
You and your brother are lost in a forest. Find a way out by using him as a weapon or a trampoline.
Arrow Keys - Move
Space - Jump
X - Throw
R - Restart
Alex Quinn
Code/"Art"/Design
Henry Hoffman
Music/SFX/Design https://soundcloud.com/henrymhoffman
Special Thanks
Jacob Ma
Simon Willcox
Lojical
for testing.



Summary
Brothers features a fun and original mechanic involving throwing a brother character to progress through levels, which many players found enjoyable and innovative. The game’s humor, music, and concept were praised, but several players noted issues with level design, particularly the reliance on random enemy behavior and difficulty controlling throws. Some found certain levels frustrating due to waiting on enemies or challenging jumps, suggesting potential for improvement with tweaks and polish.
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Lv. 18
Practically everything is good about this game. It's just too bad RNGesus was involved in moving the purplr men...
SubmittedMirror Buddy
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Lv. 4
The concept was interesting, and I liked the mechanic of throwing your brother for that double jump. Some of the levels with a lot of enemies kinda felt like a waiting game, but I thought overall the idea was pretty original.
SubmittedHeroes Inc.
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Lv. 2
Firstly I love the level transition. It's a pretty good idea having to throw your brother and jump on him to proceed to the next level, good innovation I can see a lot of potential for that.
I had some difficulty on the level 'Babysitting' as the purple guys are always on him, I couldn't progress. It's a little hard to control how far he's thrown, and as you can't run or jump when carrying it slows the game down a lot. With a few tweaks and some artwork this could go far!
SubmittedPokee & Blue