No tutorial inside! Move around with WASD, dash into spheres with Left Click, summon more spheres with Right Click.
Carla the human being needs to workout to keep herself healthy and in shape. In her planet, however, things work a little bit differently.
In エクササイズ🌞, you must launch icospheres to destroy these weird things that keep interrupting her session. Just be careful not to have one bounce back on you, as these beautiful geometrical solids can harm anything, including Carla!
You should be asking yourself why Carla doesn't run away from these fiends... Well, as she always says, "the more dangerous, the merrier", so don't make things too tedious for her - you've got less than 3 minutes.
The more icospheres you can manage on screen, the more points you'll rack up... but you'll have a hard time dodging them.
- WASD - Move
- Left Click - Dash
- Right Click - Shoot an icosphere
- Virtu, game designer, 🅱️rogrammer, composer & moral supporter
- Tecna, artist, sound designer & 🅱️irthday person
- Rosso, sent us the timer font, a cool 🅱️uddy
Hey Team VTR!
I had no problems with the controls after reading the description - they are intuitive and easy to grasp. After figuring out the characteristics of the dash mechanic i could quickly try to one-up myself by spawning more and more spheres. Added onto that is a good soundtrack and sound design which gives the game a nice feeling and makes it more fun. The core mechanic fits the theme well and makes the player choose the difficulty of the game themselves.
Swell game, and pretty hard to beat. Part of the appeal is the different strategies you can apply to win the game, ultimately being limited only by your own skill, luck, and the health cap.
Music was great too. Very charming characters, the feels faces got a giggle out a me.Submitted
Interesting game. It's fun dashing around and sending the balls (or whatever they're called) bouncing all over the place. The idea of having your main form attack also capable of crowding the screen with obstacles certainly fits the theme well.
My main issue is that I feel the game have worked better if everything was on one screen. The enemies are always at the edges so a lot of the time you just hear them dying and don't really interact with them. It also makes it harder to keep track of the balls.
The visuals are... strange, but appealing in their own way. The style feels a bit inconsistent but I feel like that was intentional. The music is also really good.Submitted
The visuals feel strange but I guess it fits the "weird future" aesthetics!
A bit too easy if you spam the balls , you basically do that more than you make them bounce cause it's more efficient to get rid of the enemies and there are so much of them that you hardly need to worry about the balls themselvesSubmitted
Really weird game, can't say I didn't have fun playing it though, the vaporwave aestethics were great, even though they clashed a lot with the 2D sprites, and the game felt hardly challenging because spamming the dash just made you invulnerable and there was no limit to the amount of projectiles you could spawn.
Still pretty unique and overall fun.Submitted
Cool game. Art and music are pretty good, but some of the art doesn't really go well together.
Gameplay is pretty fun too, but the variety with computers come too late, and there's not much to do until that moment.
THE MUSIC IS SO LOUD THO. Don't forget volume control in game, it's a pain to go in the windows mixer (especially with the game launching in fullscreen)
Also not sure if it's me, but the game run at like 15 FPS if I'm not in fullscreen.Submitted
Holy crap after a few tries I was finally able to get to 15 seconds..... aaaaaaa.. .then the "LOL NOPE" computers got me. I will come back to this game and beat it. Nice work. It was trippy and took me a few tries to figure out what was going on. Very nice job on the JAM!!Submitted
The game is fun to play, nice music and sounds and the main character is really well animated.
Obviously you must work on that background and put some variety on the gameplay.
Sometimes i can't see the cursor ending up dashing in the wrong direction.
Overall a good job :)Submitted