Crumbling Castello

Crumbling Castello

  • Cats and Loops
  • 7 months ago
  • 12th


Keyboard Controls

w,a,s,d = movement

q and e = rotate camera

x = use/cancel mattock

r = restart

Gamepad Controls

d-pad = movement

shoulder buttons = rotate camera

'a' = use/cancel mattock

start = restart

Gameplay Tips

Your character can only jump up one block at a time. Try rotating the camera to look for staircases or make your own using mattocks!

The damage you take from melee enemies is based on your height compared to them. Jump down from above to take 0 damage.

Ranged enemies cannot shoot you if you are above them, so try to use a higher path to loop around.

Reach the target height and a door will appear. Enter it to progress to the next level (there are more than 5 levels).


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  • Batboy
    Batboy Batboy Level 6

    I liked it a lot! The retro aesthetic really struck a chord with me. Good idea and well made.

  • The Secret Game Developer

    Liked it, but it does feel too repetitive after a short while. But it was fun nonetheless and that's what's most important when playing a game.

    • Panda-K Panda-K
      Level 15

      Thanks for the feedback! Any suggestions for what I could change to keep it fresh for longer?

  • Problematicar
    Problematicar Problematicar Level 36

    Very innovative Idea that goes super well with the theme, the RNG sometimes felt too random, creating unwinnable scenarios, but the game had so many small mechanics and options that most of the time you could figure out something to do if you planned in advance.

    Overall quite a fun experience, with really good music, and an even better concept.

    • Panda-K Panda-K
      Level 15

      Thanks for your feedback. I definitely would've liked more time to playtest and smooth out the difficulty.

  • baku
    baku baku Level 40 Patron

    Possibly the most fun game I've played so far. Well done!

  • Tero Hannula

    This was fun game and idea, well done :) The music was good, but it started get repetative eventually ^^" Though it is good that you had sound effects, they were not that good itself. But their existence is a plus. Well done with your entry :)

    • Panda-K Panda-K
      Level 15

      Thanks! Ideally there would have been more progression (with enemy types, other collectables). Maybe in a post-jam version!

  • TobyMoby
    TobyMoby TobyMoby Level 15

    This was surprisingly very tactical! First I had fun jumping around climbing higher and higher, but in the later levels i found myself really planing my path and moves. Very cool idea and great execution! Graphics were simple but charming and readable.

    • Panda-K Panda-K
      Level 15

      Thanks for the positive feedback! This made my day :)

  • Fachewachewa

    Really cool game, nice music too. The sound effects weren't that good though.

    It can get a little hard to deal with everything and mistakes can leave you stuck for a while. I think this is the biggest issue here, you can be in a state where you can't do much besides wait for your demise or the stairs to fall in a good way :(

    But I don't expect jam games to be very well balanced so that's not a big issue (except when you fall in a 1*1 hole :3). Oh and the way you can deal with ennemies lower than you is an interesting idea!

    • Panda-K Panda-K
      Level 15

      Thanks for the feedback! Sound effects are definitely not my strong point :)

      I tried to remedy the issue of feeling stuck down the bottom (with a little nudging to where the blocks fall and the mattocks), but I didn't want to remove the tactical element of trying to stay high while still collecting.

  • Protocol
    Protocol Protocol Level 7

    Loved the sounds and music. I didn't realize I could rotate the screen so I was a bit blind at times. Overall I really love the idea and I think it was executed well.

    • Panda-K Panda-K
      Level 15

      Thank you! I'm glad you enjoyed it :)

  • Nyveon

    Simple in theory, difficult in practice. Good job on making a very fun and challenging game! The only feedback I can think of is that small details to the game might have added a good touch (Things like animations, juice, etc) but the simple style goes well with the simple game rules but hard gameplay.

    • Panda-K Panda-K
      Level 15

      Thanks! I always try to schedule time to add more juice at the end, but somehow it never happens :( Maybe next game!


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