have a couple of qualms with the controls. First, the ground pound is awkward. Why do you need to be holding the jump button to do it? It would work just fine by just pressing the ground pound button in midair. Heck, you don't even need an extra button - you could activate it just by pressing the jump button again.
It's also annoying how there's no way to stop a throw. Perhaps you could hold the current throw button to aim, then press the attack button while aiming to throw. That way you could stop the throw by releasing the button. Using a toggle instead of hold would work too.Submitted
Pretty neat and nice atmosphere!
Gameplay wise, I had these issues: bats may get close to the ground, forcing you to throw your spear instead of poking them (though I didn't realize you could attack them at distance at first.
I wish we could cancel spear throw cause sometimes i aim from the wrong place and just wish I could cancel. Especially on the last jump, as I had to go all the way back to the bottom to get a spearSubmitted
Really cool artstyle you have here! I really loved the various use of green color to emphasize the art!
I found the jumping/ground pound to be a bit frustrating at times, but it controlled fine otherwise. The bat enemies were the worst offenders and I kind of disliked how the enemies would respawn as I was attempting to progress. But the respown time period is forgiving, so no big deal.
The music was solid and your sound design was spot on! I liked using the spears for jumping and platforming, though the aiming was a bit...twitchy.
Your ending was kind of lackluster, butI'm not sure if that's because I didn't get all the coins or whatnot...
Good job, Baku!
Very fun, well made, polished, juicy game. I loved it!
It was fun to set up the spears where you need to go then to put them into action and collecting the 3 (probably more that I missed) little secrets really rewarded proficiency with the mechanics.
It did feel a little floaty at first but that did lend itself well to the mechanics once the spear bouncing was introduced.
The ground pound controls were a little intuitive, a few times I would let go of jump and miss my ground pound.
Death felt kind of pointless and it wasn't particularly engaging to fight the enemies but I do appreciate the many use nature of the spears.
Very well made game, I definitely enjoyed myself.Submitted
Seemed like a good game, but i could not get far before i got very frustrated. The game was fun, and the idea interesting, but i felt the difficulty was very easy and then suddenly jumped to very hard. The controls are a little bit slippery which did not help. Art music and atmosphere all very nice though
Really cute game, good all around, I wish there was more.
There are some really small bugs & things that add up and kinda made me mad though (maybe it's because I'm on controller):
- the worst thing is that aiming up and down is inverted when you aim on the left, that's very confusing
- some hitboxes are a little weird when you throw the spear on other spear on the ground (before you pick them up)
- the last platform isn't distinct enough. First time I got on I jumped off looking for other platforms because I didn't realize it was rising, and when I got back it was too high and I could jump on it or even throw a stick at it.
- it's a little weird having to hold jump to ground pound since it's a different button anyway, it's a little counter intuitive
So this is going to become a full release eventually, right? I'm not going to have to wonder what happens to shard man for the rest of my life, am I?
Game is great! I love the art and atmosphere. The palette choice is extremely visually soothing. And the controls are really tight!
It's been mentioned already the deal with the bats, but that's really the only thing I can think of that I can call out. Fantastic stuff!Submitted
This felt really polished and I liked the story and intro cutscenes a lot. That along with the great art and nice music made me feel quite immersed. I enjoyed throwing the spear and making platforms and as others have mentioned the tutorials were well done. I know it's small, but I really love the wavy grass, it even reacts when I walk by (I think).
My only minor complaints is that the level designs is a bit on the repetitive side (still solid though), and the spear seems to have a bit too small of a hitbox when I'm trying to jab the flying enemies, but those are nitpicks for sure. Oh yeah and I really wish the coins had done something, I found three of them (did I miss any?).
The ending made it feel like a demo to something much bigger, and if that's the case...you could be making something really "cool" in the future (get it, cause spearmint is a cool and refreshing...nevermind).
Awesome job, maybe my favorite so far (and I've played about 70% of the entries as of writing this!).Submitted
I spent a lot of time on mechanics, art, and that sorta stuff, so the level design and especially the ending of the game ended up being somewhat rushed, so your points about those are certainly correct. That's how jam games often end up :P
I will add a bit of new stuff in an update soon though, including an ending that'll be a little more satisfying. Edit: It's up now.
There is a total of 6 coins in the gm(48) version of the game. Some of them are pretty well hidden - try to explore and climb every surface!
Another impressive feat for the time given. The graphics, sound and gameplay is all great. Game has a nice tutorial system and does a good job of introducing the concepts. Difficulty is well tuned. The best design choice was leaving the spears in the game where you last threw them after you die. That bat can sometimes be tricky as it stays below your hit range, but because you can throw I'm assuming that's by design. Really solid effort. Congrats!Submitted
The reason that the bats fly so low isn't actually entirely purposeful. They follow the player's origin, which I forgot I defined as the bottom of the player instead of the center, so because the bat's hitbox is shorter than the attack hitbox's height... you get the point.
Your tutorials are getting better and better Baku, great level design. Music and art were really nice and I thought they gave the game a really cool atmosphere. The gameplay was fun, but the controls felt a little awkward at times, I also found some minor bugs, nothing game breaking.
It was overall a really good game, the atmosphere was definitely the best part, the use of the theme was done really well even though it was a little basic.
Great job! Art was the highlight of this game. The sound was nice and there were some interesting mechanics. Controls felt a little loose and doing some maneuvers felt frustrating.Submitted