Blast the junk food and keep your heart rate below 200! Walking and jumping will slowly raise your heart rate. Junk food will significantly raise heart rate!
Standing still will drop your heart rate back to normal.
Hot dogs move in a straight direction. Hamburgers float in the air.
A,D or arrow keys - move
Space - jump
Left mouse button, F, or Ctrl - shoot
Engine - GameMaker Studio 2 Desktop
Graphics - Inkscape 0.91
Graphics - Spriter Pro 11
Graphics - Gimp 2.8.18
Sound Effects - Bfxr 1.4.1
Music - GarageBand 10.1.1
Time lapse video
I like the idea in concept (moving costs health), but the waiting around is just tedious. There's also no danger in waiting around, so it's wasted time. If monsters were more aggressive or there was some kind of time sensitive danger, then it would work. There would be a balancing act between escaping the timer and moving carefully and economically. As it is now, it feels like a normal run and gun with a tacked on mechanic.
Aside from that, it's a very solid game. The controls are good. The art I found generic, but not unpleasant. Sound and music were solid.
Decent game, but the heart rate mechanic isn't great. Nice effort!Submitted
The idea is pretty interesting, though perhaps forcing players to wait so much isn't the best execution. Maybe you could make the heart rate decrease faster the longer you stay still. I think it might also be interesting to experiment with adding some time pressure to the game - that way there would be a trade off to make between wasting time and keeping your heart rate down.
The visual style is neat, though the ground could be a bit more detailed. The sound effects are fine and the music is pretty good. I didn't really see much of a connection to the theme, though.Submitted
Same collision problems as last time, you should really work this out, it really impacts the gameplay and the overall impression.
The idea was interesting though, but standing still might not be the best way to do this.Submitted
The art was really nice, from the main character and enemies to the scenery. The music was spot on and the sound effects were neat. The gameplay lacked action, as is expected from the player to stay still to prevent damage. If there was a pickup (as a healthy food) to reduce the heart rate, that would be better.Submitted
As Problematicar stated, waiting as game play can be tricky. The heart rate raised steadily when you ran, but I think you should have made after certain level running does not add rate, and if higher that level maybe rate goes down slowly. Of course standing still would make it go lower and faster.
It seems you still have work with collisions with walls, but it felt better than your last jam game. The art in overall was good, but ground was bad. I assume there was not enough time to add better tiles. By the way, jumping animation did not work always, it started usually loop itself if you pressed or released keys midair.Submitted
Doesn't really have much to do with the theme, and I feel like it lacks polish, even though it's still playable.
Liked the art and sound, but maybe the latter was a little too loud.
Waiting based gameplay is tricky to get right, and in this case it definitely needs some more work, even though the idea is nice.Submitted
I really dig the music! And presentation was very polished! It's a pretty interesting idea. Like Huey Winston and Nick Raffuse said, it'd be good to include other ways to lower your health rate. Standing still isnt the most fun thing to do haha.
Also I'd sometimes get stuck in the corners of ledges.
But overall good job!
Those hotdogs and hamburger looked tasty by the way :)Submitted
Well I beat it :) The idea that you shouldn't move around too much is unique for a platformer game but it definitely needs some polish before its really fun to play. It might be cool if your heart rate increase and stayed that way until you find certain things to reduce it so you have to really strategize your movementsSubmitted