Description

Click the targets popping up on your screen to make them disappear.
You only have one shot: you win, you lose.
Every 10 waves you'll have to face all the targets you've missed.
Out of time? You've lost.

KNOWN ISSUES / ACCIDENTS
  • Amount of targets missed has nothing to do with win/loss state. Not hitting every target on every 10th wave doesn't result in loss.
  • Hitting 'W' in-game gives you a way to set the current wave.

I'll get to making a HTML5 version where you can disable these mistakes.
(of course this won't be the way the game was finished during the 48h period)

Feedback
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Summary

Right on Target is a simple and enjoyable game praised for its catchy music and appealing papery art style. Players found the gameplay engaging, with different target patterns adding variety, though some noted it could become repetitive. Feedback also mentioned a desire for more content, better click feedback, and some gameplay mechanics feeling harsh or confusing. Overall, the game was well received and considered fun, especially suitable for tablet play.


Gameplay Art Style Music User Interface/Feedback Content/Depth Generated by AI based on the feedback Right on Target received.
Post-mortem

From Idea to Game in 48 Hours

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