Will the onslaught of enemies never end? Guide bLOOPy on his quest to expel all the enemies on a level, only to be rewarded by doing it all over again. Frantic arcade groundhog action to appease anyone who enjoys incessant gun-firing!
89o Level 14
I really liked the aesthetic, however I found the gameplay a bit repetitive and uninteresting. As others said, I also experienced shooting enemies behind walls. It was fun tho.
Wally Level 4
I felt like Neo, zooming around dodging bullets.
Even though it has some issues like others have mentioned, its a well polished and juicy game:
Keep on keeping on!
trolog Level 6
The art sounds and music are all top notch, I really enjoyed them.
I don't mind lock on aim, but the biggest issue for me was locking on to enemies through walls, after a while I found this a bit frustrating, also some enemies can be hidden behind walls an indicator when this happen would be cool! And a check to see if a wall is infront of an enemy or not when aiming.
When the game starts up and the colours and sounds hit you! I was instantly transported back to my Amiga 500 days, even the character looks like one you'd find back then, it was awesome! I think you should stick with this, tweak it and fix some of the lockon stuff, you've already got some amazing art and sound already.
Thank you so much for the feedback :) Time limitations prevented us fixing the issues you mention, all of which we noticed ourselves. Glad we gave you a nostalgic moment, I must confess I love the golden Amiga days.
Both Nikles and I have discussed further work on this game but we really didn't know if we'd get any good feedback or not, so again thank you for that.
Kylazaur Level 4
Well... isn't this a really awesome game, I really like this one, great job team ^0^
Metroid3D Level 8
Solid entry but the auto targeting made it less fun for me. I wasn't really in control of where I was shooting. Still, great art and sound, I did 33 loops before closing the game!
g0ldent0y Level 2
Nice little top down shooter. LOVE the catchy music and the gun sounds in general. But the game is very punishing and the auto aiming isn't really doing any good there.
Overall a good entry.
The auto-aiming suffers from Line-Of-Sight issues whereby it will track an enemy the other side of the wall (which it shouldn't) but it's all time permitting. Thank you for taking time to respond.
The auto aiming is a little wacky, yes! My bad :P But thanks for your feedback! If we release a post jam version, we'll definitely fix that!