This is an arcade-style action game where your aim is to survive as long as possible by turning enemies into potions to restore your constantly draining health. Each run takes only a few minutes and quickly escalates as the enemy numbers and potion side effects increase.
- Movement - Arrow keys or joystick
- Melee Attack - "Z" or A Button
- Ranged Attack - "X" or B Button
- Quaff a Potion - "C" or X Button
- Change Potion - "A"/"S" or Left Trigger/Right Trigger
- The music will repeat if you play a second time. Closing and relaunching the game will fix this.
Neat game! I included it in my compilation video series of all of the GM48 games, if you’d like to take a look. :) https://youtu.be/3epPRcwgayM
Love the little characters and animations!
The screen gets cluttered really quickly and it's not too clear what the player should do, other than the really good sprites there's not much polish into the game, but it was still fun overall.Submitted
It's a pretty simple game but I really liked it, visuals and sounds were pretty fun and really added to the atmosphere of the game. The potions with various effects were a good idea, and just the fact that both types of enemies have different patterns helped a lot. Most of the time in jams for this kind of game the enemies just run at you and it's too easy to cheese the game.Submitted
Is Y on the controller supposed to give you all potions? i assume it was a debug/test command and you forgot to remove it :p
The game feels fast! Maybe too much. You barely have time to kill the four first enemies before the next wave comes, making it rather busy pretty quickly. The screen easily gets filled by enemies and you barely have room to breathe! Would have liked if there was a way to pause for a second or two. That said, the potions idea is fun, though I would have liked a few more feedback from it (like, the weak potion showing you it refills your life) Also, I think the potion should be named by its benefit rather than its drawback (weak is the side effect of regenerating life, rather than regenerating being the benefit of consuming a bad item)
EDIT: about rogue likes, keep in mind they're rarely pure action action games, you're not pressured all the time and have time to breathe or test the effects; in your game, it's constant action, so it's a bit harder to figure out.Submitted
Thanks for your feedback!
The 'Y' button is from debug... I completely forgot to remove it.
If I end up expanding on this idea I will probably add an easy mode (or just different levels?). I was my only play tester and I felt bored when there weren't enemies around...
I definitely need to find better ways of communicating effects to players (I play a lot of traditional roguelikes, so I forget that you can't just expect players to work out what effects things have on their own and might actually like to be told). All of the potions heal you to full, so I named them after the negative effect!
This game is so much fun! Comboing enemies is cool, as the music is too. I quite don't understand very well what some of the potions do but I liked what the game have to offer. Really nice job!Submitted
The variety of potions and effects are really impressive.
I like that spears run through more enemies at once making them explode. Maybe let the player shoot backwards while run could be a nice improvement.
I think you forgot to remove a debug control on the gamepad.Submitted
Thanks for the feedback!
I strongly considered using a more modern twin-stick control scheme (with shooting in all directions), but I wanted to make the melee attack more useful without removing the ability for the throw to hit multiple enemies (which was my favourite part).
I realised that I hadn't removed the debug stuff only minutes after I uploaded, but it was too late!
Having the potions have heal you and provide a negative effect is an interesting idea and a good use of the theme. I really like how there are so many varied effects that can happen and I enjoyed playing the game just to see all the different kinds of potions.
It doesn't seem perfectly balanced though. The spear throw is way more useful than the basic attack, and I found the best strategy was just to run around the edges and bunch the enemies in the middle so I could take lots out with one throw. I think this could be solved by buffing the normal attack and having enemies with different movement patterns so they don't bunch as easily.
The graphics are simple but effective. I like the combination of the black background with the vivid colours of the enemies and obstacles. It looks good and helps everything to stand out. The music and sound effects are solid butthe music does seems to start overlapping itself once you die and restart.Submitted
Thanks for your feedback! I'm glad you enjoyed my game.
I was aware of the issue with melee attacks pretty early on (and that it doesn't feel particularly good to do), but I decided that the ranged attack was fun enough on its own. I do occasionally use the melee attack because it's faster to avoid damage, but I agree that it could be more useful and enjoyable to use.