In this game you controls a little cell that needs to fight for survive in this small world
Controls: Left mouse button: makes the cell walk Right mouse button: dash Mouse wheel: zoom in/ zoom out F4: Fullscreen
Basic little agar.io-like. Not bad!
The difficulty curve here is really weird. At first I had completely overlooked that you could zoom in/out, and that went very badly. With that playstyle, bigger enemies often just appear out of nowhere and you can't escape in time. And a few times I randomly died for no apparent reason, with no enemies on screen at all. At first I thought this would've been a collision bug, but more on that later.
After I realised you could zoom, it took about 20 second for me to balloon completely out of control, quickly filling the entire screen on the most zoomed out view. The difficulty curve really needs some balancing!
So about that issue with randomly dying with no enemies on screen - my new theory is that there might have been an enemy ballooning out of control like I did, increasing enough in size in one frame to hit me from off-screen, instantly killing me. Does that sound plausible?
Veralos Level 33
This game is interesting, but the scaling could probably be balanced better. I enjoyed trying to survive and grow for a bit but it eventually got to the point where I had millions of points and my character filled the entire screen no matter how far I zoomed out. Other than that, the graphics look pretty nice and the sounds are serviceable.
C0DERP1GLET Level 28
Interesting use of the theme. It's probably the smallest scale you could possibly make a game around. I like that the background is made out of cell structures. It's a nice contrast to all the space games. The gameplay is not that innovative, but at least the theme is.
I sometimes randomly die without knowing why. It's probably something I missed, but I have no idea what.
I also don't know whether the walls are meant to stop you or teleport you to the other side of the world. When I walk into them, they first act like a wall, but then teleports me to the other side. I also managed to get stuck in them when I grew.
Since there didn't seem to be a win condition, I considered "filling the whole screen to the point where you can't zoom out fast enough" winning.
My main feedback is I would have liked a bit more innovation past the agario type gameplay, but for what it was very well executed!
Dave Level 2
I enjoyed this!
The risk/reward mechanic of the dash is cool, and deciding whether to use it for attack and defence.
The default view is too zoomed in. I couldn't see what was coming for me. I had to manually zoom out for each run.
I think there may be a few collision detection issues because a few times I got zapped when there didn't seem to be anything around me. Or maybe the view was too zoomed in and I just didn't see a huge guy coming.
I was ready to jack it in.... and then I had a good run and my bacterium got bigger and bigger and got exponentially massive until it filled the whole screen JUST LIKE A REAL BACTERIUM. This really is a simulation!
illdie Level 7
I just wanna say, I stand in solidarity with all who manually make F4 the fullscreen button in GMS2 games, just like it was back in the good old GM8.1 days.