ESCAPE FROM SECTOR 12 is a space shooter where your ship is chased by super explosive EVIL spheres! You can destroy them with your ship's weapon - the only problem is you can only hold one charge at a time!
If you rack up a big enough streak of destroyed spheres, a portal will appear which will allow you to escape. Good luck!
- ARROW KEYS to move
- SPACE to fire weapon
- 2 and 1 to increase and decrease volume, respectively
- R will restart the game
- You will have to use ALT-F4 to exit the desktop version, as I forgot to provide for closing the game via menu or ESCAPE key. Whoops!
Every time you warp in, you are invulnerable for a short time. Use that time to get to a safe place!
Look for the green beacon to charge your weapon (the indicator at the top of the screen will help you locate it)
All spheres are deadly. You'll probably die. A lot.
Find ways to make big strings of spheres to destroy as many as you can!
The sounds, such as they are, were generated using www.BFXR.net.
Also, pretend that the lack of music is totally a feature, not a "ran out of time" thing - just pull up Spotify or whatever and blow up spheres to your favorite music!
Everything else was made by Kris24 (u/aflocka)
- HTML5 version works now, however, it's a little small on the screen. The game experience is better on the download version.
- There are no known game-breaking bugs, however, if you play for an extended time you may find that the spheres tend to get bunched up around the edges making it harder to find targets.
This seems really good. The movement feels pretty smooth and it's cool watching big chains of explosions. Unfortunately, it's a bit too tough for me. It's really easy to run into stuff. Perhaps the view could be widened a little? Regardless, it's still a very nice game.
I thought this game was pretty fun. I liked when the "NOOOOOO!" comment popped up when I said the same when I crashed. The sound effects were fine, but this type of game begs to have some intense background music. At first I didn't realize that I was supposed to go into the big glowing orb after I finished blowing up enough circles to meet the goal. The ship seemed a little floaty, but that may just be me because I've never really cared for Asteroid style controls. The explosions were great. Sometimes it was a little hard to outrun the "active" circles chasing you, especially if you're going fast and don't see them coming. The indicator was really well done, and I think the game would have been really frustrating without it.Submitted
Thanks for playing! Glad you thought it was fun!
I was so disappointed when I wasn't able to get some music together in time, it definitely would have added a lot to the experience. Glad you appreciated the indicator, I was pleasantly surprised by how relatively easy it was to implement (having never done anything like that before)
I really liked the movement, it felt smooth and "spacy" but you slow down fast enough that you have control and can move out of the way quickly, it makes for fun gameplay. (if it were more zoomed out we could really take advantage of this)
If you upload a new version with music and the view zoomed out, I'll play it againSubmitted
I felt like this would have benefitted a lot from being more zoomed out, as well as having the map restart every time, as eventually it got too easy with buildup. Very fun though!Submitted
Kinda fun, but It's hard to navigate. It's frustrating to have a ship that fast when you gotta move very carefully because of those circles coming out of nowhere and that zoom that won't let you predict much. I think a less powerful zoom would help.
I really liked both the controls and the main mechanic, you tied the theme, the score, and the hp with just one thing, and that was pretty cool. Sound effects and art were kinda average but they didn't take much from the experience, the biggest problem is probably the enemies coming out of nowhere when you're going really fast, I'd either fix that with the ability to reverse or by letting the player know when they're near, even before they get on screen.
Very fun to control and feels nicely responsive. setting off a big explosion feels good, also setting up the perfect shot was a good use of the theme. You already addressed it, but the view could be a bit larger, because I have a need to go super fast ha.Submitted
Thanks for playing, glad you enjoyed it! Number one goal was to make the explosions as satisfying as possible :)
Man I wish I would have spent the last few hours trying to improve the view/HTML5 port rather than wasting it trying to come up with music (that didn't even happen, obviously). Ah well, next time!
Lots of blinking colors and big explosions, I like it.
I played the HTML5 version and would like to have a bigger window to play.Submitted
Nice, smooth controls. I might have preferred the view zoomed out a bit as it was hard to know what was ahead of you once you gained some speed. When it told me to find the "green" charge, the first thing I did was fly into a green circle, which killed me. I'd suggest either showing specifically what the "green charge" looks like, or not having green circles as an enemy. Also, for a full-screen game, it is nice to have a quit button or key.Submitted
I wish I would have made the game view bigger as well - by the time I realized that it was too late to do anything about it :(
Good idea for the green charge/beacon/powerup/whatever-I-should-call-it. I can see how that would be confusing at first.
I totally spaced on adding a way to quit from fullscreen mode...one of those things I meant to do but never got around to doing before time ran out.
Thanks for playing!