A Data Story

A Data Story

  • Brupibo
  • 6 months ago
  • 6th

Blue Data and Pink Data want to meet each other on the chip. Bringing them together costs energy. Collect yellow squares to increase each others' energy, keeping them alive during the traversal through this small world.

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  • ZedSquadron

    Really clever game and well executed. I could see this as a potential mobile game with a few more gameplay mechanics, and some updated art and sound. Great job :)

    • Brupibo Brupibo
      Level 11
      Developer

      Planning on that (mobile release with improved graphics / sounds / mechanics)! Thanks for playing!

  • baku
    baku baku Level 48 Patron

    Short but cute and clever. Most levels were very straightforwards but the last level took me an embarrasing amount of atempts :D

    • Brupibo Brupibo
      Level 11
      Developer

      Good to know there was at least some challenge :P Thank you! :D

  • Zen00
    Zen00 Zen00 Level 9

    Cute, simple, this will make an excellent mobile game, once the graphics get some improvements and better UI overall.

  • Eric
    Eric Eric Level 12 Patron

    Cute, simple, fun.

    My main feedback was that for a puzzle game, the puzzles were a bit too easy. Perhaps adding new elements to the puzzle as the game went on could have helped.

    Despite that, I liked the art, sound effects, music and level design though. Very well done overall. Congratulations! :D

    • Brupibo Brupibo
      Level 11
      Developer

      Yes, puzzles were simple and when it finally got complex, the game ends hahaha.

      I'll implement more after the jam. I did enjoyed to make this game.

      Thank you for the feedback!

  • Veralos
    Veralos Veralos Level 33

    Neat game. The concept is interesting a leads to some neat puzzles. For the first few levels I though the game would be simple but after a while I had to start thinking things through. It would have been nice to see more elements introduced as the the levels went on but it's still cool as is.

    The presentation is also really appealing. The pixel graphics look great and I like the circuit board aesthetic. It's an interesting use of the theme. The music is nice to listen to and the sounds work well.

    • Brupibo Brupibo
      Level 11
      Developer

      Thank you! The sound/music feedbacks makes me happy, I'm mainly a music producer / sound designer xD

      I plan to implement new mechanics and more puzzles after the jam. Probably for Android (I think it would work very well for mobile).

  • Allison James
    Allison James Allison James Level 15

    Neat concept, with a polished presentation, pretty art, and some very nice sound and music design!

    My biggest nitpick would be that I had difficulty quickly reading which character I was currently controlling - I had to restart more than one level because I moved the wrong one.

    But that's the kind of thing that's understandable for a jam setting, and overall this was extremely cute!

    • Brupibo Brupibo
      Level 11
      Developer

      I agree about the active characters. I wanted to add a better visual aid whan switching the characters (like that "fairydust" movement from one char to another), but I couldn't implement before the deadline. Thank you very much!

  • Riuku
    Riuku Riuku Level 7

    A lovely puzzle game with an interesting game mechanic! The music, sounds and visuals really kept up a happy mood.

    As the game mechanic was all about calculating the number of movements and the lengths of paths, there could be some improvements on how to visualize them. These are pretty minor and the lack of them don't exactly break the game, but here's some food for thought anyway:

    1. Some of the longer linear parts of paths' lengths weren't obvious by a glance. Instead, I had to go and count the steps by hand if I wanted to make a plan before starting moving. I think it would make sense to have all the steps visualized with dots or a grid or something like that!
    2. The number that indicated the number of moves left was a bit small and far away from the action (the character itself), which kept my gaze jumping around the screen all the time. Now that I write it out it kind of sounds dumb but I remember it bothering me a bit. I'm not sure what the solution would be, but maybe you could experiment with making the number bigger or possibly drawing a number of balls equal to the number of moves left. That might make it easier to judge the number of movements left just by side-eyeing the UI instead of having to actually read the number as text.
    • Brupibo Brupibo
      Level 11
      Developer

      It surely makes sense. QoL things aren't dumb. I'm going to think about a better placement for the step counts and the steps "cost" to help on the movement planning for more complex stages. Thank you for the feedback and suggestions!

  • Fachewachewa

    Very cute game, and a nice idea.

    It's on the simple side and I wish levels weren't as straightforward (minus the 2 or 3 "traps"), because it feels like you barely explored the idea :(

    • Brupibo Brupibo
      Level 11
      Developer

      I think the game needs these straightforward levels to introduce the player to mechanics before the challenges. I didn't had time to make a proper tutorial, so I chose to make easy levels and a couple of challenges. Thank you for playing!

  • Kultisti
    Kultisti Kultisti Level 2

    Why all of these games are so cute?! But hey great job on the puzzle-mechanic and levels in general!

  • Sindre Hauge Larsen

    Very cute little game, excellent idea for a puzzle. Visuals and sounds were nice. Good job! I like how it started testing your planning skills towards the end, would love to see more levels that did this!

    • Brupibo Brupibo
      Level 11
      Developer

      I also want to see more levels! :D Thank you for the feedback!

  • illdie
    illdie illdie Level 7

    Great! I really like the concept, and the theming seems very reminiscent of old NES/Famicon games like Binary Land or Nuts & Milk, which I greatly appreciate. At first I was worried that it was going to be too straight forward, but it got a little more complex in the final few levels. Even still, another mechanic to spice things up would be interesting (maybe for some extra post-jam levels?) All in all, I really liked this one, great job!

    • Brupibo Brupibo
      Level 11
      Developer

      I'm planning it for Android. I think it is very fitting. I used NES palette, indeed, but I might increase the resolution when making the Android version. Thanks!

  • Tero Hannula

    It was fun short game, I liked it. Level count was good for game mechanic, as you would have needed to bring out something new after last level, otherwise it would have been too repeatitive. But it was nice game :)

    • Brupibo Brupibo
      Level 11
      Developer

      Agreed. I had some other mechanics in mind, but I wouldn't have finish on deadline. xD Thank you!

  • Serbjy
    Serbjy Serbjy Level 4

    Very creative yet simple concept. Loved the music and the art. My only concern is that it wasn't longer :) Good job!

  • ceaselessly
    ceaselessly ceaselessly Level 5

    I really like the music and art style. The puzzles are engaging, but not necessarily too challenging. I'd love to see more obstacles and multiple paths added should you develop this further. Nice work!

    • Brupibo Brupibo
      Level 11
      Developer

      Thank you! I'm planning to make an android version of it with more puzzles, stages and probably some extra mechanics.

  • Goldfish Games

    Nice and polished! Pretty solid game overall.

    Kind of seemed more like trial-and-error than puzzle at some parts though. An undo button would help a lot if you have the time probably.

    • Brupibo Brupibo
      Level 11
      Developer

      Thanks! I think undo wouldn't work, it would make too easy, but a restart might help, when you know you messed up but can't restart immediately.

  • Chris

    I finished all the levels, I thought it was very original and charming. Nicely done!