The Last Spire

The Last Spire

  • illdie
  • 3 months ago
  • 17th

On an island in a lava sea, you are under siege!

Survive as long as you can through this unending bombardment on all sides!

(I didn't have time to do much balancing at the very end, so take it as an accomplishment if you manage to beat wave 6... o_o)

(^^The important strat to do so is to focus down the big ship in the distance, it's the second enemy that spawns)

screen1 screen2

CONTROLS: Aim: Arrow Keys, D-Pad, Left Control Stick Shoot: Z, C, or Gamepad Face1 Speed up: X, or Gamepad Face2

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  • Reaktori

    I really liked the fake 3D-aesthetic and the sprite art is great! Music and sound are also nice and the game feels very polished in general.

  • goblin
    • Level 2

    2mos ago

    Seriously well done. I love the graphics and this is definitely the most fun entry I've played this jam. Would love to see this expanded on. Great job!

  • dreamcastgh0st

    This is so cool! Such a fun way of doing pseudo-3d. The gameplay is pretty solid as well, I like the different types of enemies, and the shooting feels like a good amount of powerful. It would be nice if there was a faster way to turn around-- maybe holding shift or double-tapping the button would speed you up, or you could press down to do a quick 180 degree turn. It does a great job of feeling like an ambitious 16-bit era game, nice work!

    • illdie
      • Level 9
      • Developer

      2mos ago

      You actually do move faster if you hold down the X key. Thanks for the feedback, I'm glad you enjoyed it!

  • Allison James

    I was just as bad at this as the turret minigames from Ratchet & Clank it reminded me of! 😄

    Excellently polished lil game here. While it was fairly mechanically simple, I did really like eg. how clear the radar was, how responsively the game controlled, and how it looked generally - beautiful art and design work.

  • Ethan Wake

    I love the fake-3D first person shooter design; reminds me of an old SNES game called Super Battletank. It's so much fun just to blast everything and watch those guns spin, so I appreciate that you can continue shooting on the Title and Game Over screens. Sprite work is fantastic and the rotating view works very well. Music is catchy and suits the game perfectly. As some have said, it could use some rebalancing here and there, as it's extremely difficult to ward off bombs flying at you from 2-3 different directions, but aside from that, this is super solid.

    • illdie
      • Level 9
      • Developer

      2mos ago

      Thank you so much! This feedback makes my day, I love that you enjoyed it. I'll definitely check out Super Battletank too :)

  • Tydecon Games

    I feel like this is a really great entry with some wonderful art and a unique perspective that I've not seen before, but it can get tough very quickly when you have !'s at every angle, the way the enemies spawn it's really difficult to keep up - as much as I enjoyed this one, and I really did, a little balancing might make it tons better and I hope you do develop this further post-jam, nice entry :D

    • illdie
      • Level 9
      • Developer

      2mos ago

      I completely agree on difficulty, I ran out of time to get to balancing in the end and am kicking myself for that now. I might put an improved version on my itch page or something at some point, though I almost never get around to that when I say I want to :P

      Anyway, it's good to hear you still enjoyed your time with it!

  • Seltzy

    Game is actually super sick and I would have loved to see it more refined. The game feel is fantastic and I think it's real satisfying to play. If difficulty scaled better it would be goated, but you knew that already.

  • Chris

    The guns were sick but I was hoping for some more things to shoot. I would like to see some bigger enemies with different damage points, such as shooting the tail off a helicopter vs the propellor and whatnot

    • illdie
      • Level 9
      • Developer

      2mos ago

      Ooh that's a cool idea. If I ever pick up this idea again in the future that's definitely something I'd like to put in.

  • Happysquared

    Very good looking game. The presentation is excellent!

    When I booted up the game, I was already quite taken with it. Main menu was awesome. Feels like I am at an arcade playing a rail shooter. Especially the way you have to shoot at the options. I love how immersive that makes the game.

    Images are also really polished. Didn't look bad at all! Art direction was super cohesive and perfect for this kind of game.

    Gameplay was really arcadey. Lots of fun. As others mentioned, a mouse control might have made the feel a lot smoother.

    Gameplay is pretty straightforward and doesn't really need much more. Something nice to add could have been some pick ups like health and upgrades but with the limitation of time and all...

    There's a lot of nice little details in your graphics that make the game exciting and pretty juicy. I love the warning signs on the left appearing and seeing the map on where enemies are coming from. I love you took the time to add that. Makes the player's life a lot easier. Even the transition and style of what wave you beat was cool.

    Wouldn't mind a little bit more shooting feedback . The small white sprite when you hit something is a little small. Maybe if the "hit" animation was a little bigger.

    Overall, it's a straightforward game that just doesn't really need much else. It's really good and you've taken the time and care to make sure it looks freaking awesome too.

    • illdie
      • Level 9
      • Developer

      2mos ago

      Thank you so much! I tend to get really excited about ideas with a very distinct presentation, so I'm really glad to hear that you loved those parts the most.

      In terms of controls, I also like trying to squeeze lots of functionality into only the arrow keys + Z/X, but I ultimately agree with the feedback about mouse controls.

      And yeah, I actually wanted to add health pickups and more hit feedback but just ran out of time. Still, I'm pleased to see you loved its presentation so much!

  • Hokori
    • Level 11

    3mos ago

    Had a nice time with this one. Managed to make it to Wave 7. I really enjoyed the fast pace of spinning around in place shooting at targets. I think I would have preferred to aim with the mouse instead of arrow keys / joystick as that is my preference with aiming. I thought the idea of having to prioritize specific targets, while fending off the missiles made for a nice gameplay loop. Great work!

    • illdie
      • Level 9
      • Developer

      2mos ago

      Wow, that's really impressive! Thanks for the feedback, it's good to hear that the gameplay loop really landed with you!

      Congratulations on making it to wave 7 :)

  • Junction Games

    This was really good. I would've liked having the turn controls be separate from the aiming controls, but it worked alright. Definitely had that old arcade feel, and I really liked the design of all the enemies and how the game worked. The 360 degree view with the compass/radar was probably my favorite part of the game. Good job!

    • illdie
      • Level 9
      • Developer

      2mos ago

      I'm glad you liked all of that! The 360 view and radar were really gratifying to make, I think they're my favorite parts too!

  • singleshot

    I played your game on my stream, heres a link if you want to watch it https://www.twitch.tv/videos/1091776398?t=02h08m46s

    i did have fun, but I feel like I would have enjoyed the game more with a mouse movment to target vs arrow keys.

    love the fow 3d perspective though.

    Ruin Rise
    Submitted

    Ruin Rise

    • illdie
      • Level 9
      • Developer

      2mos ago

      Thanks for the feedback, it was fun to see you play!

      As for the controls, I personally enjoy them the way they are but since mouse controls seem to be such a popular suggestion I would definitely add that were I to do something else with the idea. I just have fun keeping my control schemes as minimal as possible bc it's a neat design challenge and feels more 'authentically' arcade-y.

      And thanks about the perspective, that was probably the most fun thing to conceptualize and implement!

  • Anonymous
    Anonymous Avatar
    Anonymous

    3mos ago

    Good audiovisual feedback. The radar I think should be bigger/have more audio or visual cues so I can tell where planes and bombs are. Turning with the same buttons you use to aim is intuitive but I just don't think it works. Having seperate aim and turn controls would be better, with easy access to the shooting key like space so you can simultaneously turn, aim, and shoot.

  • Anonymous
    Anonymous Avatar
    Anonymous

    3mos ago

    It was okay. This is probably not my kind of game, anyway, but it feels like it's desperately begging for mouse controls.