Detective

Detective

  • Kyon
  • 3 months ago
  • 3rd

Description

Detective

You're a detective, investigating a group of missing people, last seen at the Richmond Castle. But you find yourself stuck in some sort of loop..

Controls

  • Arrowkeys/WASD
  • Q, E & Space
  • R restarts the game.
  • Escape quits the game instantly (be warned)
  • also full GAMEPAD SUPPORT

Trailer

Credits

  • Game, Code, Music & Art made by Kyon Edelenbosch
  • Detective: Jason Armstrong
  • Peter Stralski: Stijn Kunneman
  • Jake Flores: TtheCreator
  • Bekka Richmond: just_char
  • Additional SFX: Tthecreator & just_char

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Known Bugs:
  • ?
Hi,

This weekend was very unhealthy haha. I really gave it my all this gamejam. The goal was to create something not-so-vague as usual. At first I was afraid this game would again look too much like my previous games. But now that it's finished I think it gives an entire different feel. And I think that's thanks to the voice actors as well. So thanks a lot for that again. I can't believe I actually finished this game. It was so ambitious, and after day 1 I thought I wouldn't make it. Those 'interrogation' scenes were fully drawn and programmed 6 hours before the deadline. And the game didn't even have sound or music at that point.

Also thanks to Zendraw who did a take on Peter Stralski, but the recording had too much noise.

THIS GAME HAS SOME EXPLICIT LANGUAGE SORRY.

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Post-mortem

A year ago exactly I started with GM48 and I participated every time since then. This is my 5th GM48 game, and I think I worked the hardest on this one.

A year ago when I made my first gamejam game 'Dear Anna'. I remember being insanely proud and happy with the result. I think even with this game, Dear Anna is still my favourite self-made game. The games after that one all had the same feel/theme of depression and loss. This time I wanted something different.

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The Weekend.

I crunched for two days straight and felt really unhealthy afterwards. But I was very proud of the result. The hardest part was day two, with only 7 hours left I still had to process, make, and implement ALL sound effects, make ALL music, make it so that the levels were playable in one session (I only had the ending, + the beginning of the game, no in-between yet or connection). And I didn't have any of the interrogation-scenes yet. But because the voice actors did the voice-acting for it I really wanted to put it in the game. So I did all that (art, code, mixing, implementing) in an insane amount of time, and made it seconds before the upload-time.

What I think of the game.

I like the game. But it didn't end up how I wanted it to be.

I like the atmosphere, the feel, but it's just very different than when I started the jam. I think it's incredibly funny to hear some of my friends voice-act, and I like the clunky-animations that go with it. But I dislike how even though I tried to make a less-vague story, the story doesn't make sense at all. Also, I really wanted to focus on gameplay. And I think this game really lacks that. The first time-loop puzzle isn't really that fun.

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I'm very very grateful to being 3rd place this season. I know gamejams are there for fun, and just to make games. But I actually really wanted to win some time. I think it's really cool that it's possible for a story-related game like this to win a gamejam like this. I always learn a lot from these jams, and I already can't wait for the next one!

Kyon.

Result 3rd
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