No Sword.... No Problem

  • Platformer
  • Rargrave
  • 1 year ago
  • 21st

Description

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 9
    1 year ago

    Interesting concept, though the game didn't seem to work for me. I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/VY1l7qmII10

  • SirTotallyAverage
    SirTotallyAverage SirTotallyAverage 7
    1 year ago

    Great title and concept. Love the idea / story-line of a knight that has lost his shield. That being said, I wasn't expecting the game that came after.

    Will echo what other's have said, in that the mechanics feel a bit too floaty. A bit faster speed and increased gravity would make it feel much better.

    Also, the art was a hiccup for me. I'm not sure what the tiles were supposed to represent, but a solid color for the tiles I think would have been better. As-is, they blended into the background and seemed oddly transparent.

    Oh, also also, on the audio tutorial, I would make sure the other tutorial clips are stopped before playing the new one. I went through it pretty fast (after I died) and all of them playing simultaneously is a bit of a headache.

    Otherwise, great job!

  • Kwisarts
    Kwisarts Kwisarts 38
    1 year ago

    Not bad! The game feels a bit too slow and the controls are a bit floaty, like you slide a lot. Not a fan of the leaps of faith (it would have been great to have the camera look down to help you land)

    The narrative is a nice touch but feels unbalanced (too loud!) Also, the death cry is... not something I expected. It's a bit delayd too; i found it dispensable lol

  • Scott Richards
    Scott Richards Scott Richards 19
    1 year ago

    Really cool game great and a great use of theme. I think having the camera locked onto the character would absolutely improve the game. It created issues of not only running into things you can't see, but it also made controlling your shields position a huge hassle. If the camera was locked you could simply position the mouse directly around the character for a massive increase in player control. On the whole it was really creative, good job!

  • Fachewachewa
    Fachewachewa Fachewachewa 32
    1 year ago

    Sure this is very unpolished, but the different mechanics are actually really great.

    Sound should be more balanced, the border for the camera following should be higher, and everything is a little too slow, but apart from that there's a lot a good stuff.

  • Jamblefoot
    Jamblefoot Jamblefoot 8
    1 year ago

    That death sound killed me. This was really neat, and a great use of the prompt. It all made for a great little prototype. I don't really have anything constructive to add, just wanted to say great work!

  • nuzcraft
    nuzcraft nuzcraft 2
    1 year ago

    While it needs some polish, I really enjoyed the mechanics, especially the parachute! The vocal tutorial was a welcome surprise as well. Good Job!

  • Joseph
    Joseph Joseph 4
    1 year ago

    Even though it needs some polishing, the narrating was actually really cool and a nice way to be different from the generic text tutorials people put in their backgrounds, I enjoyed it. I didn't get a voice tutorial for putting the shield in the wall though so it took me a moment to figure that out (I thought I reached the end at first), so it needs consistency in that regard, but I'm guessing you ran out of time. I made it to the room with a ton of lasers before getting stuck and having to quit.

    Biggest flaw by far though is the leaps of faith and the camera not centering on the character, making it hard to see what's ahead or where to go.

    All in all I had a fun time, and there was enough content to play with the mechanics and see the many things the shield can do. Well done!

    P.S. The first time I died, the death sound made me laugh out loud. =)

  • Steinzer
    Steinzer Steinzer 9
    1 year ago

    What didn't like about it in general is that movement feels slow, not just the player but also the enemies and bullets. Also, the death sound effect might be better played upon death, not moments after. :) The player and camera/view's orientations could also use some tweaking. It's not that easy to know where I'm facing and what's below me when I'm gliding.

    Aside from that, I actually enjoyed the game. The parachute mechanic was so fun to play around with. It was also cool that you can use the shield as a platform. That was an unexpected but interesting find.

    Good job on this one!

    • Rargrave Rargrave
      Rargrave 2

      I agree with you on all of those things. Thanks for the helpful feedback, really appreciated.

Post-mortem

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