You're a 2D drawing on a 2.5D island. That pretty much sums it up.

I started this as a joke submission 5 hours before the deadline, but I kinda like how it turned out, so I'm calling it a proof of concept demo instead. I'll probably make a full version of the game someday.

Controls: Arrow keys.

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  • illdie
    Lv. 12

    I love the jumping sound so much. The walking sound is also great but gets a little grating when it loops too much.

    Also! The crab is so cute! AHH!

  • Kwis
    Lv. 67

    To be honest, for 5 hours that's really impressive! The content is cohesive! The way the text is displayed is really cool and although the sounds are a bit harsh, the're rather creative! Feels a bit barebone without a music but I mean... in 5 hours can't expect much, there's already so much! And honestly, the crab-paper concept is, in my opinion, enough on its own! I'd even like to see an adventure with a crab made of paper, which is funny since... well it's a crab! I also like the nod on it and that's why water hurts you, that's creative!

    • Ethan Wake
      Lv. 10
      Ethan Wake Developer of The Poorly Drawn Crab's Amazing Blocky Island Adventure!

      2yrs ago

      Thanks for the feedback! I was hoping to have a complete version of the game (with music, better sfx, and y'know, actual levels) ready for Post-Jam... but alas, I haven't done any more work to this haha. Someday though!

  • Riuku
    Lv. 19

    What a cute game! For what it lacks in gameplay and challenge, it makes up for in aesthetics and audio... The dynamic animations on the crab make it lively and I find the walking and jumping sounds really satisfying. I like how the story and tutorial is written into the game world.

    Jam Royale
    Submitted

    Jam Royale

  • Henry Haak
    Lv. 41

    This game changed my life.

    I'm not sure yet if it's for better or worse.

  • dreamcastgh0st
    Lv. 2

    Honestly? Even if he is poorly drawn, he's pretty cute.

    I've tried making a game in 3 hours before so I know how hard it can be to make something polished in a short timespan, but you did a good job with it! Little details, like the sound effects, his eyes looking in his direction of movement, or the islands in the background-- I only wish I could see what it would have looked like if you had given it the full two days of development.

    Unsurprisingly, it's a little short, but what's there is nicely crafted. Let's quit GM48 and start GM5, I'm sure you'd win that :P

  • Seltzy
    Patron

    I like a self aware game and this made me chuckle. Would've been nice to see it completed because I actually like how it looks and all that. Pretty kool regardless.

  • Chris
    Patron

    I really like the crab, definitely worth it for the crab and I thought the underwater part was a funny way to get the most out of the water mechanic

    • Ethan Wake
      Lv. 10
      Ethan Wake Developer of The Poorly Drawn Crab's Amazing Blocky Island Adventure!

      2yrs ago

      Thanks! I had a lot more planned for the underwater mechanic, but level development got pushed to the last 30ish minutes before the deadline, so I had to rush through it just to have something playable. :P

  • NotLexa
    Lv. 1

    I liked this! The artstyle is actually really funny. I hope you will publish post-jam version with extended levels.

  • Funny cat Lord
    Lv. 8

    I really love the aesthethic of a 2d doodle within 3d space; this animation quality is illegal for a game jam. For something made in 5 hours, this is absolutely amazing!

  • 2102
    Patron

    Not bad for 5 hours! I've never done anything in 2.5D, so that's impressive in and of itself! Good job!

    • Ethan Wake
      Lv. 10
      Ethan Wake Developer of The Poorly Drawn Crab's Amazing Blocky Island Adventure!

      2yrs ago

      Thank you! I just happen to have been studying 2.5D tutorials recently, so figured the Jam was a good time to test it out haha

  • Happysquared
    Lv. 15

    Really cool 2.5D stuff! The art style was very cohesive and the paper crab looked right at home on the 3D island.

    Some small details I enjoyed: I love the crab sound, the story was fun, I like how the crab looked like it was drawn on notebook paper. I didn't think it was poorly drawn though so the title was misleading :P

    Crab animation of looking up when jumping and the little legs was fun.

    It is also a neat idea of water the hurting paper crab.

    Love the whole vibe and mood of it!

  • Tydecon Games
    Patron

    As a proof of concept, this is great, the programming for 2.5D can be a bit tricky at the best of times and there's something quite satisfying about the clakity-clack of the crab movement! Great start and I hope you do develop it further :)

  • Anonymous
    Anonymous Avatar
    Anonymous

    2yrs ago

    Interesting art style and sounds, but I liked it! Humorous too. I understand the game was made in just 5 hours and this is impressive for a game made in that time frame.

  • Jackaroo
    Lv. 9

    I love the 2.5d style and the crab looks great. The sound effects are great too. Something about them made me laugh but they fit really well. Great humour too.

    I only wish there was more to it, bit longer, some enemies etc. but for doing this in 5 hours you did a great job.

    Hope to see a post jam version of some sort. Great work.

    • Ethan Wake
      Lv. 10
      Ethan Wake Developer of The Poorly Drawn Crab's Amazing Blocky Island Adventure!

      2yrs ago

      Thanks! I hoped to throw enemies in, but towards the end I had to choose between that and having at least a few levels to play, so I opted for levels haha. Post-Jam version will definitely be fleshed out a lot more.

  • Quentin Van Deutekom
    Lv. 7

    I'm jealous of your artistic ability! Had a good time with the short game, enjoyed the humour too! The 2.5D looked really good and I'll be keeping watch for a post Jam version! Honestly my only complaint is I wish it was longer.

    • Ethan Wake
      Lv. 10
      Ethan Wake Developer of The Poorly Drawn Crab's Amazing Blocky Island Adventure!

      2yrs ago

      Thanks Quentin! Yeah, I got started way too late on this one, and wound up spending all my time on the engine and very little time on everything else. I think I started building levels about 30 minutes before the deadline lol. When and if I do a post-jam version, I'll definitely make it a properly long game.

  • Chris Bradel
    Patron

    Short and sweet. Love the playful style and especially the sound effects. Gameplay isn't revolutionary but I played to the end so I guess I'm not complaining! I'd like to see more later, maybe, after the competition.

    CRAB!
    Submitted

    CRAB!

    • Ethan Wake
      Lv. 10
      Ethan Wake Developer of The Poorly Drawn Crab's Amazing Blocky Island Adventure!

      2yrs ago

      Thanks very much! I got a really late start on this one, so I had to cut a lot of things I'd planned. Sometime after the Jam I'll probably expand upon it.