I_BLEW_IT

I_BLEW_IT

  • Mazey
  • 2 years ago
  • 24th

Description

Quick (due to lack of time) game I made to celebrate my birthday. It has several flaws, but it should work.

Thanks to TheKingDwarf (@ /r/Gamemaker Discord) for offering to make a soundtrack.

arrow keys to aim left/right

space to blow air.

Feedback
9

You must be logged in to leave feedback
Log in Register an account
  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Really nice game! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :) https://youtu.be/Wy06AcGSYb8

  • Fachewachewa

    Nice and original, but I felt really bad at it :D (128 candles I think)

  • Veralos
    Veralos Veralos Level 33

    Nice idea for a game. It's simple but it works well. It's surprisingly challenging to get a lot of the candles. I really the dark background and the "glow" of the candles.

    However, it should be made more clear that you can/need to move the direction while blowing. I didn't realise you could until I read the feedback after my first attempt... So I deleted the save file and tried again. Yeah, I know that's not really in the spirit of the game but I wanted to have a better chance after knowing what to do.

  • Kwisarts
    Kwisarts Kwisarts Level 49

    Because I thought the game kept looping, I pressed space a lot just to make sure before encountering the text that told me I blew it... Well okay I guess aha.

    I wasn't sure how to actually use the wind as it never felt powerful enough to influence the blow. At some point I kept blowing where the candles were, ignoring the wind and it kind of always worked. At the beginning I didn't even know there was wind and didn't know you could actually change the direction of the blow. Since we only have one attempt, I think a tutorial would have been needed, even if very short!

    The "ahhhh" should have more variations since you hear it so much!

    Loved the dialogue, they felt cute and nice. The game itself gets repetitive though, I wish there was something to spice up the candle blowing, like new mechanics.

  • Problematicar
    Problematicar Problematicar Level 36

    Damn I actually blew it, didn't even get half of the candles in my one shot.

    I loved the idea, one of the best ones, the game itself was just ok tho, I had fun, but the wind physics and controls were kinda confusing. Overall a solid entry with a really good interpretation of the theme.

  • Shaun Bishop
    Shaun Bishop Shaun Bishop Level 3

    Pretty good for a simple little game. Not too fond of not getting to play again, but I guess that's where you put the theme in. Since you don't get to play again though, it could use more instructions on how to use the arrow keys to spread your breath across the candles. I did figure it out on my own, but it took a few wasted breathes to do it.

    • Mazey Mazey
      Level 3
      Developer

      I knew I forgot something :) I kind of rushed the dialogue. Totally my bad. Thanks for the feedback!

  • Nik Sudan
    Nik Sudan Nik Sudan Level 4

    I enjoyed my time blowing out candles, even if it was short!

    Now I must live the rest of life in regret, knowing that almost 90 candles remain lit to this very day...

  • Lord_404
    Lord_404 Lord_404 Level 4

    I think im missing something i did not find the wind specially afecting the direction your blows go, i gues the fire sprite was nice

    • Mazey Mazey
      Level 3
      Developer

      Hi. The wind in every level is different and has a speed between 1-10. For example in level 1, try blowing straight and you won’t hit the candle.

  • Winstation
    Winstation Winstation Level 6

    Great Mechanic! And very well executed. I love what you did with the theme. I'll never look at birthday cake without thinking about my high score again :)

    • Nick
    • Mazey Mazey
      Level 3
      Developer

      Thank you for your feedback!

Post-mortem

Become a Patron now and support the game jam
Your pledge goes to help keep the gm(48) running for every generation of GameMaker developers.