Clownfish is a game me and my girlfriend, Roosa made for GM48.
Image0 Controls:

  • WASD to move
  • SPACE to talk / interact
  • MOUSE RIGHT CLICK to throw capture balls to capture the fish
  • MOUSE LEFT CLICK to throw your harpoon;

Clownfish is a 2D shooter, where a shady fisherman hires you to do a rather shady job involving capturing sea fish. The fisherman's company is on a budget cut, you only have one harpoon.

Image1

During the weekend while making this game, we had made some mistakes;

We started off right away with me coding, and her drawing sprites, before we even really knew what we were going to make. This ends up showing in the jam release of the game, with the lack of content. A lot of "extra" junk was coded in, stuff that could've been avoided by properly planning our game. Overall, we are happy with the results, but wish we would've planned the game better.

You must be logged in to leave feedback
Log in Register an account
  • Jupiter Hadley
    Lv. 13

    Neat and challenging game! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :) https://youtu.be/kfb6IM-P_cA

  • Fachewachewa
    Patron

    The game really looks good ! But please, don't make us talk to the npc every time we restart, you can't even skip his dialogue fast, there's a timer :(

    GolfingDay
    Submitted

    GolfingDay

    • Justin Soujah
      Lv. 6

      You're not the only one who thinks that, and it never came to my mind that you would have to talk to him every time, but i'll remember this for when I work on a fixed version.

      Thanks for playing & rating our game!

  • devlkore
    Lv. 7

    Really like the music and the graphics, but the game play lets it down. I only caught one fish and it was by accident. I thought I would be able to pick up the harpoon after using it and didn't realise the bait actually caught fish until I came to rate it.

    • Justin Soujah
      Lv. 6

      We actually had all the graphics done for showing all the controls done, I personally just didn't know where we could show them off, so I left them out. Turns out that a lot of people had to figure out the controls by playing the game multiple times, or some people didn't figure them out at all.

      But thanks for playing & rating our game, we definitely know what to do better in our next jam game!

  • Kwis
    Lv. 67

    Yep, I agree that you really need to plan ahead. 48 hours is really few to make a game, considering you still need breaks, to eat, and sleep.

    The pokéb... I mean, the capture balls didn't work well in my end. It kept missing fishes despite touching them; I guess I either got wrong how they work or something, but the game lacks information on that.

    Also, the game iszoomed out too much in my opinion! Everything feels so small

  • Orb Warning
    Lv. 6

    I echo other players' feedbacks, but just wanted to jump in and saythat I really appreciated the music! The above-water and below-water musical themes fit together perfectly and the kind of slidey/droney synth really went well with the rocking boat and waves.

  • serialkamikaze
    Lv. 5

    Great idea for a game and I like the art done for it.

    I couldn't catch any fish, not with a harpoon or balls. Seems to be too hard for me.

  • Problematicar
    Lv. 37

    Cool artstyle and music, the idea for the theme was alright, but you didn't implement it well at all in my opinion, everything was in the right place, you should've just polished it a little more and explained it well in-game, since it's not the most intuitive system. I still had fun though and the game world was pretty immersive, thanks to the music more than anything else.

  • Veralos
    Lv. 38

    Neat game. It's a shame it's so short. Catching fish is pretty fun. Fighting fish could be fun too, but (as mentioned) the harpoon mechanics are poorly explained. I also feel like you should be able to pick the harpoon up after throwing it.

    That aside, the game feels quite polished. There are some nice details such as the rocking of the boat and the cutscene when "Nemo" appears. The graphics are overall really nice. I especially like the background with its parallax effect. The music is also good and fits the game very well.

    • Justin Soujah
      Lv. 6

      A few people had mentioned on Discord that they didn't really understand how to capture the fish and attack because of poorly explained controls, sorry about that!

      Lots of testing went into the game, I don't like releasing games that feel buggy or perform badly. I'm glad you liked the camera movement and the parallax effect.

      Thank you for playing our game & for the feedback!

  • SpaceMyFriend
    Lv. 15

    First off i really loved the art style! As another comment mentioned, some instructions would have been nice. But I figured it out pretty quick so not too big of a problem there. The music was very water level music! Well done!

    Gun Glitch
    Submitted

    Gun Glitch

    • Justin Soujah
      Lv. 6

      Glad you loved the artstyle! Me and my girlfriend never worked on a game together, this was actually her first time working on pixel art, too.

      For my next game jam entry, i'll be sure to add a proper tutorial.

      But, thanks for playing our game & leaving feedback!

  • SirTotallyAverage
    Lv. 15

    Music fit really well. Helped with immersion.

    Had to play it about 5 times before I got it. Didn't realize you had to wind up the harpoon. Thought I had to use it to catch fish. And still not sure what the RMB does exactly (throw a poke ball that catches fish?). I was able to beat it though. And the Nemo thing was a fun cameo.

    Bit more instructions in the beginning would have made it better, and since it was a mechanic you already had really well flushed out (the Fisherman and his text), I would have put in some control instructions there, such as 'press [KEY] to catch fish'.

    Bonus points though for trying to tackle multiple rooms. When he dived in off the stern, I was like "Cool."

    Cheers!

    • Justin Soujah
      Lv. 6

      I originally planned that after you dive into the water, you fall down into the water and as you get deeper, the controls appear on-screen, to which they fade out to show the next controls. But, sadly, because of bad planning I spent time coding other features that never ended up being in the game.

      And yes, they are indeed Pokeballs that you throw with RMB. We wanted to make it possible to catch fish, but the net we had drawn looked like a badminton racket. I thought that maybe if I just made him throw Pokeballs instead, the player would understand that it is used to "capture" something.

      Glad you liked the music though, and thanks for playing!