Junk Food Blaster

  • Platformer
  • Levi D. Smith
  • 3 months ago
  • 69th

Description

Description

Blast the junk food and keep your heart rate below 200! Walking and jumping will slowly raise your heart rate. Junk food will significantly raise heart rate!

Standing still will drop your heart rate back to normal.

Hot dogs move in a straight direction. Hamburgers float in the air.

Controls

A,D or arrow keys - move

Space - jump

Left mouse button, F, or Ctrl - shoot

Tools used

Engine - GameMaker Studio 2 Desktop

Graphics - Inkscape 0.91

Graphics - Spriter Pro 11

Graphics - Gimp 2.8.18

Sound Effects - Bfxr 1.4.1

Music - GarageBand 10.1.1

Time lapse video

https://www.youtube.com/watch?v=I9aNyht3JCw

Screenshots

Junk Food Blaster

Junk Food Blaster

Junk Food Blaster

Junk Food Blaster

Feedback
11

  • Kwisarts
    Kwisarts Kwisarts 15
    2 months ago

    Collisions are pretty messy :/ Also, as other said, the waiting mechanic is more of a nuisance than it makes the game enjoyable.

  • cortop
    cortop cortop 4
    2 months ago

    I like the idea in concept (moving costs health), but the waiting around is just tedious. There's also no danger in waiting around, so it's wasted time. If monsters were more aggressive or there was some kind of time sensitive danger, then it would work. There would be a balancing act between escaping the timer and moving carefully and economically. As it is now, it feels like a normal run and gun with a tacked on mechanic.

    Aside from that, it's a very solid game. The controls are good. The art I found generic, but not unpleasant. Sound and music were solid.

    Decent game, but the heart rate mechanic isn't great. Nice effort!

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 2
    2 months ago

    Neat idea, challenging game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/WwCrESwX77E

  • Veralos
    Veralos Veralos 11
    2 months ago

    The idea is pretty interesting, though perhaps forcing players to wait so much isn't the best execution. Maybe you could make the heart rate decrease faster the longer you stay still. I think it might also be interesting to experiment with adding some time pressure to the game - that way there would be a trade off to make between wasting time and keeping your heart rate down.

    The visual style is neat, though the ground could be a bit more detailed. The sound effects are fine and the music is pretty good. I didn't really see much of a connection to the theme, though.

  • Fachewachewa
    Fachewachewa Fachewachewa 11
    2 months ago

    Same collision problems as last time, you should really work this out, it really impacts the gameplay and the overall impression.

    The idea was interesting though, but standing still might not be the best way to do this.

  • Baku
    Baku Baku 12
    3 months ago

    Interesting game! Not often you see vector graphics like this, or even skeletal animation, so that was interesting. Music wasn't too shabby either. Good!

    Collisions were kiiiinda dodgy though :P

    collisions

  • Tecna
    Tecna Tecna 7
    3 months ago

    The art was really nice, from the main character and enemies to the scenery. The music was spot on and the sound effects were neat. The gameplay lacked action, as is expected from the player to stay still to prevent damage. If there was a pickup (as a healthy food) to reduce the heart rate, that would be better.

  • Tero Hannula
    Tero Hannula Tero Hannula 6
    3 months ago

    As Problematicar stated, waiting as game play can be tricky. The heart rate raised steadily when you ran, but I think you should have made after certain level running does not add rate, and if higher that level maybe rate goes down slowly. Of course standing still would make it go lower and faster.

    It seems you still have work with collisions with walls, but it felt better than your last jam game. The art in overall was good, but ground was bad. I assume there was not enough time to add better tiles. By the way, jumping animation did not work always, it started usually loop itself if you pressed or released keys midair.

  • Problematicar
    Problematicar Problematicar 20
    3 months ago

    Doesn't really have much to do with the theme, and I feel like it lacks polish, even though it's still playable.

    Liked the art and sound, but maybe the latter was a little too loud.

    Waiting based gameplay is tricky to get right, and in this case it definitely needs some more work, even though the idea is nice.

  • SpaceMyFriend
    SpaceMyFriend SpaceMyFriend 7
    3 months ago

    I really dig the music! And presentation was very polished! It's a pretty interesting idea. Like Huey Winston and Nick Raffuse said, it'd be good to include other ways to lower your health rate. Standing still isnt the most fun thing to do haha.

    Also I'd sometimes get stuck in the corners of ledges.

    But overall good job!

    Those hotdogs and hamburger looked tasty by the way :)

  • Huey and Nick
    Huey and Nick Huey and Nick 3
    3 months ago

    Well I beat it :) The idea that you shouldn't move around too much is unique for a platformer game but it definitely needs some polish before its really fun to play. It might be cool if your heart rate increase and stayed that way until you find certain things to reduce it so you have to really strategize your movements

Post-mortem

There doesn't seem to be anything here.