Description

Controls:

  • A= left, D = right, Space to jump, left mouse click to grab (requires a mouse) -Try releasing what you grab at fast speeds! -Get the block to door! -Also, it has some bugs, careful what you press (my bad!)

Sorry about the super late description with controls. I have been super busy these last two weeks and a bit. I plan on remaking grabby (or finishing it at least).

Feedback
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Summary

Grabby is praised for its unique visual design, especially the character's arms and abstract lighting effects, which many players found enjoyable. The grabbing and swinging mechanics are fun, though some players wished for more interactive elements and clearer instructions. A few users reported crashes and suggested improvements in puzzle development and tutorial presence. Overall, the game is seen as a fun playground with potential for further content and polish.


Visual Design Gameplay Mechanics Instructions/Tutorial Content Variety Stability/Bugs Generated by AI based on the feedback Grabby received.
  • Kwis
    Lv. 67

    I loved the lighting thing! The game felt a bit unstable, by pressing e/f or something like that on the first door, the game crashed with an error (that I did not copy, sorry), but then I understood you're supposed to use the the red light boxes.

    I like how you got hands grabbing stuff too

  • SirTotallyAverage
    Lv. 15

    Love the lighting. Pretty short and easy though. And a tutorial or at least some controls in the description would be nice :)

  • OnTheMatter
    Lv. 8

    I found it pretty enjoyable. I liked the lighting and the art style in general. I noticed one bug though, where I fell on the last level and it caused the game to crash. The puzzles could have been developed a lot more as well, but I still enjoyed it. That's all I really have to say, definitely not a bad game though!

    • JealousCrow
      Lv. 6
      JealousCrow Developer of Grabby

      7yrs ago

      Thanks for the feedback! I am definitely going to keep working on the game because people seemed to have enjoyed it so far. I didn't have much time (far less than the 48 hours) so that is why it is kind of a mish mash of "level design". Thanks for letting me know about the bug!

  • AxeWizard
    Lv. 18

    Wasn't sure what to do at first, I like the lighting, and how I could crazily wave the hands around. A Description to explain how to play would help immensely.

    T.R.E.N.T.
    Submitted

    T.R.E.N.T.

  • Joseph
    Lv. 4

    I like the visual design of the character and his arms and the lighting is pretty abstract in an interesting way. It's a lot of fun to grab the block and then swing your arms around like a lunatic, and you can even throw the block. I wish there had been some of this required because the mechanics are already there and fun to pull off. More things to grab would be cool too.

    So it's pretty fun as a playground, just wish there was more toys to play with and reasons to do the fun stuff (like tossing).

    Parum
    Submitted

    Parum

Post-mortem

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