Magic Dwarf is a cross between a roguelike and a 2D-platformer. You play as a dwarf with different magics that you can combine into spells. You use these spells to clear out room after room of enemies. The rooms are randomized and will generate infinitely until you die. The goal is to get as far as possible without dying. Does NOT include a highscore; was supposed to but we ran out of time. Enjoy and feedback is appreciated!

P.S. Sorry, we didn't realize until after the deadline that barrier doesn't work.

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  • Batboy
    Lv. 7

    The amount of content in this is impressive - rarely do I feel overwhelmed by the amount of stuff I can do in a jam game! As others have said, graphics could have used some polish and the control scheme is awkward, but those things are easy to fix. The spellcasting system is interesting, and could be made into something really good with a bit of tweaking.

  • Yosi
    Lv. 39

    I like how the reticle works for casting spells, it's a neat concept. The control schememade this game quite difficult to play though, so I mainly used the first 4 spells and spell 8 to travel. Got through 7 rooms before dying to the enemies with the laser vision field attack lol.

  • Allison James
    Patron

    Quite an impressive array of content in this for a 48 hour game, so well done on that front! I think maybe in the long run though, that harmed the polish you could give to what was there. Definitely think this is a good start to a game that could be a lot of fun, but my suggestions for things to consider would be:

    • Reduce the number of spells for a short jam entry, maybe to 5 or even 3, and introduce them across 3 levels rather than all in one tutorial screen
    • Don't deactivate the chosen spell after one use, I found myself having to repeatedly tap both 2 and click - a fairly unwieldy input combination - to attack enemies
    • Reduce the HP for early enemies - maybe even the first enemy you encountered could be a one-hit KO

    I did like what I saw, still. The art was nice, gameplay seemed solid with a good foundation (will always appreciate being able to hold down to drop through platforms), and what you have could easily be developed into something great with more time!

  • Tydecon Games
    Patron

    I really enjoyed the concept and the variety of spells with this one, the rougelike element was very well thought out as well, I like a bit of procedural generation - my only concern is that I ideally need another hand to be able to juggle the control mechanism - I would say the control system needs adjusting and perhaps it's just me but gradually learning the spells one-by-one might have been easier than introducing everything at once with a big wall of text, I get the balance is tricky to get right but nit-picks and control method aside, this is a good entry and I need to revisit to beat my amazing score of 3 😅

  • Richard
    Lv. 7

    Nice entry, I appreciate many different spells which make game flexible and challenging.

    Sounds are missing, I was satisfied with everything else.

    Thanks for submission.

  • singleshot
    Lv. 38

    I played though your game on stream : https://www.twitch.tv/videos/1628068563?t=02h15m12s

    the first bit of the video was messed up, sorry about that.

    it was a intresting game idea, as all things I play I broke it a bit to much, and wasn't good enought to see most of the game.

    Spell-Wits
    Submitted

    Spell-Wits

  • Travis Pirozzini
    Lv. 3

    This was a really fun submission to test! It took me a little bit to get used to the multiple spell selection + target/drag mechanic, but I really enjoyed it! As also mentioned below, it was a bit tricky to select the spells with the num keys while moving and jumping around. I can't think of a more intuitive set of keys or alternate option - so I'm not going to knock your choices! Fantastic work!!

  • TibiSoft
    Lv. 4

    So complex mage system, what I really like, however I need some time to practice it. I was almost frightening when flying partially visible creature was suddenly approaching me... :) I do miss sound effects what would make this game more intensive. All in all, it is a great game. Congrats!

  • Brian LaClair
    Patron

    Nice work! Challenging game - I certainly wish you'd restart at the room you're in rather than all the way in the tutorial room when you die. I still had fun playing it!

    I really wish there was sound, but definitely understandable given it was made in 48 hours!

  • Pressdelight
    Lv. 1

    Pretty cool. A lot accomplished in 48 hours with a pretty complex spell and targetting system. I always love endless mobs/room challenge 2d so this was fun to me. The background design and objects had a super cool classic look to me which I loved. I really wanted some sound fx with the spells and jumping etc. but that's hard to build all those elements in such a short time. Some of the spell controls felt a little clunky. Reaching for spell combinations while still moving for example was tough but I actually really liked the targetting system and how that was designed. If you could streamline how you select and combine spells into different key bind combinations that might help. Great job.