Crumbling Castello

Crumbling Castello

  • Cats and Loops
  • 2 years ago
  • 12th

Keyboard Controls

w,a,s,d = movement

q and e = rotate camera

x = use/cancel mattock

r = restart

Gamepad Controls

d-pad = movement

shoulder buttons = rotate camera

'a' = use/cancel mattock

start = restart

Gameplay Tips

Your character can only jump up one block at a time. Try rotating the camera to look for staircases or make your own using mattocks!

The damage you take from melee enemies is based on your height compared to them. Jump down from above to take 0 damage.

Ranged enemies cannot shoot you if you are above them, so try to use a higher path to loop around.

Reach the target height and a door will appear. Enter it to progress to the next level (there are more than 5 levels).

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  • Batboy
    • Level 6

    2yrs ago

    I liked it a lot! The retro aesthetic really struck a chord with me. Good idea and well made.

    Apogee
    Submitted

    Apogee

  • The Secret Game Developer

    Liked it, but it does feel too repetitive after a short while. But it was fun nonetheless and that's what's most important when playing a game.

    • Panda-K
      • Level 18
      • Designer

      2yrs ago

      Thanks for the feedback! Any suggestions for what I could change to keep it fresh for longer?

  • Problematicar

    Very innovative Idea that goes super well with the theme, the RNG sometimes felt too random, creating unwinnable scenarios, but the game had so many small mechanics and options that most of the time you could figure out something to do if you planned in advance.

    Overall quite a fun experience, with really good music, and an even better concept.

    Cig Tower
    Submitted

    Cig Tower

    • Panda-K
      • Level 18
      • Designer

      2yrs ago

      Thanks for your feedback. I definitely would've liked more time to playtest and smooth out the difficulty.

  • baku

    Possibly the most fun game I've played so far. Well done!

  • Tero Hannula

    This was fun game and idea, well done :) The music was good, but it started get repetative eventually ^^" Though it is good that you had sound effects, they were not that good itself. But their existence is a plus. Well done with your entry :)

    • Panda-K
      • Level 18
      • Designer

      2yrs ago

      Thanks! Ideally there would have been more progression (with enemy types, other collectables). Maybe in a post-jam version!

  • TobyMoby

    This was surprisingly very tactical! First I had fun jumping around climbing higher and higher, but in the later levels i found myself really planing my path and moves. Very cool idea and great execution! Graphics were simple but charming and readable.

    Wallrider
    Submitted

    Wallrider

  • Fachewachewa

    Really cool game, nice music too. The sound effects weren't that good though.

    It can get a little hard to deal with everything and mistakes can leave you stuck for a while. I think this is the biggest issue here, you can be in a state where you can't do much besides wait for your demise or the stairs to fall in a good way :(

    But I don't expect jam games to be very well balanced so that's not a big issue (except when you fall in a 1*1 hole :3). Oh and the way you can deal with ennemies lower than you is an interesting idea!

    • Panda-K
      • Level 18
      • Designer

      2yrs ago

      Thanks for the feedback! Sound effects are definitely not my strong point :)

      I tried to remedy the issue of feeling stuck down the bottom (with a little nudging to where the blocks fall and the mattocks), but I didn't want to remove the tactical element of trying to stay high while still collecting.

  • Protocol

    Loved the sounds and music. I didn't realize I could rotate the screen so I was a bit blind at times. Overall I really love the idea and I think it was executed well.

  • Nyveon

    Simple in theory, difficult in practice. Good job on making a very fun and challenging game! The only feedback I can think of is that small details to the game might have added a good touch (Things like animations, juice, etc) but the simple style goes well with the simple game rules but hard gameplay.

    • Panda-K
      • Level 18
      • Designer

      2yrs ago

      Thanks! I always try to schedule time to add more juice at the end, but somehow it never happens :( Maybe next game!