Mal's Game

Mal's Game

  • TonyStr & WangleLine
  • 9 months ago
  • 3rd

EPILEPSY WARNING: Contains Bright Flashing Lights

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CONTROLS

  • move - WASD
  • interact / pick up / throw - Space
  • shoot - Mouse Left

THE PEOPLE BEHIND MAL'S GAME

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Very interesting, captivating game. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/Lw5l602H5TY

  • baku
    baku baku Level 48 Patron

    Cool game! I didn't get too much of the story due to it often happening WHILE ENEMIES WERE RUSHING ME, so I wish that aspect was handled a bit differently... The gameplay was mostly good, but the level design and fairly dumb enemy AI made it possible to cheese every area, just sitting in one spot and farming one spawner, then pick up a bunch of stuff and rush to the gate.

    Sometimes I got stuck on the walls, that was a bit annoying.

    The music was great, but please compress it a bit. I feel like this shouldn't need to be 92 MB >.<

    So aside from some small issues, I liked it! 👍

    • TonyStr TonyStr
      Level 11
      Developer

      Thanks! I'm sorry about the story interrupting game-play, we'll definitely consider that next time. We had planned to do path-finding for the AI, but kinda forgot as other issues grabbed our attention. I'd definitely do some path-finding had I remembered, but I also think it's nice that the game can be cheesed for players who struggle. Which highlights another issue; that we may have made the game slightly too hard/punishing. Will definitely keep balancing and AI integrity in mind next time

  • JesusAcHe
    JesusAcHe JesusAcHe Level 4

    Woah what a polished entry, raising the bar for sure, and the ending was super charming it got a real nice chuckle out of me. What can I see about the art and sound design other than it is amazing, the glitch visual and sounds elevate the whole piece without being overwhelming. If I had to nitpick I'd say that because of the perspective some enemies can be caugft behind walls and you can't see them so they just ambush you out of nowhere, and also the laser scorpion blends too much with the gray gates of the spawner.

    Other than that, I absolutely loved it.

    • TonyStr TonyStr
      Level 11
      Developer

      Thank you! I'm glad you enjoyed it, and your nitpicking is both welcome and appreciated. background-foreground visual separation is definitely something that can be improved

  • Kwisarts
    Kwisarts Kwisarts Level 56
    • TonyStr TonyStr
      Level 11
      Developer

      Thanks for playing and recording your play through! Watching you play was insightful, and tells me we should probably make jam games a bit easier, and try to avoid punishment that doesn't feel deserved. We actually do have hit frames though they're quite short, as an example of something that we could improve

  • havik

    Lovely looking, great sounding, satisfying combat. Good job!

    I did find the combat a bit repetitive towards the end but, it's a game jam so, it's not really a big complaint. I wish there was a way you could skip the last message too, only means you have to wait ~5 seconds but when you've died a few times because you're a noob it's like, be quiet!!!

    Was cool to have a bit of a narrative to the game too, don't often see that in jam games, I'd like to see more of it! I don't really mind reading a lot of text if it's interesting. The only thing I'd say about that was I got attacked by cheeky green things twice while reading before a combat section as they'd wandered down the pathway a bit, I think it was the second area? And it would be nice to have a solution to playing and reading at the same time as I imagine it could get pretty difficult if it was more hectic - maybe slow motion or something? Could be cool.

    Having to make the choice between fighting or collecting and moving the glitches was cool, a good mechanic. I liked that you could pick multiple up as it meant you could kill a load of them and then make a mad dash for the gate ... and hope you had enough haha, otherwise it may not end well for you :D

    • TonyStr TonyStr
      Level 11
      Developer

      Thanks a ton for playing! I'm glad you enjoyed the collecting mechanic, and I'm sorry about the dialogue issues. The skip was added last minute, will definitely give that some more love next time

  • C. Lee
    C. Lee C. Lee Level 2

    That was fun! I enjoyed the intensity as the screen started to get infected. Although it was easy to cheese it up and camp in corners it was still fun! Excellent job! If the text bar was translucent it would help see the enemies, or maybe if the enemies/cursor showed a color behind the text bar kind of like the main character does with objects, that could be cool too. Of course I could have just found a safe spot and mashed F2, but I needed the lore! Nice creepy sounds and visual atmosphere. I liked how the gun shots hit different notes instead of the same exact sound. Thanks for the fun!

  • ZedSquadron

    One of the best games I've played this jam. The character portraits were inspiring...the pixel art in general was top notch. The audio was also killer, I didn't even realize there wasn't any music until reading the comments below. Really impressed with what you two put together in such a short amount of time!

    Congrats!

  • Seltzy
    Seltzy Seltzy Level 28

    Fun game! Reasonably challenging. Audio is stellar as expected though I was disappointed by the lack of music. The story was mildly interesting though it was anticlimactic. Stories are usually a lot to expect from a jam game though so I don't consider that a huge negative. Where it is a negative however is when I have to go through the text after dying and the F2 button isn't working.

    Ranged enemies could use a baby nerf imo.

    Good work on this one!

    • TonyStr TonyStr
      Level 11
      Developer

      Thanks for playing! I'm sorry about the skip functionality, that was very much a last-minute feature, so we had to compromise

  • kbjwes77
    kbjwes77 kbjwes77 Level 19

    Gameplay was a neat idea, repetitive but fun. Audio was great, but the dialogue text sfx were very obnoxious only because of how often it played and how much text there was. The distorted/corrupted screen effects were fantastic, some of the best I've seen let alone in a jam game! The story kept me engaged all the way to the end. Would have liked to see another enemy type or a different weapon or ability. Difficulty was near perfect, story length was just a tad longer than I anticipated (but that's okay!). Overall a pretty solid twin stick shooter!

    • WangleLine 🌸 WangleLine 🌸
      Level 20
      Developer

      Thanks you! I do agree, we didn't really have time to give our game more enemies or even ways to fight them, this made the entire combat in the game rather repetitive.

      As well as that, I spent a lot of time doing VFX and making art, so I couldn't focus thaaaat much on audio alone. I wish we had a bit more time so I could have put more love into the text sounds.

      I'm glad you liked the game so much, though!

  • Fachewachewa

    I like the premise and the ending was fun, but I think most dialogues overstay their welcome, especially when the textbox hides so much of the game, and enemies can still shoot while being you hidden behind it. The skip function also doesn't seem to work 100% of the time? I wish I was just able to press space to display all the text at once then skip it.

    Now, everything else is pretty much top notch, especially the visuals. I've got two small complaints :

    • the weird sound of the rebots being shot (I think) was really confusing in firefights
    • not being able to shoot while holding the glitches is fun, but this lead to me always playing around the door area, which I'm sure ended up being more boring than if I had to go around the room to fight
    • TonyStr TonyStr
      Level 11
      Developer

      Thanks for playing! I agree we had a bit too much dialogue, and we probably shouldn't have paired it with combat. I'm sorry you found yourself fighting at the gate, we tried counteracting that with the last level, where you're get overwhelmed at the gate and have to escape around the level, but I see that people are handling these situations quite differently

  • Jason Newman
    Jason Newman Jason Newman Level 5

    Wow, incredibly well polished!!

    My only complaint would be that sometimes the text was a bit tedious to wait through.

    • WangleLine 🌸 WangleLine 🌸
      Level 20
      Developer

      Agreed! The whole thing regarding text boxes reappearing after death gets a bit annoying after a while, I get that!

      Thank you for the feedback~

  • Beans for Brains

    I LOVED IT. the gameplay was great, the story was there. there is a bug in the last room where you can go backward and break the door that blocks you backward progress. from there you can walk around the whole arena and activate the last cut scene.

    • WangleLine 🌸 WangleLine 🌸
      Level 20
      Developer

      Ooooh yeah, we totally missed that you can just break those doors behind you. Nice catch! Thanks for reporting that, it's not on the list of fixes for a possibly upcoming post-jam version.

      Thank you very much!

  • Merlo Fairhearth Greatest Adventurer

    What is this, some sort of professional game? I doubt you are even awake after making this. But it was worth it. Amazing graphics, great systems - the text flow, the shadow when behind something. The writing was great - incredibly engaging story. There is a bug where if you use the glitch pickups on the door behind you, you can leave the map and enemies will stop spawning. But otherwise, really great, and really difficulty. It took me forever to beat the last level. I would suggest adding a counter for how many glitches you need for a door, as I had to count in an external program. Also, you made really cool credits/logos.

    • TonyStr TonyStr
      Level 11
      Developer

      Thank you for the kind words! I'm glad the difficulty felt right, that's something that can easily be misjudged when making games. There is a health bar on top of doors when you hit them, but maybe a number could help to better keep track of progress. Funny bug you found! Should've thought about that when testing, haha

    • WangleLine 🌸 WangleLine 🌸
      Level 20
      Developer

      Thank you very much! Glad you liked it this much!

  • Luke No Further

    Very impressive! Extremely polished and beautiful - great art, sound, smooth gameplay and tight controls- I thought the decision to make it so that you can't shoot and carry the corruption pieces at the same time was excellent - it created so much depth to the game because while you were doing your best to survive and shoot enough enemies to drop enough pieces, you were also trying to judge when to go for it and grab the pieces to blow the door - there was a lot going on - shooting, dodging, manoeuvring within the space, managing health, keeping track of where the enemies are killed so you can pick up their corruption pieces - and yet all of these activities were all working together as a whole to put the player in a really focused flow state - Sublime! Great work folks - a really amazing entry.

  • g0ldent0y
    g0ldent0y g0ldent0y Level 5

    Very nice entry. impressed by the balancing. For a GM game its really good in terms of difficulty. I liked the tactical decision between shooting and collecting. But honestly, i got annoyed by many sounds, which is surprising to me, because i was looking forward to WangleLines work. Esp the text beeping stuff was really bothering me. Other sounds were high quality as expected.

  • Tydecon Games
    Tydecon Games Tydecon Games Level 11

    Easily the best game I've played of this jam so far! Amazingly done, amazing graphics, great story, I feel like there's not a single thing I can criticise about this! This is near enough ready for a full release on Itch.io or Steam already!

    • TonyStr TonyStr
      Level 11
      Developer

      Thanks a lot! Maybe we'll consider releasing it post-jam

  • Mimpy
    Mimpy Mimpy Level 12

    I really like the frantic trade-off between blasting enemies and lugging data packets around! You have to think a bit tactically for when it's a good time to stop shooting and start running.

    The ending sequence was a fun and suspenseful little gimmick, I enjoyed it.

    There's a softlock if you trigger the dialogue on the second door and run back the way you came, but it's only really a problem if you're actively trying to make the softlock happen.

    • WangleLine 🌸 WangleLine 🌸
      Level 20
      Developer

      Thank you very much!

      I fixed the softlock maybe ten minutes after submitting, so I believe you still got the older version, where that issue still occurs o: