The game jam for every type of GameMaker developer
The gm(48) is a quarterly community event centered around a competition, in which indie game developers, by themselves solo or in teams, must develop a game in GameMaker Studio 2 in 48 hours.
These competitions are commonly referred to as game jams. Once the games have been submitted, everyone will play, rate and critique the submissions for two weeks, the ratings from which the top three games will receive licenses to GameMaker Studio 2 as prizes.
The game jam is open for free to developers of all ages, abilities and backgrounds. Beginner or expert, young or old, artist or programmer, all are welcome in the gm(48) game jam community.
Game and artistic content must be created within 48 hours, except for certain exempt resources that must be credited and have sufficient intellectual property rights.
These exempt resources include derivative works, widely-known free GML scripts, promotion content, generators, fonts, logos, brands, brushes, loops, drums, and instrument samples, among others.
Please refer to rule #4 for the full list.
To a certain extent, you are allowed to prepare for the game jam before it officially begins. This includes what can be referred to as pre-production, which involves brainstorming ideas, storyboarding, and creating a game design document. However, you are not allowed to begin actual production of any assets or start coding until the game jam officially begins.
It's important to note that even creating art sketches in advance could be considered cheating and is therefore prohibited. The purpose of a game jam is to challenge participants to create something new and innovative within a set time frame, and pre-production is allowed only to a certain extent to help participants plan and organize their ideas, not to give them an unfair advantage over other participants. So while you can start planning and ideating before the game jam starts, you cannot start creating any tangible assets or start coding until the official start time.
For the game jam, the game score is determined by using a statistical technique called the Bayesian average. This means that when calculating a game's score, the number of ratings it has received is taken into consideration. For instance, a game with a single 100% rating will not necessarily get a higher score than a game with multiple 80% ratings.
Basically, the Bayesian average method ensures that a game's score reflects the collective opinion of a larger number of people who have played and rated the game. So, even if a game has high ratings in one category, like graphics or sound, it may not necessarily have a high overall score if it has not received enough ratings.
This is why you may notice that the rating averages in specific categories do not always align with the game's final score. The final score is influenced by both the average rating and the number of ratings received across all categories.
Your game is your intellectual property, and rest assured that you own the rights to your creation. You have put in a lot of hard work, creativity, and dedication to bring your game to life. Your exclusive right to use, sell, and distribute your game as you see fit is acknowledged by the terms and conditions.
In recognizing the value of promoting your game and the game jam to reach a wider audience, gm48.net reserve the right to use your game for promotional purposes. This means that your game may be showcased on the website, social media platforms, or in other marketing materials to help promote your work and share it with the community.
Submit your post-jam game to GX Corner (GXC). GXC is a collaboration between YoYo Games and Opera to bring together a brand new platform for Opera GX users to play, share and discover games made by independent GameMaker developers, such as yourself. → Learn more
Hear it from participants
With over 2000 participants to date, the gm(48) game jam has for years been instrumental in enabling developers to become better at game design, game development and GameMaker Studio 2.
I got called in to make SFX because the musician originally on the team didn't want to do it. I spent 30 minutes in bfxr and with my sound libraries making some effects. 10/10 fun experience
In my project Countdown is a project in which I have not put all my work, but in The Legend of Princess Kidnap yes. I hope you like it
This is a great game jam. I joined this game jam when i was only 2 weeks into coding, and i enjoyed every second.
GM48's game jams are pretty challenging, as there are a lot of awesome and talented artists, designers and coders who participate in them.
I've done this a couple times now, and each time is more fun than the last. It's cool seeing how I've improved since I started, and overall participating has been a great deal of fun!
This was a tough one. It was a challenging theme. I love seeing what other people come up with with theme-based Jams. So cool how other people think.
GM48 is an inspiring and inclusive event fit for beginners and veterans alike. There's no better place for GameMaker devs to really come together as a community and show off what they've got.
I've never participated in a game jam previously and was excited to join in with this. In the middle of tending to two children and going shopping it's been a blast!. The enjoyment of having a set target and project and cracking on to meet the deadline! definitely participate again.
Phew! What a ride gm(48) is! I certaintly learned a ton from the jam, and it's inspired a game idea for me!
If you want be a better game developer in general, and spark some game ideas in your head, gm(48) is the place for you!
GM48 pushed me to finally make something small and release it. This will be my first released game since 10 years. I had a lot of fun and I'm really impressed with myself. I learned a lot!
GM48 rocks! I have learned so much during the 3 times my team has participated. The themes put us out of our comfort zone, and we learned so much in such a short time. Can't wait to go again!
First game jam competition that can compete with the ludum dare, if you ask me. Had much fun particapating and looking forward to do it again.
Participate and level up your GameMaker skills
Discover how others view and play your games and receive useful insights and constructive criticism.
Become better at game design, game development and GameMaker Studio 2 by participating in our GameMaker community game jam.
Join the best GameMaker game jam Community
The gm(48) game jam is full of passionate, skillful and constructive developers, who would love nothing more than to share their experiences and feedback with you.
Share your games with other like-minded GameMaker Studio 2 developers, see and learn how they make their games, and become better developers together.
GameMaker Studio 2 Integrations
Games are better played together. Add social interactions to your game jam submission with these easy-to-install GameMaker scripts and watch how players compete, speedrun and interact with rest of the community.
gm48.net Achievements for GameMaker Studio 2
gm48.net Multiplayer for GameMaker Studio 2
What would you develop?
There's no better time than now to start using GameMaker Studio 2. Book a weekend for the game jam and see what you can create with it.
The game jam is a great way to take an idea from paper to playable prototype. Developers use game jams to let loose their creativity.
Need a reminder?Subscribe to never miss another game jam
Why Game Jams
Game jams have become increasingly popular in recent years, as they provide a great opportunity for game developers to showcase their skills and creativity. Game jams are typically events where developers come together to create games within a specified time frame, usually ranging from 24 hours to a week. The purpose of game jams is to encourage developers to create new and innovative games, and to push their limits in terms of what they can achieve within a short amount of time.
If you're interested in game development and want to participate in a game jam, there are many resources available to help you get started. One of the best places to start is by joining online communities and forums dedicated to game development. These communities are a great way to connect with other developers, learn new skills and techniques, and get feedback on your work.
When participating in a game jam, it's important to keep in mind that the focus should be on creating a fun and engaging game, rather than trying to create a masterpiece. Game jams are a great way to experiment with new ideas and concepts, and to push yourself creatively.
Game jams are a great way to showcase your game development skills and creativity. Whether you're an experienced developer or just starting out, there are many resources available to help you get started with game jams and game development in general. So why not join the GM48 game jam today and see what you can create with GameMaker?
Looking to improve your game development skills for GM48 or any other game jam? Check out Shaun Spalding's video for some valuable advice, tips, and tricks. He covers topics such as time management, scope, creativity, and more.
With his years of experience in game development and a successful game development channel, Shaun Spalding is a great resource for any aspiring game developer.
Why GameMaker Studio 2
At GM48 game jam, we require participants to use GameMaker Studio 2 as the exclusive game development tool. This means that everyone in the community is a GameMaker Studio 2 game developer, making it a uniquely specialized and collaborative event.
By restricting the game engine to GameMaker Studio 2, we create a level playing field for all participants, and encourage developers to focus on creativity and innovation. The engine's intuitive drag-and-drop interface and built-in support for features like physics, particles, and animations enable participants of all skill levels to create high-quality games in a short amount of time.
Additionally, GameMaker Studio 2 has a thriving and active community of developers who share resources, tutorials, and code snippets. This community can be an invaluable resource for participants during the game jam, as they can quickly find solutions to common problems, get feedback on their work, and exchange ideas with other like-minded developers.
By using GameMaker Studio 2 exclusively, we foster a sense of community and collaboration that is unique to GM48. Participants can connect and network with other GameMaker Studio 2 developers, share their work, and inspire each other to create the best games possible.
In conclusion, GM48 game jam is a specialized and collaborative event exclusively for GameMaker Studio 2 developers. By using this engine as the exclusive game development tool, we create a level playing field, foster creativity and innovation, and encourage participants to connect and collaborate with like-minded developers.
In the video, GameMaker showcases the latest and greatest games created using its platform. The featured games demonstrate the versatility of GameMaker, ranging from retro-style platformers to modern puzzle games.
The video highlights the ease of use of the platform and the support provided by the GameMaker community. The showcased games include titles such as "Nidhogg," "Hyper Light Drifter," and "Undertale," all of which have received critical acclaim.