Gno Mercy!

Find your way through this classic style side-scrolling platformer to defeat the evil flytrap! Along the way you will find various obstacles and enemies. Collect fruit, drop it in the magic cauldron to make a powerful weapon, and destroy all enemies.


"A" = Move left

"D" = Move right

"Spacebar" = Jump

"Left Mouse Button" = Peashooter

"E" = Pick up or drop items

You only have one shot at fighting the boss, if you fail, you must start over.

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  • Jupiter Hadley
    Lv. 13

    Lovely graphics, nice game! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :)

  • Fachewachewa

    I really like the artstyle.

    Like kwis said, you walk so much in the game, doing the same jumps multiple times, movement speed should have been higher.



  • Kwis
    Lv. 67

    A bit too simple. It feels a bit boring imo to move so much, felt like what I was mostly doing was walking. I like the graphics though!

    When I first placed a fruit in the cauldron, didn't expect a bomb, made me chuckle like "what" and then I saw the "carrying" flavour text. Ahaha

  • Problematicar
    Lv. 37

    This game looks so promising, great tutorial, and polish, and art, and I loved the sounds, all around a really good entry.

    So you can imagine how bummed I was to be unable to progress through all the game, I even tried to edit the player jump height with cheat engine, but wasn't able to, lol

    Still a great game, and a testment to how even the smallest mistakes can be pretty devastating without playtesting.

  • Reiale
    Lv. 5

    Very cute design! I wish there had been background music but I did enjoy the sound effects. Having my inventory item be "OMG A BOMB" made me chuckle. I thought that the rest spot at the beginning of the level would heal my health but it didn't seem to, though that may have just been a misunderstanding on my part. Obviously a ton of work in such a short time!

    • AxeWizard
      Lv. 18
      AxeWizard Coder of Gno Mercy

      6yrs ago

      Thanks for the feedback!

      The "Resting" mechanic was never fully fleshed out. One of the many casualties of time. Glad it at least gave you a smile!


  • SirTotallyAverage
    Lv. 15

    The way he walks is so derpy. I love it.

    Also got hung up on the 3rd level (the wilderness). Can't seem to jump far enough to get the blue apple. Which is a pity, cause I wanted to finish it and see what else was there.

    Art is great. At first I thought the sprites for the apples were too large. Then I realized my perspective was off. He's a gnome! (Killer game title as well)

    • AxeWizard
      Lv. 18
      AxeWizard Coder of Gno Mercy

      6yrs ago

      The 3rd level is indeed currently unbeatable. I miscalculated on that platform placement, which is a total bummer, as the next level was the boss!

      I know we aren't supposed to alter the game, so I think after the contest is finished, I'll at least put together a video of what the final boss looks like, as that was a least a quarter of our time, and puts everything else to shame.

      Thanks for the feedback, and glad it kept your interest long enough for level 3!


  • Slyddar
    Lv. 4

    First thing that strikes you, beyond the fun title, is the graphics are really bright and well drawn, as well as the animations. The gameplay is fairly simple, but it plays well.

    Only thing I would as is for jump height control, as I couldn't get past the 3rd level (counting the tutorial) as I kept hitting my head trying to get over to the blue apple. Maybe I was doing it wrong though.

    Anyway, great effort for such a small timeframe.



    • AxeWizard
      Lv. 18
      AxeWizard Coder of Gno Mercy

      6yrs ago

      Thanks for playing! Chris (the artist) is a beast and was whippin' up those sprites as fast as I could implement them.

      The 3rd level is current unbeatable. I miscalculated in platform placement, which is a REAL bummer, as the next level was the boss!

      After the contest is over, I will post a video of what the final level looks like, as I don't wish to alter the content, or change anyone's vote of the games current, submitted state.


This was our first entry in the GM48 event. We made MANY mistakes (well, I did, Chris Weller nailed it with the sprites, the art, and the animations) We devoted a least 6-8 hours on the final boss fight... WHICH WASN'T EVEN REACHABLE due to my rushed level creation. On the 3rd level, I place a platform in the wrong spot, that prevented the player from getting a necessary fruit to create the last bomb to destroy the last baddie...

We were so bummed with this, as we created a REALLY challenging and fun boss fight, with really cool mechanics, however no one got to see this.

Our takeaways for this entry

  • Testing: No matter how much time you have, just spend some time PLAYING it, and preferably playing it early. Don't wait until the last minute.
  • Get a solid gameplay up front: We went through a few character designs, and kept changing the mechanics that we wanted to implement, that we wasted several hours completely scrapping something that we originally planned, but had better ideas. Spend some time up front, get a solid plan, and then stick to it. If you can accomplish that, then try to add other frills.
  • Challenge/Level Design: With the exception of messing up and making the game unbeatable, the levels were not challenging. There was lots of walking, and if I had spent 5 more minutes, I could have added so many more spike traps, platforms, pits, and other things I already had created, just had to put them in.

We placed 33rd. Not the result we were expecting, and we can't help but kick ourselves for our mistake preventing players from experiencing the last boss.

Result 32nd