1 Minute Till Death

1 Minute Till Death

  • Abraham Fisher
  • 3 weeks ago
  • Disqualified
You must be logged in to leave feedback
Log in Register an account
  • Tero Hannula

    "Aauch!" :D Pretty short and simple survival game, wasn't bad :)

  • Junction Games

    Sadly couldn't play it, but I hope you put up the exe sometime so I can!

  • Tydecon Games

    Pro-tip, export it as an .exe rather than the project files next time :) Very simple concept, avoid the... apples? And the bees! Survive 60 seconds. I feel like this is a good start to something to expand on further, solid concept though :)

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 12

    There is no .exe so I can't play it :(

  • Jackaroo
    Jackaroo Jackaroo Level 9

    I managed to beat it on my first try by basically circling the outside of the map. Doing that means the red blob things can never get you and you rarely get hit by the stumps throwing axes.

    I do like the graphics and the over exaggerated "Ouch" when you get hit made my laugh.

    But It could've done with some more hazards or something to make it more challenging. I do like what you have with the red blobs, the axe throwing tree stumps and the mud to slow you down. It just needed more. Certainly a good effort though and with some tweaking it could become a pretty fun and intense game.

  • Quentin Van Deutekom

    I remember reading somewhere that including source code can be good for your ratings, but persoanlly I do prefer it if the games come pre-packed as an exe. But I dont want that to distract too much from the actual game & gameplay, I was a fan of global.corona being the win state.

    The game ran well and I couldn't find bugs, but it could of done with a little bit more content in my opinion or more hazzards, I found myself just looping large cirlces around the map it works pretty much flawlessly for a win.

    Fun idea though, on the attempts where I didn't just loop around it got pretty intense and the slowdown tiles work really effectively.

  • Veralos
    Veralos Veralos Level 37

    Build > Create Executable > Package as Zip. It's not that hard!

    Anyway, the game itself is solid enough. Having different tiles affect speed is a neat idea. The enemy AI is bit basic though - you can just win by walking in a big circle. The graphics and music are nice, however.

  • Anonymous
    Anonymous Avatar Anonymous

    Could do without the "compile it yourself" aspect.

  • PizzaBandit

    Totally worth the 60 seconds, I liked the idea of different terrain affecting speed. Nice, well rounded game, fun to play