Description
Summary

Apogee is a small puzzle game. The goal is to push boxes around and find keys to make your way to the ladder, and ascend to the next level.

The game has a total of 8 levels and should be beatable in 10 - 20 minutes.

Why do we climb?

No one knows. Yet.

Menu Controls
  • ←↑→↓ (arrows) = move selection
  • ↵ (enter), ⎵ (space) = confirm selection
Game Controls
  • ←↑→↓ (arrows) = 🏃 move
  • A = 🔑 use key
  • R = ↺ restart
Feedback
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Summary

Apogee is a well-made puzzle game with clean graphics, a pleasing art style, and good music. Players appreciated the presentation and relaxing feel but noted the lack of sound effects and somewhat simplistic puzzle design. Some found the movement speed and hitbox mechanics frustrating, and the game was seen as lacking innovation and strong theme integration.


Graphics/Art Style Sound/Music Puzzle Design Gameplay/Mechanics Innovation/Theme Generated by AI based on the feedback Apogee received.
  • Fachewachewa
    Patron

    Well I think you proved why sokoban games usually have grid based movement :D Some parts of this game are really tedious because of your character's hitbox and boxes that you pushed a little past the tile border.

    The presentation is very good, but the puzzles aren't really interesting since they're limited to opening doors in the right order without really thinking about it (most of the time you don't even have to make a choice).

  • C0DERP1GLET
    Lv. 36

    Awesome music and artstyle. I personally think you have the best thumnail on the website. It's clean, and the color palette is perfect. And that's true for the game as well.

    I like that objects show through walls when they are behind them.

    There isn't really anything to complain about. Exept maybe for the level design, it was a little bit on the easy side and the puzzles didn't really feature any contradictions. But yeah, puzzle design is really hard.

    Edit: When I rated this, I noticed that there are two things this lacks; Innovation and theme. Something uniqe would be appriciated.

  • havik
    Patron

    I enjoyed this. Nice clean graphics and simple puzzles - it was relaxing to play. A few sound effects might have been nice but I wasn't overly bothered by the lack of them as it almost helped the relaxing feel.

    The one thing that did frustrate me a bit was the movement speed. Most of the puzzles were fairly simple to see what you had to do, but they seemed to be designed so that you have to walk the furthest distance to solve them (i.e. all the way over there to get that block, then all the way over there to push it to that plate, then back all the way over there to go through that gap). So the slowish movement speed frustrated me a bit since I'd already solved the puzzle and was now just waiting for the character to slowly walk around and solve it and catch up. But, not a massive gripe - that's more of a personal thing.

    Good effort and good entry!

  • kbjwes77
    Lv. 19

    Not too much going on here, but what you guys did you did right. Music was pretty dark and dreary, would have been great to see some rain!

  • Tero Hannula
    Patron

    It was clean nice little game, clear graphics and good music. Maybe some sound effects could have been there, but otherwise it was good game and nice entry for jam :)

  • Luke No Further
    Lv. 14

    Well made - sweet art style, nice puzzle design :)

    Antigonish
    Submitted

    Antigonish

  • baku
    Patron

    Solid little puzzle game, well done! Really not much to complain about here, maybe except for the lack of sfx.

    I did accidentally push the block into spots where I couldn't pull them back, and a few times did the game's perspective mess with my head a little, but eh, those things are par for the course in these kinds of games so didn't really make my experience worse

  • Patrick
    Lv. 13

    Great submission! I think a few more sounds would have helped the overall feel of it, but it was really well put together!

Post-mortem
Result
23rd
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