The Coin Flip TripPlay as a shiny coin trying to make its way out of captivity in this little puzzle game!
Arrow keys / W,D -- Navigating
Spacebar / Enter -- Selecting
Arrow keys / W,A,S,D -- Movement R -- Reset current level F4 -- Toggle fullscreen Escape -- Exit game
Zen00 Level 12
Quick and decent idea. Would have been better with a per-level move counter to try and find the minimum movement path to completion.
This was a fun little game, with a nice idea, and well made - I really liked that you could "corner-cut".
Ended far too quickly though, would have happily played this a lot longer if it had more levels. Definitely room for that if you go further with this in the future 😄
This was a very cool mechanic - nice and simple, wish I'd thought of it! It's really cool how it allows you to basically build two levels out of one - ah, you're in a maze? Flip onto the wall, now it's another maze!
Really fun mechanic - I wish you'd built on it more, done some more indepth puzzles using it (and had a longer game!) - but apart from that, great entry!
SpritePainter Level 14
These puzzles were great. They were interesting and really unique. The only thing I'd like to see is more levels, which is a very good problem to have. Good work!
Mimpy Level 17
There's a lot of little visual polish going on here, which is great. The occasional shine of the coin, the screen transition, and the way the coin flips and falls into the hole are all some nice attention to detail, but I think a bit more time should have been spent on level design.
Like the other feedbacks, I agree that adding some more depth to the gameplay would help, whether that be by adding more level elements or making more levels in general.
JesusAcHe Level 4
Really fun game, the pace of the mechanics being introduced is perfect. I agree with everyone that it is a tad short, but hey it's better to leave us wanting more than less :3
Yosi Level 30
Very cool mechanic! I wish the game had more levels though.
Richard Level 5
Good game, nice idea. I liked the music. It´s a pity that the game is so short. There definitely should be more levels (with bigger rooms and more complex button-system). (Also, graphics don´t look good in fullscreen.)