S.I.D. is a cyberpunk platformer where you must take physical enhancing drugs to navigate and escape a hostile facility.
The physical enhancing drugs give your character special abilities such as super jump and super speed, but reduce your health.
Programming by Cogh, Art by John Douglas (drooms.), Music by Brian Mowat, Narrative by Marshmallow
Arrow Keys to Move, Z to jump
Fachewachewa Level 39
Gave up because of the jump + text box getting in the way (and the fact that it repeats the same things), but the music was very good!
Kwisarts Level 44
Ay! So, first of all, the controls feel rather weird. You jump pretty vertically and don't get enough momentum, at first. You needing powerups to jump "normally" feels a bit strange cause it's either you jump high, eitheer you jump far (cause you go so fast). I'd say the issue, for me, is that the drugs are miles away from your initial speed (the jump is okay, but again, too vertical). It feels even stranger in the last level where you alternate speed; what made that part difficult for me was that more than anything else. Second, the text box seem to scale the text in a weird manner (they're "half pixels") and i don't think it should be so low rez since the rest of the game is much higher rez.
That said, pretty immersive! It's nice that it has a story and that you have some kind of goal. I think the cliffhanger at the end is a pretty nice touch! ...too bad it's kinda ruined by the game restarting xD I think it would have worked way better if the game just closed when you touch the beam!
_l3on_ Level 8
The story and music give i nice atmospere, controls are a bit hard to master. The elevator part is really cool :)
On my laptop with a 1366x768 resolution the game ran distorted (flat) so reading the textbox was really hard, also a part of the screen was cutted.
Jmation Level 4
Nice feel and sound but text box should probably be moved to avoid interfering with game play but it sounds like you might have that sorted already. I'd also look at alternatives for the type face in the text boxes, it was a little hard to read.
Steinzer Level 11
The thumbnail and the intro of the game set up a good mood.
However, I got discouraged when I started playing the game. The text box covers the platforms and it takes a while to disappear. It doesn't help either that the game lags (not sure if it's only for me).
Aside from that, I do love the music and the art. The vibes that they bring match pretty well.
Hey Gofico, thanks for checking out S.I.D and giving us a rating! I'm afraid we aren't familiar with this lag issue, however, I'm going to try and recreate any framerate issues. If you're able to respond: do you know how long you were playing for?
EDIT: We managed to figure out what the cause of this issue was, thank you for your feedback!
Panda-K Level 11
I ended up giving up partway through because of the stiff jumping. The atmosphere was great (especially the music!), but the amount of text (particularly when it blocks the platforms you need to jump on) was a little much.
Problematicar Level 33
I love the idea behind the story even if it's not the most original one, you managed to make a really immersive experience despite the kinda basic controls and duration of the game, mostly thanks to the dialogue and music (which I really liked).
Overall a solid entry.
Veralos Level 27
The visuals, dialogue and music all set up a great atmosphere for the game. It's just a shame it's so short that there isn't much payoff for the cool style. It's not like the game that's there is bad or anything - the controls feel nice and the base mechanics are solid - I just wish there was more of it. Sacrificing health to get power-ups seems like a cool concept and a good use of the theme, but again the length of the game means you barely get to see the concept used before it's over.
TL;DR What's here is cool, but I wish it was longer.
Hey Veralos, thank you for checking out S.I.D! Believe me when I say we all wish it was longer too, however, we ran out of time before we could produce more content for the project and I like to think we've all learned a thing about how to approach developing future projects.
We are talking about further developing S.I.D as everyone involved had a blast, however, at this point in time, we aren't sure.
DifferentName Level 2
The music and story were good for setting the mood of the game, but sometimes the text got in the way of platforms and took a while to finish so I could see where I was jumping. Unfortunately, I wasn't able to finish the game, because some of the jumps were just too difficult for me.