Detective

Detective

  • Kyon
  • 1 year ago
  • 3rd

Detective

You're a detective, investigating a group of missing people, last seen at the Richmond Castle. But you find yourself stuck in some sort of loop..

Controls

  • Arrowkeys/WASD
  • Q, E & Space
  • R restarts the game.
  • Escape quits the game instantly (be warned)
  • also full GAMEPAD SUPPORT

Trailer

Credits

  • Game, Code, Music & Art made by Kyon Edelenbosch
  • Detective: Jason Armstrong
  • Peter Stralski: Stijn Kunneman
  • Jake Flores: TtheCreator
  • Bekka Richmond: just_char
  • Additional SFX: Tthecreator & just_char

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Known Bugs:
  • ?
Hi,

This weekend was very unhealthy haha. I really gave it my all this gamejam. The goal was to create something not-so-vague as usual. At first I was afraid this game would again look too much like my previous games. But now that it's finished I think it gives an entire different feel. And I think that's thanks to the voice actors as well. So thanks a lot for that again. I can't believe I actually finished this game. It was so ambitious, and after day 1 I thought I wouldn't make it. Those 'interrogation' scenes were fully drawn and programmed 6 hours before the deadline. And the game didn't even have sound or music at that point.

Also thanks to Zendraw who did a take on Peter Stralski, but the recording had too much noise.

THIS GAME HAS SOME EXPLICIT LANGUAGE SORRY.

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  • Tero Hannula

    Just played this, as I did not do it earlier. It was fun and I liked how you incorporated loop theme here. There are some silly things here and there, but overall it was good and wellmade. No wonder you got third place :) But I liked the Tower Guy more ^^ Let's hope you get good placement yet again ;)

    (And now I have played all your games :P )

    • Kyon Kyon
      Level 17

      Heya thanks Tero! You're my favourite developer on this site in terms of overall unique design, mood and art (since Invitation from the Doctor). So that means a lot. :)

      Detective was incredible stressful to make, and it didn't at all turn out as I wanted. I always aim for too much and it bites me in those last hours of a game-jam haha.

      Very curious about the results (in less than 2 hours). I think yours makes a very very good chance.

  • Kwisarts
    Kwisarts Kwisarts Level 56

    "Oh, I got the combination now. Ok let me write it down... mhm..." interacting with the door automatically inputs the code "Oh." xD

    • When doing a typewriter effect for the text, I recommend avoiding making the text centered. It may look better when it's finished, but you can't read along because it keeps moving, making the point of the typewriting animation a bit weird. Fortunately, text is voiced too!
    • Speaking of which, getting all those voices is great AND the voice acting is good, which isn't that easy.
    • I think a recurring issue is that the animations feel a bit clumsy sometimes. They have some sort of "unnatural" feel to them, mostly because they're spine-animated. Like, when he runs, he doesn't run very fast yet he raises his hand at head level. People don't really run like this.
    • The game feels rather slow. I'm not sure if it's the base speed or lag, considering how the lighting effect. (My computer is around average)
    • Why space for running? It feels like an odd choice to me, sometimes I was hitting tab out of reflex. It could have been at least a secondary key for running
    • The chase at the end felt a bit too long, we're kinda stuck looking at the characters running without much exciting stuff going on

    In terms of plot:

    • (re-doing the game) * You need to check the door before triggering the cutscene with the guy sitting (awkward lol) even though you have "door combinations" on your notes confirming your character knows you need a combination
    • You ask why to the looper guy but not how, which is... kind of what I wanted to know, considering the game seems to be set in our world
    • Why did the detective get targeted by the loop as well? (the how could explain this, like, he had no choice, but since the how is not explained, it feels like a plot hole)
    • With all that being said, I'm really happy on the result. The game is not too long, not too short, there is a conclusion and I run out of space so i'm sending the rest by twitter message
    • Kyon Kyon
      Level 17

      Hi Kwisarts, thanks for your feedback, always appreciate it.

      Good tips on game-design. The animations aren't spine-animations actually. It's all done in Adobe Flash. I agree my animations could use some work. The run really gave it a comedy-feel sometimes hahah.

      Space for running was actually just because I finished the walking animation and thought, if I do this, the game will be waaay too slow. From a game-design perspective the running doesn't make sense at all because there isn't really a moment where you shouldn't have to run.

      The story really got a head of myself even haha. I didn't really have time to explain a lot of stuff, especially the "how" and how the detective got stuck in the loop anyway. (the how in the end was that machine in the forest, wanted to make an extra scene in where you break it and free the people but that didn't really happen)

      Also on your twitter question; nothing really happens when you don't chase him. He kind of waits for you haha, it looks quite silly if you just walk towards him instead of run.

      Thanks again, your feedback is always very helpful ;)

  • TobyMoby
    TobyMoby TobyMoby Level 15

    It's a shame it's so short! Voice acting is very good, and the overall idea and execution are awesome! Very fun to figure out, even tho it feels like just the intro to a much greater mystery. But yeah, 48 hours is just so little time, incedible what you made in this short amount!

    • Kyon Kyon
      Level 17

      Thanks youuuu.

      Yeah, I really like the feel of this game, and might some day make something like this but bigger. Who knows. Glad you liked it!

  • Atomic
    Atomic Atomic Level 15

    I had a lot of fun with this. I can always recognise your style, not only because computer can't handle it, but it's also rather unique. It looks a lot better from the last game. The voice acting sets the game apart from a lot of the games here, because it's there, but it's also pretty good, in terms of audio quality and voice acting. I have to say, it did have some kind of The Room vibe (in a good way), with how serious a lot of it was. It's hard to avoid when making a detective game, but you guys seemed to poke fun at it as well. Nice with some jokes thrown in there. The story was kind of incoherent, it seemed like some of the pieces weren't really there, or the image they portrayed was unfinished. I'll give you the benefit of a doubt, and assume it was intentional to some extent.

    I had fun playing it.

    • Kyon Kyon
      Level 17

      It's really cool that people "recognize my style". That's what I'm hoping for actually. Thank you.

      Hahaha, yeah, I actually had a very big laugh when I edited all the voice-acting in the game. It made me think of The Room as well and I quite enjoyed it. The game feels like a semi-comedy. Or atleast as if it doesn't take itself seriously (which is a good thing).

      The story was indeed a bit vague because I didn't have time or places to explain the story a bit more. It was also because I worked with voice-actors I had a script ready early in day 2, and couldn't really edit it or add stuff. (also because I'm stubborn and wanted this game to have full voiceacting as a challenge)

      Glad you had fun! Thanks again.

  • trolog
    trolog trolog Level 6

    Wow, just wow :|

    The quality across the whole game was top notch from start to finish, I didn't find it confusing, I loved the loop idea and the game made me feel like I was smart by solving the clues to eventually make sure (I won't spoil it) never sees the day of light again ;)

    I normally find constructive criticism to help improve games but I don't think I can find anything here I could have improved upon!

    A serious congratulation to your team and I'll be looking forward to seeing what you make next, well done.

    • Kyon Kyon
      Level 17

      Thank you so much, this means a lot!! Really glad you liked the game :)

  • havik

    Well that was a pleasant surprise! Not 100% sure that the story made sense (you're a detective trying to solve something but everyone is looping and there are light puzzles and things?! aaaahh) but it's a jam so not really a complaint, I enjoyed it anyway!

    I thought I'd got stuck at one point - until I noticed the lights were opening the case.

    Was the thing with the antenna at the end causing the loop? I assume it was. Could have been nice to see us break it!

    Very well done :)

    • Kyon Kyon
      Level 17

      Yeah sorry, the story got ahead of myself haha.

      YES the antenna thing was causing the loop, really glad I drawed that asset because you're not the only one noticing that. I was planning a "break the machine" scene but couldn't because of time.

      Also voice-acting became a problem because I couldn't easily add more lines to the game because some voice actors only did one take and weren't available all day. So a lot of stuff was left unexplained

  • MinutSoap
    MinutSoap MinutSoap Level 3

    I loved every aspect of this game and I'm blown away by the quality of graphics and sound. What a mood!

    • Kyon Kyon
      Level 17

      Whoa thank you so much, that means a lot!

  • WangleLine 🌸

    I accidentally pressed escape and closed the game, I lost some progress that way - I think some kind of quick menu or a different button to exit the game would have done wonders to prevent this :D

    Also, I encountered a lot of depth sorting issues, often in regard to lamps or the guy in the room in the top left corner.

    Oh, and if you hold space, run up to some speed and then alternate between A and D quickly, the animation messes up a lot

    • Kyon Kyon
      Level 17

      Yeah, I should really work on stuff like that escape button. I forget stuff like that but it's really important. You're not the only one who encountered that.

      Not sure what depth sorting error you encountered with the guy in the top left corner though :o

  • Luke No Further

    Very atmospheric - very surreal.

    Was that satellite-dish-on-the-accordion-thing causing the loop?

    Great voice work - very cool art style. Interesting storytelling. And a dramatic finish!

    • Kyon Kyon
      Level 17

      Thank you! Really appreciate it. YES, that thingy was supposed to be the thing causing the loop. Didn't have time to explain it. Wanted to make a scene where you break the machine and "free" everyone. But time got in the way ha. Glad you liked it!

  • Kylazaur
    Kylazaur Kylazaur Level 5

    Gosh darn it Peter xDm super good game even though i was confused the majority of the time, i still had a lot of fun with it, awesome job

    • Kyon Kyon
      Level 17

      Haha thanks!! Peter really makes me laugh as well. I should really work on making my games less confusing, even though I tried that this time, it didn't really work haha

  • David Yates
    David Yates David Yates Level 2

    This is seriously impressive for a 48 hour jam. Full voice acting and everything! The overall presentation is very slick and immersive.

    That said, the story didn't make an awful lot of sense to me; I never felt like I was playing a detective solving a mystery. Puzzles like the thing with the lights didn't really feed into the detective theme or the timeloop theme. But that's a fault with most games like this -- story/gameplay integration is really hard!

    • Kyon Kyon
      Level 17

      Thank you so much! Yeah, the original idea was to make it a bit more detective-y, actually finding clues and door combinations in drawers and interrogations. But time left me with basically one little puzzle. Next time I'll try to combine story and gameplay. I think my games really lack that, and I should really practice/learn that more. Thanks :)

A year ago exactly I started with GM48 and I participated every time since then. This is my 5th GM48 game, and I think I worked the hardest on this one.

A year ago when I made my first gamejam game 'Dear Anna'. I remember being insanely proud and happy with the result. I think even with this game, Dear Anna is still my favourite self-made game. The games after that one all had the same feel/theme of depression and loss. This time I wanted something different.

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The Weekend.

I crunched for two days straight and felt really unhealthy afterwards. But I was very proud of the result. The hardest part was day two, with only 7 hours left I still had to process, make, and implement ALL sound effects, make ALL music, make it so that the levels were playable in one session (I only had the ending, + the beginning of the game, no in-between yet or connection). And I didn't have any of the interrogation-scenes yet. But because the voice actors did the voice-acting for it I really wanted to put it in the game. So I did all that (art, code, mixing, implementing) in an insane amount of time, and made it seconds before the upload-time.

What I think of the game.

I like the game. But it didn't end up how I wanted it to be.

I like the atmosphere, the feel, but it's just very different than when I started the jam. I think it's incredibly funny to hear some of my friends voice-act, and I like the clunky-animations that go with it. But I dislike how even though I tried to make a less-vague story, the story doesn't make sense at all. Also, I really wanted to focus on gameplay. And I think this game really lacks that. The first time-loop puzzle isn't really that fun.

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I'm very very grateful to being 3rd place this season. I know gamejams are there for fun, and just to make games. But I actually really wanted to win some time. I think it's really cool that it's possible for a story-related game like this to win a gamejam like this. I always learn a lot from these jams, and I already can't wait for the next one!

Kyon.

Result 3rd
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