A card game where every skill is activated by the opponent! Can you set up enough traps to win?


How it works:
  1. Every card has a Power in the upper left corner. This determines how many times they can attack the other player directly, and how much damage / HP they have when attacking other cards.
  2. The number in the upper right corner is how many times the card can activate its skill. This resets every time it's your turn.
  3. You can move around the camera freely with the mouse, but it'll automatically focus on any cards using skills.
  4. The game consists of 3 phases each turn - the Draw phase, Main phase, and Attack phase. You need to press the "DONE" button in the upper right corner to go to the next phase.


Tips:

This game is pretty easy, but if you're having trouble just use as many Faulty Floors as you can. It ended up being OP.


Credits:
  • Yosi (Programming)
  • Bumi (Art)
  • Meseta (Music)
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  • Jordan Will
    Lv. 1

    Everything about this game is good, even the name :)

  • MIntyMax
    Lv. 4

    Wow, there is a lot of depth here. I can't say I'm very good at these kinds of card games. I thought the art and the vibe were supper cool. The camera was a little rough, even when I made it full screen. But really fun, could make for a fun mobile game

    Trap-Down
    Submitted

    Trap-Down

  • Atomic
    Lv. 19

    AH what a crazy game!! So much gameplay crammed into 48 hours of development and with, as expected, equally awesome music. I also really loved the design of the cards and the main character in particular. I would maybe enjoyed the ability to navigate the arena more easily and have the camera reset after being moved. Then it felt like a bit of a weird choice to have the enemy's "hit" sprite linger for the entire phase of the player's attack phase.
    But all of that is minor compared to what you've achieved. Criminally underrated game. πŸ‘

    • Yosi
      Lv. 46
      Yosi Coder of Trap Card

      6mos ago

      Thanks for playing! The camera is definitely one of the weakest parts of the game, but I couldn't come up with a good solution in time. Also the player and enemy sprites were added at the last second ahahaha, Bumi made them pretty early but I didn't have a chance to add them until the end.

  • singleshot
    Lv. 43

    Fun time, I was very confused on why the game would not let me play, until I realized you have to Manually end your own draw phase.

    Dungeon
    Submitted

    Dungeon

  • Fachewachewa
    Patron

    I feel like I missed something, I'm guessing the power is only important when a card attacks another card? Very confused about that since everything did one damage. Also yeah I didn't realise the second number was a limited use thing. But still, I basically spammed and attacked without thinking too much, and the card doing damage as a trap probably did the heavy lifting.

    Another confusing thing: the camera. I'm not sure why it's moving around like that, and I didn't realise I could move it at first, so my first turn was wasted because I didn't see any opponent to attack :'D I also skipped my second attack phase by pressing "done" again as I thought the first one did nothing. After that I decided to quit and start over πŸ˜…

    • Yosi
      Lv. 46
      Yosi Coder of Trap Card

      7mos ago

      Oops πŸ˜‚ Yeah I definitely should have tried to make a tutorial, or at least have text prompts on the screen to explain that stuff. The camera moves around to focus on cards activating their abilities, but I couldn't find a good balance between that and letting players manually control the camera...

  • Tydecon Games
    Patron

    There is a lot going on here, a lot of variety, impressive AI, lots of variety of cards, lots of information to take in - it's all clearly very well made and presented. I enjoyed that. My problem is my own patience (or lack of), I think I didn't take in a lot of what was going on because of that as I just threw cards out and hoped for the best πŸ˜… so I will definitely need to re-visit with more patience as I really want to give this another go, really nicely done here!

    Pressed
    Submitted

    Pressed

    • Yosi
      Lv. 46
      Yosi Coder of Trap Card

      7mos ago

      Thanks for playing! You're totally right that it requires a lot of patience, being a card game and all, so it probably wasn't the best idea to make for GM48 πŸ˜…. I could've done a better job speeding up some of the parts like the deckbuilding sections.

  • pressgoal
    Lv. 8

    The art and music in this are pretty good, and it has a surprising amount of depth to its strategy. I think that a bit more instruction would have been nice such as the number indicating how many times a skill can be used as well as a audio queue for when you press done (I the first few times that I pressed it, I thought it wasn't working), but time is a large factor in this. Well done!

    • Yosi
      Lv. 46
      Yosi Coder of Trap Card

      7mos ago

      Thanks for playing and leaving feedback! Having a sound effect on the Done button would have been a good touch yeah. I totally forgot about explaining the numbers too, I should probably at least put that in the description 😳

  • arthurgps2
    Lv. 12

    To be fair I was never really good at card games so most of the time I was just doing that "random bullshit, go!" meme lol. But the times I was actually using my mind and trying to strategize over what cards should I place and where, what enemy cards to attack and whatnot, made me feel like a genius. I feel this game has a lot of depth to it and I really appreciate that. Also the art is pretty good. Good work!

  • 2102
    Patron

    Definitely a fun game that was well crafted and animated. I think the Trap Card idea was a bit of a stretch for the theme, but it works fine for people who've played yu-gi-oh. I played through all 5 battles and it was really fun!

    • Yosi
      Lv. 46
      Yosi Coder of Trap Card

      7mos ago

      Ahaha yeah it is a stretch, but the "words of inspiration" of the theme mentioned it so that's where the idea came from πŸ˜…. Glad you had fun playing it!