Wizard Tool

Wizard Tool

  • ImDaveead
  • 2 years ago
  • 26th
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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Lovely concept! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/le9JcWgAZag

  • Veralos
    Veralos Veralos Level 33

    Really nice game. It makes good use of the theme as the wand can interact with the world in many ways. I like how it starts off with a few simple mechanics and more are slowly introduced over time. The level design takes advantage of all the elements, though the difficulty curve can be a bit wonky.

    Unfortunately, the controls are a bit awkward. WASD is generally preferred for movement if using the mouse. The directional keys wouldn't be too bad if you could at least use the up key to jump. Having space as jump makes it very difficult to move and click on stuff at the same time.

    The graphics are somewhat simple, but there are lots of nice smooth animations. The wand electricity effect also looks cool. However, I think it may have been more worthwhile to add some basic sound effects and music instead of polishing the animation so much.

  • Problematicar
    Problematicar Problematicar Level 36

    Really fun and polished game, maybe even too polished.

  • Kwisarts
    Kwisarts Kwisarts Level 56

    It was fun. But so, so fast. Like, you feel on redbull or something. You move fast, can move just as you restart. Also it's really easy to mess up. Like, you do a mistake easily then you just R a lot.

    Are these flaws? To be honest I have no idea.

    Fun an cool!

  • Tiffany
    Tiffany Tiffany Level 1

    can't 'un-click a block, immediately got stuck...'

  • Joseph
    Joseph Joseph Level 4

    I had a lot of fun with this one, because of how well balanced the difficulty and learning was, and the quantity of levels and content, and just the coolness of zapping things with the wand. Gameplay wise it's one of my favorite in the jam. No sound will hurt your final score a lot though.

    I also accidentally was using arrow keys and space (because I naturally used arrow keys in the title menu), simple fix would have definitely been as you say to make up also jump, but it wasn't a big detractor for me.

  • Rohbert
    Rohbert Rohbert Level 14

    Stuck to theme fairly well. The graphics were ok, sound would have been nice. Also, was not a fan of the view zooming in and out constantly. Made me sick. However, the puzzles were fantastic and really well thought out. Very good game length too. Overall good game.

  • Fachewachewa

    Okay so first, nothing really important but it makes me a little mad : WHYYYY would you let us use the arrows to move instead of wasd if you HAVE to jump with space ? More options is good, but I don't have 3 hands, I can't use the arrows, spacebar and mouse at the same time :D

    Anyways. Cool idea, but it seems like you could have gone farther with it. It feels more like a demonstration of what's possible than real levels. Time restrictions I guess. Also, the game feels pretty good, but that's too bad there isn't at least a little sound when blocks hit the ground / walls.

    • ImDaveead ImDaveead
      Level 2
      Coder

      Using Arrow Keys and Space was probably a stupid idea, as I was using WASD while making the whole thing (I didn't notice it), next time I would allow the up arrow/w to up.

      I ran out of time to add sound, but I would have added sounds for things such as jumping, landing, block impacts (when the screen shakes), death, and others.

      So what I see from it this game is I should give more time for sounds and play testing with all the control options.