Description

You need a business/commercial district to build homes. You need homes to build a lead mine. Build enough homes and the people build school/playgrounds. Lead mines generate $10,000,000/year and chat which will show up in your forests and eventually your neighborhoods.

Help Picher Mining Compay get rich. Harm the citizens of Picher.

Intended to be fun and educational. Envisioned as an rts with a history lesson about a national environmental tragedy in honor of earth day. I'm going to need some more practice making games. I haven't shipped what I set out to make. Its much more glitchy Power Point presentation and much less Oregon trail. If you wait until the game ends after about 10 minutes. You will have learned the story of Picher, OK.

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Summary

Players found Picher Mine Company to have an interesting concept and visual style but were confused by unclear mechanics and lack of instructions. The gameplay felt unfinished and dull to some, with missing UI elements like a build menu or HUD. Some appreciated the thematic touches like newspaper flashes and the passage of years. Overall, the game shows potential but needs more elaboration and clarity to engage players fully.


Gameplay Clarity User Interface Visual Style Engagement Audio Generated by AI based on the feedback Picher Mine Company received.
Post-mortem

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