WOOO GM48!
A pleasure being apart of a game development competition. Please leave feedback and I will improve my future games from it
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Lv. 13
Very neat idea! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/pzo4of_gRdw
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Lv. 36
Hey, this is quite similar to my own game! (Fancy Fortress)
Great minds think alike ;)
SubmittedFancy Fortress
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Lv. 2
Interesting Idea, it took me a little bit to figure out what the white paint was for but when I did it brought a whole new layer of gameplay, well done!
I did however had trouble knowing what color my paintbrush was after a short break in enemies. A system where some of the paint would be on the brush so the player knows what color is on the brush currently would have made that a bit more intuitive. Although I can imagine that is something I would leave out too when working on a tight schedule.
Overall nice concept that would be even better with more time!
SubmittedColor Defense
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Lv. 3
Cool concept! I like that the strokes you make and the blobs of paint from popped balloons obscure your view and force you to erase them with white paint. That was a unique dexterity challenge for this kind of game.
SubmittedPetri
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Lv. 2
Thank you so much! I was really excited when my rough idea in the beginning formed into an actual challenge as you stated. It being unique to the tower defense genre I feel I could take the game much further and add things to aid you. Making it more strategic while still needing hand-eye coordination.
Thank you for the feedback
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