
A Data Story
Blue Data and Pink Data want to meet each other on the chip. Bringing them together costs energy. Collect yellow squares to increase each others' energy, keeping them alive during the traversal through this small world.
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Really clever game and well executed. I could see this as a potential mobile game with a few more gameplay mechanics, and some updated art and sound. Great job :)
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- 11mos ago
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Cute, simple, fun.
My main feedback was that for a puzzle game, the puzzles were a bit too easy. Perhaps adding new elements to the puzzle as the game went on could have helped.
Despite that, I liked the art, sound effects, music and level design though. Very well done overall. Congratulations! :D
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- 11mos ago
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Neat game. The concept is interesting a leads to some neat puzzles. For the first few levels I though the game would be simple but after a while I had to start thinking things through. It would have been nice to see more elements introduced as the the levels went on but it's still cool as is.
The presentation is also really appealing. The pixel graphics look great and I like the circuit board aesthetic. It's an interesting use of the theme. The music is nice to listen to and the sounds work well.
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- 11mos ago
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Neat concept, with a polished presentation, pretty art, and some very nice sound and music design!
My biggest nitpick would be that I had difficulty quickly reading which character I was currently controlling - I had to restart more than one level because I moved the wrong one.
But that's the kind of thing that's understandable for a jam setting, and overall this was extremely cute!
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- 11mos ago
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A lovely puzzle game with an interesting game mechanic! The music, sounds and visuals really kept up a happy mood.
As the game mechanic was all about calculating the number of movements and the lengths of paths, there could be some improvements on how to visualize them. These are pretty minor and the lack of them don't exactly break the game, but here's some food for thought anyway:
- Some of the longer linear parts of paths' lengths weren't obvious by a glance. Instead, I had to go and count the steps by hand if I wanted to make a plan before starting moving. I think it would make sense to have all the steps visualized with dots or a grid or something like that!
- The number that indicated the number of moves left was a bit small and far away from the action (the character itself), which kept my gaze jumping around the screen all the time. Now that I write it out it kind of sounds dumb but I remember it bothering me a bit. I'm not sure what the solution would be, but maybe you could experiment with making the number bigger or possibly drawing a number of balls equal to the number of moves left. That might make it easier to judge the number of movements left just by side-eyeing the UI instead of having to actually read the number as text.
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- 11mos ago
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Very cute game, and a nice idea.
It's on the simple side and I wish levels weren't as straightforward (minus the 2 or 3 "traps"), because it feels like you barely explored the idea :(
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- 11mos ago
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Very cute little game, excellent idea for a puzzle. Visuals and sounds were nice. Good job! I like how it started testing your planning skills towards the end, would love to see more levels that did this!
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- 11mos ago
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Great! I really like the concept, and the theming seems very reminiscent of old NES/Famicon games like Binary Land or Nuts & Milk, which I greatly appreciate. At first I was worried that it was going to be too straight forward, but it got a little more complex in the final few levels. Even still, another mechanic to spice things up would be interesting (maybe for some extra post-jam levels?) All in all, I really liked this one, great job!
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- 11mos ago
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It was fun short game, I liked it. Level count was good for game mechanic, as you would have needed to bring out something new after last level, otherwise it would have been too repeatitive. But it was nice game :)
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- 11mos ago
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I really like the music and art style. The puzzles are engaging, but not necessarily too challenging. I'd love to see more obstacles and multiple paths added should you develop this further. Nice work!
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- 11mos ago
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Nice and polished! Pretty solid game overall.
Kind of seemed more like trial-and-error than puzzle at some parts though. An undo button would help a lot if you have the time probably.
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- 11mos ago
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I finished all the levels, I thought it was very original and charming. Nicely done!
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- 11mos ago