Take on the role of a daring astronaut! 3 levels of Platforming action!
Kwis Level 60
- Feels super cool! The shaking and steering is top notch. I absolutely love how the spaceship tilting influences the gameplay after the countdown. It feels right and super nice!
- ...although it might shake a bit too much.
- Controls didn't feel optimal. I found it unintuitive to jump for some reason, I couldn't get it right at first
- Is the black hole level supposed to have nothing? I assumed so, since it's ablack hole, but just wondering.
voxeledphoton Level 3
This was pretty fun and graphics were neat (wish I could jump out of the rocket though (door stays open XD)). It could use some more tricky platforming bits and an option to use space+arrow keys. When using a font make sure to turn off anti-aliasing and uncheck high quality so the text doesn't become blurred. Great job ;D
Veralos Level 37
This is really cool for what is, but I wish there was more of it. It's pretty fun trying to reach the top of the rocket before it launches, but with only three levels the games over almost as soon as it begins. Then again you must be doing something right if I wanted to play more.
The graphics and look pretty and I really like the effect when the rocket launches. It's a nice detail having a platform that moves away when the astronaut gets onto the rocket. The music and sounds are also cool and add to the atmosphere of the game.
Shame there's not more to the level design because everything else was pretty solid.
+1 for getting lives between levels.
I'll just add something that's not really you fault but: GMS2 currently has a bug in fullscreen that increases the framerate to match the refresh rate of the display. I have a 144hz one, so this is pretty unplayable fullscreened. Thankfully you didn't prevent players to alt-enter out of it like others have done, but some scaling options would have been nice, because the base resolution is really small :( Alternatively, you can look into delta_time, which is overall a good idea no matter what.
Level design definitely suffered due to time constraints, even if I had just slowed down the dude's ladder climb and walking speed it would of made a huge difference. I really appreciate the feedback especially the bit about delta time. I experienced this when I tested the executable for the first time and had no idea how to fix it. I was relieved when it worked on my gf's laptop and decided to ignore the problem. I'm very glad you brought up delta time, I will definitely look into that.
Atomic Level 16
Well, that was bloody intense. Tight controls backed by multiple character sprites, details such as bigger and smaller countdown screens and pressure plates, I enjoyed it. Really cool intro & outro to each stage, combined with the losing condition where you're burning, but you still have some time to get to the top of the space shuttle, and the backgrounds changing depending on the planet, it's just really immersive.
What would make the game better imo? Difficult jumps, small puzzles between floors, hurtful obstacles, and a longer timer depending on the difficulty. The first level was in my opinion the most difficult because of the boxes in the beginning.
I don't think you can download music to put in your game, but I don't know when it was made originally.