Description

WOOO GM48!

A pleasure being apart of a game development competition. Please leave feedback and I will improve my future games from it

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  • Jupiter Hadley
    Lv. 13

    Very neat idea! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/pzo4of_gRdw

  • C0DERP1GLET
    Lv. 36

    Hey, this is quite similar to my own game! (Fancy Fortress)

    Great minds think alike ;)

  • WangleLine 🌸
    Patron

    It wold be really neat if the cursor's sprite would change depending on the selected color. Keep in mind that visual, as well as auditory feedback is important!

    Good luck with the game, Quad :3

    Dye Hard
    Submitted

    Dye Hard

  • G-rizzy
    Lv. 2

    Interesting Idea, it took me a little bit to figure out what the white paint was for but when I did it brought a whole new layer of gameplay, well done!

    I did however had trouble knowing what color my paintbrush was after a short break in enemies. A system where some of the paint would be on the brush so the player knows what color is on the brush currently would have made that a bit more intuitive. Although I can imagine that is something I would leave out too when working on a tight schedule.

    Overall nice concept that would be even better with more time!

  • Jon Drobny
    Lv. 3

    Cool concept! I like that the strokes you make and the blobs of paint from popped balloons obscure your view and force you to erase them with white paint. That was a unique dexterity challenge for this kind of game.

    Petri
    Submitted

    Petri

    • Quad-A
      Lv. 2
      Quad-A Coder of Paint Defense

      6yrs ago

      Thank you so much! I was really excited when my rough idea in the beginning formed into an actual challenge as you stated. It being unique to the tower defense genre I feel I could take the game much further and add things to aid you. Making it more strategic while still needing hand-eye coordination.

      Thank you for the feedback

Post-mortem

From Idea to Game in 48 Hours

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