- Arrow Keys - Move
- Z - Jump
- X- Punch
- A - Dodge left
- S - Dodge Right
DEVELOPERS
- Programmers:
- Mitchel "Beardy" Hancock
- Liam 'Kinsley' Kinsella
Artists:
- Christie 'No Sleep' Tanjaya
- Solomon 'Memeboi' Anthony
- Corrina 'Rin' Mcbeath
- Bevan 'boiboi' Hewett
Buggy as heck but we made it!
-
Lv. 13
Very nice graphics! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :) https://youtu.be/RxB8WIjpWF0
-
Patron
Wait so there's no way to destroy the spawners ? Don't say "destroy the spawners" in the description of the game if you can't do it ingame :(
SubmittedGolfingDay
-
Lv. 7
I went into this looking forward to the art, enjoyed the music, but nothing else was really able to grab me. The animations didn't seem to play properly, and the gameplay felt pretty empty for the most part.
Regardless, I did love the art and the sound to this project. The characters and enemies looked distinct and well-projected over a beautiful background, and the backing track made the jumping around feel a bit cooler.
Keep on making things, you've got a lot of potential for sure.
SubmittedMagic Bullet
-
Lv. 38
The music is great and the graphics look nice (though some animations are a bit glitchy). Unfortunately, I don't really understand what is supposed to be happening even after reading the description. This looks potentially cool, so it's a shame I couldn't figure it out.
Also, a couple of extra thoughts: There needs to some feedback for the punch. You can't even tell you're using it most of the time. Having two separate dodge buttons seems unnecessary. You could probably just use one button and dodge depending on which direction the player is pressing.
-
Lv. 37
Awesome art and music... and that's it, there's nothing else to play in this game sadly.
SubmittedParty Maniac
-
Lv. 67
Not gonna lie, nothing much to do in the game :(
Seems to me that you should think about scope more when making a game. Always keep in mind the MVP, the Minimum Viable Product. Always ask yourself:
What is your game? What's its mechanic? Always focus first on the base and core of your game before working on the rest. Take away everything you don't think is necessary and only add it when you know you have the time for it.
(don't worry though, even when we know that we often tend to get trapped in unnecessary function, happened for my game too)
SubmittedParty Maniac
-
Lv. 6
Good luck and I really like the music! Too glitchy to play though. Good start!
SubmittedAria on Dodge Street
-
Lv. 5
Nice graphics and a great start for a game. Couldn't destroy any spawner, feels like nothing happens when I tried to punch those or jumping over them. I just died over and over. Would like to see this game later, if are you going to fine tune it.
SubmittedOne Shot - Green Lights
-
Lv. 5
Really hard to play with thoose bugs :(
Maybe you should have make less gameplay mecanics and more debug. I do not think that the dodge is really useful here.
The music is good at first place, but quite boring when you die and retry lot of time. Maybe you should not have to restart the music when you respawn, just keep it running.
I really liked the controls with to hands on keyboard.
Good job.
SubmittedBeer Bug
-
Lv. 15
Really love the graphics and the music was pretty cool! I'm not completely sure of the goal, but concept was interesting. Nice job!
SubmittedGun Glitch