Project by North Suns Entertainment
- Joshua Long - Game Design/Programming
- Vampy3k - Art
- LlamaSalamy - Sound/Music/Art
The player takes on the role of Mark, a skeleton looking for his body. He must build his way out of Hell and get back to life. Build your way out of Hell with crafty puzzle-building skills. Avoid traps, and watch out for the DARKNESS!
- W,A,S,D - Move Mark
- Up Arrow - Rotate Block (above the player)
- Down Arrow - Drop Blocks
- Right/Left Arrow - Move Blocks while in Edit
I hope people noticed the sound, because it's really cool but it was relatively low and my volume is pretty high compared to most people since everyone makes games with ultra loud sounds. Anyways sorry for the small rant and thank you for having sound made for humans :D
It's a nice game, but it was a little fast for me. I also think it shouldn't be that close to the bottom of the window when you're down, it gets difficult to read.
Also it's weird how obstacles appear after you drop a piece, you can end up being stuck and it feels a little unfair. If obstacles were visible before it'd be more interesting, you'd have to watch out for those and there wouldn't be that much bad surprises.
Batboy Level 4
Neat game. It was a bit hard to figure out at first, but I caught on pretty quickly and the controls felt pretty natural after that.
I've never played a game that worked quite like this, but it's definitely a cool concept and I think there's a lot of space for you to expand upon it and make a very interesting puzzle/action game if you decide to keep working on it.
Thank you so much for your review! I actually have an update planned after the jam judging to include using the mouse for rotating, and moving the blocks a little better. The wall generation and traps will also be a little better for building and there will be a better death screen and winning screen...time just didn't allow for either of those, so they didn't make the cut, sadly. I hope you come back and play the update to see a more polished version of the game! :)
The idea of using a puzzle game mechanics (something like Tetris in this case) to build the level has always been interesting to me. So I like the idea of this a lot.
Execution could've been a lot better. It was a bit unenjoyable to play. I often got into some really bad situations, and it never felt like my fault, always due to the random generation of the tiles.
Once I got close to the surface, the camera got stuck and I couldn't see what I was doing, so I ended up getting killed. When I restarted again, the camera was still stuck at the top...
Problematicar Level 36
I really like this games music, gives me Delver vibes, It was a very cool idea that also fit the theme neatly, but sadly there were some execution problems, the walls for example were very unbalanced and unintuitive (it blocks the whole tile, not just the direction its facing), and there was no clear ending so to speak.
Nevertheless, it was super fun to play, and I just wish it was a little longer.
Kyon Level 14
Cool creative entry! I would really like to see this more polished and finished. The idea is strong, but it didn't feel comfy yet. Controls could be better (pressing up to rotate was weird) Also got stuck at some point and I didn't think it was my fault. Maybe make it so that you can move the pieces to the right/left while they're moving down (like in tetris).
I have seen this idea done before, not in jams, but some project of Tetris Dungeon Crawler etc. It was nice, though it could have been more clear, what blocks will have and more control to them. Now you just could move sideways and then drop them down. I always like, that people try other than pixel graphics with their games. I liked the game and idea, though the gameplay suffered a bit from few things, overall it was nice game.
TobyMoby Level 12
Great game with pretty unique concept! Art is nice and consistent, sound is fitting.
Unfortunately, I encountered a bug where as soon as I got near the surface the camera got stuck there, even after dying. Had to restart the game to fix the issue. It happened several times and I was not able to complete the game.
Also, I was able to walk on un-placed tiles, rotate them and get myself stuck in mid air.
Other than that and a few "impossible" situations I had a lot of fun playing this game!
Yeah, I didn't have time to make the ending scene before submission...it was the last thing I had! So, I made the darkness speed up when you got near the top to kill off the player before they could "win." Thank you so much for your awesome feedback, though! I didn't even consider the player being able to walk on un-placed tiles, lol!